What do you mean by that? More specifically.
What New Reason Device Would You Like To See?
Perpetual Reason 13 Beta Tester
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- Jackjackdaw
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That has driven me crazy so many timesMarc Swing wrote: ↑20 Sep 2021
Kong - "A lock the output settings" so it doesn't forget the routing when changing sounds
- huggermugger
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Audiomatic has such limited control. 16 presets, a Transform dial (its unspecified function changes for each preset), Dry/Wet control, and Volume control, plus a Gain control on the input. I'd love to be able to edit some of those presets in more detail. Even just four "transform" dials dedicated to specific parameters in each Preset would be welcome.
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I don't want any device updates. I want sequencer updates.
If you ain't hip to the rare Housequake, shut up already.
Damn.
Damn.
I would love them to create a guitar strummer in scales and chords. The RE that does it, is not that good IMHO.
I also would love a automatic drum trigger device that I can use some of the drum refills so I do not have to hand drum. Something like EZ drummer.
I also would love a automatic drum trigger device that I can use some of the drum refills so I do not have to hand drum. Something like EZ drummer.
We make music for a reason
- huggermugger
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You can get decent strumming if you use NoteEcho. Be sure to turn off Chords on Scales&Chords.
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This is what I'd love to see in Reason
NONE... just update the sequencer and improve performance
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The single most impactful change they could make is to add oversampling options to all of the old devices.
I'd also like a semi-modular Super Combinator with the ability to create instruments with oscillators, filters, envelopes, LFOs, etc. from every RS instrument you own. Anything deeper than that is probably out of the question, but that would add more depth to the Combinator without allowing people to build their own stuff from scratch within Reason.
I'd also like a semi-modular Super Combinator with the ability to create instruments with oscillators, filters, envelopes, LFOs, etc. from every RS instrument you own. Anything deeper than that is probably out of the question, but that would add more depth to the Combinator without allowing people to build their own stuff from scratch within Reason.
A physically modelled piano to rival Pianoteq (Radical Piano is fine and all, but it doesn't even come close to the myriad of sounds and sound design options on Pianoteq.)
Among the options you offered in the poll, I opted for physically modelled brass.
Among the options you offered in the poll, I opted for physically modelled brass.
I write acid music in Reason and perform live on a bunch of machines without computers.
Feel free to listen here: melodyklein.bandcamp.com/
Feel free to listen here: melodyklein.bandcamp.com/
- Creativemind
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When I watched a guy do an Acid Techno video earlier on a different thread here, a feature which I've wanted for ages for ReDrum occurred to me (and for Kong) - an auto-subgroup button which will automatically create channels for all the individual drums with a red fader master channel and all labelled. Track Templates would solve that though.lowtom wrote: ↑18 Sep 2021I would love to see some proper CV + Audio looper fx device with range going at least from 2 bars up to 1/128 steps, where we can loop, reverse, change buffer size, shuffle and transpose looped sequence - great for live performance and unexpected results.
Apart from totaly new device, I would love to see some updates to existing devices like Thor or Redrum. With Thor I would like to have Remote option for randomizing sequencer and for Redrum it would be nice to have option to fold it so only sequencer or only drum channels are visible.
Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
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- Creativemind
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Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
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- Creativemind
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I suppose, to an extent but it isn't technically an actual solid wavetable synth (is it?). It's called a Spectral Morphing synth.
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Well, you do have wavetables in the oscillators list, that's why it's a kind of wavetable synth to me. I actually don't use Europa very often except for preset noodling, but if I were asked to do stuff with Serum (which I don't own), I'd instinctively think "Europa" right away. I'd say it's Reason's closest device to Serum.
Now, I vaguely remember I watched or read a tutorial about how to make your own wavetables, but that was a while ago, and I don't remember which Reason device was involved.
Now, I vaguely remember I watched or read a tutorial about how to make your own wavetables, but that was a while ago, and I don't remember which Reason device was involved.
Sync music : Pond5 | Sound design : Vimeo | Ambient, Downtempo : Oper-8 | Shoegaze, Synthwave : Fake Luxury
Ok yeah.huggermugger wrote: ↑20 Sep 2021Audiomatic has such limited control. 16 presets, a Transform dial (its unspecified function changes for each preset), Dry/Wet control, and Volume control, plus a Gain control on the input. I'd love to be able to edit some of those presets in more detail. Even just four "transform" dials dedicated to specific parameters in each Preset would be welcome.
I used certain settings on that quite a bit and I agree, bit more nuance would be great. It looks like a joke but it's actually got quite a lot going on in this random sort of way.
Perpetual Reason 13 Beta Tester
You can check out my music here.
https://m.soundcloud.com/ericholmofficial
Or here.
https://www.youtube.com/channel/UC73uZZ ... 8jqUubzsQg
You can check out my music here.
https://m.soundcloud.com/ericholmofficial
Or here.
https://www.youtube.com/channel/UC73uZZ ... 8jqUubzsQg
This one would actually be possible to do on a technical level if the desire was there to do so.huggermugger wrote: ↑20 Sep 2021Audiomatic has such limited control. 16 presets, a Transform dial (its unspecified function changes for each preset), Dry/Wet control, and Volume control, plus a Gain control on the input. I'd love to be able to edit some of those presets in more detail. Even just four "transform" dials dedicated to specific parameters in each Preset would be welcome.
But maybe better to build an ART II with these controls (and more) exposed, especially with the ability to use the underlying technology as a back end for Combinator 2 devices.
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Spectral morphing is RS's fancy term for wavetable. With Malstrom, it was graintable.Creativemind wrote: ↑21 Sep 2021I suppose, to an extent but it isn't technically an actual solid wavetable synth (is it?). It's called a Spectral Morphing synth.
- pushedbutton
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Neptune.
@pushedbutton on twitter, add me, send me a message, but don't try to sell me stuff cos I'm skint.
Using Reason since version 3 and still never finished a song.
Using Reason since version 3 and still never finished a song.
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I would actually like to see a Physical Modelling FX, instead of an instrument, something like a convolution module feed by a physical modelling exciter, with audio input and some essential tweaking (eq, transient, input and output filters) - I've actually tried to do it myself with the RV7000 MKII but without the physical modelling exciter does not quite get where I wished.
drunkrobots.bandcamp.com
Allow me some little nitpicking, the Saxophone is not a brass, it's a woodwind, because the sound is produced with a wooden reed, and it has keys instead of valves. It is more related to the clarinet. The flute is also a woodwind for similar reasons (the sound is not produced as it would be on a brass instrument (where the sound is produced by one's lips vibrating pressured against the mouthpiece), and is produced by blowing in an angle against the head or joint of the flute - again the way you produce sound, is more important than the material itself).
Another interesting difference about brass instruments and woodwinds, is the fact that the tube is always straight in the woodwinds and the tube in most brass instruments is circular, and the valves close the tube in different sections. Flutes and woodwinds in general have a continuous tube without valves, which creates interesting harmonic effects, allow for alternate positions for different sounding notes because there's always air in the rest of the tube creating vibrations. So while the rest of the tube in a trumpet is completely closed, and its air does not vibrate, when you open a hole or a key in a woodwind there's always air vibrating and creating additional harmonics in the rest of the tube, though the air column that produces the tone is limited to the closed holes.
Although I agree, it would be nice to have something like this.
Speaking of woodwinds/sax, Audio Modeling's Woodwinds v2 instruments are on sale for 35% off, with a free upgrade to v3 when they are released. https://audiomodeling.com Everything from them is insanely good. And v3 of woodwinds is in beta right now for anybody interested in joining.mcatalao wrote: ↑21 Sep 2021Allow me some little nitpicking, the Saxophone is not a brass, it's a woodwind, because the sound is produced with a wooden reed, and it has keys instead of valves. It is more related to the clarinet. The flute is also a woodwind for similar reasons (the sound is not produced as it would be on a brass instrument (where the sound is produced by one's lips vibrating pressured against the mouthpiece), and is produced by blowing in an angle against the head or joint of the flute - again the way you produce sound, is more important than the material itself).
Another interesting difference about brass instruments and woodwinds, is the fact that the tube is always straight in the woodwinds and the tube in most brass instruments is circular, and the valves close the tube in different sections. Flutes and woodwinds in general have a continuous tube without valves, which creates interesting harmonic effects, allow for alternate positions for different sounding notes because there's always air in the rest of the tube creating vibrations. So while the rest of the tube in a trumpet is completely closed, and its air does not vibrate, when you open a hole or a key in a woodwind there's always air vibrating and creating additional harmonics in the rest of the tube, though the air column that produces the tone is limited to the closed holes.
Although I agree, it would be nice to have something like this.
- huggermugger
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I think you can do this with Resonans, and I KNOW you can do it with AAS Objeq, which is currently on sale at PiB for ten bucks. Unbelievable price.drun robots wrote: ↑21 Sep 2021I would actually like to see a Physical Modelling FX, instead of an instrument, something like a convolution module feed by a physical modelling exciter, with audio input and some essential tweaking (eq, transient, input and output filters) - I've actually tried to do it myself with the RV7000 MKII but without the physical modelling exciter does not quite get where I wished.
https://www.pluginboutique.com/product/ ... jeq-Delay-
- huggermugger
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I dropped Audiomatic into a couple of tracks long ago, but the lack of editing frustrates me - there's inevitably something I want to tweak - so I've pretty much ignored it since discovering it.
selig wrote: ↑21 Sep 2021This one would actually be possible to do on a technical level if the desire was there to do so.huggermugger wrote: ↑20 Sep 2021Audiomatic has such limited control. 16 presets, a Transform dial (its unspecified function changes for each preset), Dry/Wet control, and Volume control, plus a Gain control on the input. I'd love to be able to edit some of those presets in more detail. Even just four "transform" dials dedicated to specific parameters in each Preset would be welcome.
But maybe better to build an ART II with these controls (and more) exposed, especially with the ability to use the underlying technology as a back end for Combinator 2 devices.
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