Imagine a Hardware version of reason?
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- Posts: 13
- Joined: 31 Jan 2018
Something like a arturia origin mixed with a mpc /maschine interface?
I can dream until then
I can dream until then
Listen, Like and Follow
I remember the Open Labs keyboards being somewhat appealing for this concept. Before I realized that a laptop and a portable MIDI controller would give me what I wanted.
So are you imagining a keyboard with all of Reason built-in? Or just something with it's synths built-in?
So are you imagining a keyboard with all of Reason built-in? Or just something with it's synths built-in?
- fieldframe
- RE Developer
- Posts: 1038
- Joined: 19 Apr 2016
After years of working with various MIDI controllers (including the Nektar Panorama series), I’ve come to the conclusion that the best controller for Reason would be a simple one: just let me point at a control on the screen and turn a knob on my desk. A single, high-resolution, analog-style encoder that is completely 1:1, with no acceleration or clicks. Basically, let the screen continue to do what it’s best at, while making hardware that fills the gap of tactility.
Basically Kontrol Master. https://www.reasontalk.com/2017/09/kont ... eview-new/fieldframe wrote: ↑05 Feb 2018After years of working with various MIDI controllers (including the Nektar Panorama series), I’ve come to the conclusion that the best controller for Reason would be a simple one: just let me point at a control on the screen and turn a knob on my desk. A single, high-resolution, analog-style encoder that is completely 1:1, with no acceleration or clicks. Basically, let the screen continue to do what it’s best at, while making hardware that fills the gap of tactility.
I have both and they pretty much cancel each other out in usefulness. I have trouble trying to integrate both into my workflow. There are some instances where having the control on the Panorama screen is useful but generally I just grab the mouse and use the much larger computer screen. It's so much faster. As far as a hardware version of Reason. I'm not so sure I'd be excited about it. Having done sound programming on hardware keyboards and rack modules... I much prefer software. Perhaps it would work if it were some sort of hybrid like the Musebox (yet obviously much better) where you can hook it up to a screen, mouse and keyboard. Otherwise menu diving is still annoying even on modern keyboards.
Thats exactly what I was thinking ^^
Just go to eBay, should be able to buy the equivalent of Reason 1 for about 2000 to 3000€, those old Mackie Desks, AKAI Samplers and such are very cheap these days The synths are unreasonably expensive though xD
If they'd at least implement turning knobs with the mouse wheel like most DAWs do. One could make the rack scrolling and this separable via an optional key (alt, shift or whatever).fieldframe wrote: ↑05 Feb 2018After years of working with various MIDI controllers (including the Nektar Panorama series), I’ve come to the conclusion that the best controller for Reason would be a simple one: just let me point at a control on the screen and turn a knob on my desk. A single, high-resolution, analog-style encoder that is completely 1:1, with no acceleration or clicks. Basically, let the screen continue to do what it’s best at, while making hardware that fills the gap of tactility.
the audient id4 does it, i don't know if their others audio interfaces do it too.fieldframe wrote: ↑05 Feb 2018After years of working with various MIDI controllers (including the Nektar Panorama series), I’ve come to the conclusion that the best controller for Reason would be a simple one: just let me point at a control on the screen and turn a knob on my desk. A single, high-resolution, analog-style encoder that is completely 1:1, with no acceleration or clicks. Basically, let the screen continue to do what it’s best at, while making hardware that fills the gap of tactility.
Clever idea
- fieldframe
- RE Developer
- Posts: 1038
- Joined: 19 Apr 2016
QVprod wrote: ↑06 Feb 2018Basically Kontrol Master. https://www.reasontalk.com/2017/09/kont ... eview-new/fieldframe wrote: ↑05 Feb 2018After years of working with various MIDI controllers (including the Nektar Panorama series), I’ve come to the conclusion that the best controller for Reason would be a simple one: just let me point at a control on the screen and turn a knob on my desk. A single, high-resolution, analog-style encoder that is completely 1:1, with no acceleration or clicks. Basically, let the screen continue to do what it’s best at, while making hardware that fills the gap of tactility.
I have both and they pretty much cancel each other out in usefulness. I have trouble trying to integrate both into my workflow. There are some instances where having the control on the Panorama screen is useful but generally I just grab the mouse and use the much larger computer screen. It's so much faster. As far as a hardware version of Reason. I'm not so sure I'd be excited about it. Having done sound programming on hardware keyboards and rack modules... I much prefer software. Perhaps it would work if it were some sort of hybrid like the Musebox (yet obviously much better) where you can hook it up to a screen, mouse and keyboard. Otherwise menu diving is still annoying even on modern keyboards.
That's very interesting; I had no idea the hover-to-control pattern had been implemented in shipping products. I'll have to look into both of those.
That said, these are clearly based around what is essentially a hack - emulating the mouse, which requires having to toggle between control types, and can cause the mouse stuttering mentioned in the review. The ideal solution would be some kind of native integration.
My (quite reasonable, I think!) dream would be for Propellerhead to work with their neighbors Teenage Engineering to integrate TE's Ortho Remote (https://www.teenageengineering.com/products/orthoremote) with Reason. So you'd have native, high-resolution, hover-to-control functionality in Reason, with hardware that already exists and costs less than $100!
- Faastwalker
- Posts: 2297
- Joined: 15 Jan 2015
- Location: NSW, Australia
The Kontrol Master looks like a very interesting solution to the problem of hardware control. I'm not so keen on having to select horizontal, vertical or circular parameters individually. It would be a lot neater if it just worked on any parameter without having to select those options first. But it's a cool looking device & I do think a viable option to the problem of hardware control over software parameters. It's far from ideal but the ideal solution does not yet exist.
It's fair to mention that the vertical mode does work on knobs in Reason so you could technically get away without using circular mode. I understand though, having to know what mode you're in adds an extra step, but most things are vertical anyway.Faastwalker wrote: ↑07 Feb 2018The Kontrol Master looks like a very interesting solution to the problem of hardware control. I'm not so keen on having to select horizontal, vertical or circular parameters individually. It would be a lot neater if it just worked on any parameter without having to select those options first. But it's a cool looking device & I do think a viable option to the problem of hardware control over software parameters. It's far from ideal but the ideal solution does not yet exist.
- Faastwalker
- Posts: 2297
- Joined: 15 Jan 2015
- Location: NSW, Australia
That's good to know. I feel I'm pretty close to ordering one. I think it would work really well with Reason. Just hovering over a parameter to control, with no set-up or mouse click / drag required. It's one of the most painful workflow glitches in Reason - you click / drag a parameter but you've missed the parameter slightly & drag the device instead. ARRGGHHH!! Drives me mental. Especially if you are shift + dragging for precision, in which case a 'miss' usually means that you move AND uncable a device. Makes my blood boil. From a program where worklfow is touted as a major selling point ('we just want people to be able to get on with making music') this is a pitiful oversight that needs correcting ASAP & it would be so easy to do - right click a device, 'lock in place / rack' to keep it in place so click / dragging on anything but a parameter does NOTHING.QVprod wrote: ↑08 Feb 2018It's fair to mention that the vertical mode does work on knobs in Reason so you could technically get away without using circular mode. I understand though, having to know what mode you're in adds an extra step, but most things are vertical anyway.Faastwalker wrote: ↑07 Feb 2018The Kontrol Master looks like a very interesting solution to the problem of hardware control. I'm not so keen on having to select horizontal, vertical or circular parameters individually. It would be a lot neater if it just worked on any parameter without having to select those options first. But it's a cool looking device & I do think a viable option to the problem of hardware control over software parameters. It's far from ideal but the ideal solution does not yet exist.
Anyway, soak box moment over. Kontrol Master is the answer There are NO worthy controllers out there for good control of software synths. 8 knobs / sliders / buttons is not enough. Maybe one knob & a mouse to do everything is a better solution than having a shed led of knobs that once mapped ............... you completely forget what control is mapped to what parameter!! The Kontrol Master makes a lot of sense for synth tweaking with no set-up & in conjunction with an existing peripheral that we cannot NOT use when using software. Mouse in one hand, knob in the other - a simple & powerful workflow enhancement I think For live / performance then an 8 x 8 x 8 (or more) controller would work better with only very specific parameters mapped as opposed to everything on the synth for more hands on synth programming / tweaking. Horses for courses.
Yes, it comes with the added sound of electrical emulation interference
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- theshoemaker
- Posts: 595
- Joined: 21 Nov 2015
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I'm just looking into buying a good usb audiointerface and been comparing the audient id4 with the scarlet solo and 2i2. The mouse emulation sound compelling. Does it really work with reason? Still don't know whether I need the 2i2 or iD4 or the solo is sufficient, but thats OT here.fieldframe wrote: ↑06 Feb 2018QVprod wrote: ↑06 Feb 2018
Basically Kontrol Master. https://www.reasontalk.com/2017/09/kont ... eview-new/
I have both and they pretty much cancel each other out in usefulness. I have trouble trying to integrate both into my workflow. There are some instances where having the control on the Panorama screen is useful but generally I just grab the mouse and use the much larger computer screen. It's so much faster. As far as a hardware version of Reason. I'm not so sure I'd be excited about it. Having done sound programming on hardware keyboards and rack modules... I much prefer software. Perhaps it would work if it were some sort of hybrid like the Musebox (yet obviously much better) where you can hook it up to a screen, mouse and keyboard. Otherwise menu diving is still annoying even on modern keyboards.That's very interesting; I had no idea the hover-to-control pattern had been implemented in shipping products. I'll have to look into both of those.
That said, these are clearly based around what is essentially a hack - emulating the mouse, which requires having to toggle between control types, and can cause the mouse stuttering mentioned in the review. The ideal solution would be some kind of native integration.
My (quite reasonable, I think!) dream would be for Propellerhead to work with their neighbors Teenage Engineering to integrate TE's Ortho Remote (https://www.teenageengineering.com/products/orthoremote) with Reason. So you'd have native, high-resolution, hover-to-control functionality in Reason, with hardware that already exists and costs less than $100!
latest V12 on MacOS Ventura
This is what is the most lacking thing Reason right now IMO. I am waiting for Nektar to updtae their "P" product line for ages now, but it doesn't seem to happen.
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