Thank you! It's really just an exercise, to my mind the notable thing about it is how good Objekt sounds on its own with (almost) no external help
Objekt has arrived!
- Jackjackdaw
- Posts: 1400
- Joined: 12 Jan 2019
Sorry to be the grouchy grouch, but how come everyone is suddenly amazed by things going bong? I think you could do most of this Jungle level stuff with the sound iron re that comes stock…. I’ll get my coat. :-p
Yea? ShowJackjackdaw wrote: ↑23 May 2023Sorry to be the grouchy grouch, but how come everyone is suddenly amazed by things going bong? I think you could do most of this Jungle level stuff with the sound iron re that comes stock…. I’ll get my coat. :-p
Reason13, Win10
Anybody used it with breath controller?
What I don't quite understand is how can I control the gain output to bind it to the breath controller?
What I don't quite understand is how can I control the gain output to bind it to the breath controller?
- Enlightenspeed
- RE Developer
- Posts: 1111
- Joined: 03 Jan 2019
Looks like it should be doable in the Combi.
I don't use a breath controller so I can't tell you for certain, but it looks like BAU from here.
- gkillmaster
- Posts: 282
- Joined: 09 May 2018
I wonder what sets Objekt apart from Chromaphone and Sculpture. If anyone has any thoughts on that, I'd appreciate the feedback.
The audio inputgkillmaster wrote: ↑23 May 2023I wonder what sets Objekt apart from Chromaphone and Sculpture. If anyone has any thoughts on that, I'd appreciate the feedback.
More detailed control, more possibilities (like full control over exciter and noise, modulation, and much more).
And then...if that is not enough, you can chain Objekts through the Audio In
Better performance.
Half price of Chromaphone.
Now RS just needs some good refills for their synth.
Reason13, Win10
One note about the audio input. It is not polyphonic (thanks Captain Obvious!). This means you cannot play it polyphonically with an external exciter and get the same/expected results as using the built in exciters (which ARE polyphonic).Loque wrote: ↑23 May 2023The audio inputgkillmaster wrote: ↑23 May 2023I wonder what sets Objekt apart from Chromaphone and Sculpture. If anyone has any thoughts on that, I'd appreciate the feedback.
More detailed control, more possibilities (like full control over exciter and noise, modulation, and much more).
And then...if that is not enough, you can chain Objekts through the Audio In
What I had somehow expected was to be able to use other synths or other Objekts as external exciters, which does work just fine if you only play one note. But if you play two or more notes the level jumps because you’re sending BOTH external notes to BOTH voices, doubling the output. And it gets worse the more notes you play.
Hence my recent lament about the missed opportunity of poly voice audio connections between synths in another thread, which would have addressed this issue and allowed Reason itself to be the most amazing poly-modular synth in existence.
But I digress, as the audio input still has great value IMO.
Selig Audio, LLC
- gkillmaster
- Posts: 282
- Joined: 09 May 2018
Thanks so much for the reply!Loque wrote: ↑23 May 2023The audio inputgkillmaster wrote: ↑23 May 2023I wonder what sets Objekt apart from Chromaphone and Sculpture. If anyone has any thoughts on that, I'd appreciate the feedback.
More detailed control, more possibilities (like full control over exciter and noise, modulation, and much more).
And then...if that is not enough, you can chain Objekts through the Audio In
Better performance.
Half price of Chromaphone.
Now RS just needs some good refills for their synth.
Your welcome.gkillmaster wrote: ↑23 May 2023Thanks so much for the reply!Loque wrote: ↑23 May 2023
The audio input
More detailed control, more possibilities (like full control over exciter and noise, modulation, and much more).
And then...if that is not enough, you can chain Objekts through the Audio In
Better performance.
Half price of Chromaphone.
Now RS just needs some good refills for their synth.
The question i have is, how does Objekt compare to Plasmonic? I was eying it for a while, but since Objekt i might skip it....or shouldn't i?
Reason13, Win10
- crimsonwarlock
- Posts: 2467
- Joined: 06 Nov 2021
- Location: ##########
I was thinking about throwing a bunch of them in a combinator and use them with a midi splitter (distributor and the likes), and then seeing if I can build a simple multi-exciter thingy. Something like a physical strummer. I have enough audio inputs, and a pack of piezo elements floating around somewhere in my studio
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Reached the breaking-point. CrimsonWarlock has left the forum.
Reached the breaking-point. CrimsonWarlock has left the forum.
Obviously a R+ subscriber. Anybody who owns the device is going to handle it with care and not THROW it it anywhere. Damn renters don't respect anything.
it often happens that in a patch I like, all the layers of the modulation matrix are already occupied. Apparently, it is really only with the help of a combinator that acceptable results can be achieved for the breath controller.
Only the Mod Matrix is polyphonic. Everything else (CV, Combinator) is monophonic.
You can create a ticket at RS, that they should add more Matrix Slots.
Reason13, Win10
I think one voice will be enough for me when using this thing, as is usually the case with most of wind instruments. I always turn off polyphony to avoid unwanted combinations of sounds.
Another question: how i can use it as audio fx only (without any midi notes at objekt)?
p.s. solved, I found it needs to be set to mono.
p.s. solved, I found it needs to be set to mono.
- crimsonwarlock
- Posts: 2467
- Joined: 06 Nov 2021
- Location: ##########
Sorry to say that you've got that backwards. I'm not renting, so I own the damn thing and I can throw it around any way I like it
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Reached the breaking-point. CrimsonWarlock has left the forum.
Reached the breaking-point. CrimsonWarlock has left the forum.
- gkillmaster
- Posts: 282
- Joined: 09 May 2018
Plasmonic is my favorite synth overall. The funny thing is that I don't really think of it as a physical modeling synth like Chromaphone or Sculpture. It seems to be wholly different in a way, focusing more on expressiveness rather than emulation and the MPE implementation is the best in any synth I have, and it does really make a difference for me. I didn't think it would but it just seems work seamlessly like the synth is designed with maximum keyboard expression in mind.
- EnochLight
- Moderator
- Posts: 8473
- Joined: 17 Jan 2015
- Location: Imladris
I am still getting my head around how to usefully use the audio input.selig wrote: ↑23 May 2023One note about the audio input. It is not polyphonic (thanks Captain Obvious!). This means you cannot play it polyphonically with an external exciter and get the same/expected results as using the built in exciters (which ARE polyphonic).
What I had somehow expected was to be able to use other synths or other Objekts as external exciters, which does work just fine if you only play one note. But if you play two or more notes the level jumps because you’re sending BOTH external notes to BOTH voices, doubling the output. And it gets worse the more notes you play.
Hence my recent lament about the missed opportunity of poly voice audio connections between synths in another thread, which would have addressed this issue and allowed Reason itself to be the most amazing poly-modular synth in existence.
But I digress, as the audio input still has great value IMO.
I was hoping I'd be able to feed plucky sounds from my karp odyssey into it and then use Objekt to add harmonic overtones to it (which would be really interesting!) but of Objekt doesn't seem to follow the pitch of the incoming audio note.
I figure a workaround is to sequence the Odyssey from a midi lane and then use the same midi lane to double track Objekt to it, much in the way we would use a vocoder.
Haven't done that yet, but really like the concept of mixing analog and physical modelling!
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