Noted! Thanks for reporting!Khalid wrote:Noted a cosmetic bug. When adding Vibro to a Combinator in Reason 7, the left side label is obscured by the rack ears
Best regards,
Gustav
Noted! Thanks for reporting!Khalid wrote:Noted a cosmetic bug. When adding Vibro to a Combinator in Reason 7, the left side label is obscured by the rack ears
(edited for clarity) Yes, triggering vocal samples with Kong or NNXT is fine.swamptooth wrote:If we use vocal samples, can we pull them into nnxt or kong or do they just need to be an audio track?
Sure, as long as it's obvious they are sampled effects and not the "feature" of the song.TritoneAddiction wrote:A question to Gustav:
Is it ok to add sound effects/samples like water drops (in my case tuned to the root of the song), explosions, wind etc?
Thanks for the reply. That was a lot to take in. I'll see what I come up with.hamzter wrote:Sure, as long as it's obvious they are sampled effects and not the "feature" of the song.TritoneAddiction wrote:A question to Gustav:
Is it ok to add sound effects/samples like water drops (in my case tuned to the root of the song), explosions, wind etc?
Just a thought, though: depending on what you're after, you might be able to use Vibro to get a tuned droplet-sounding sound.![]()
Try this: set the number of waves for the first oscillator to 4. Edit each of the waves (using the <custom> wave editor) and set five to six of the partials to random amplitudes and make sure that the partials aren't close together (use partial 1, 9, 24, 37, and 41, for example). That should give you a different-sounding bell-like timbre for each of the waves.
Next, set ATT to 0, the DEC to a small value (between 6 and 10 or so), SUS to 0, and REL to 0. You should now have a "click" or "blip"-like sound.
Then set the POS knob to 50 and go to the modulation page. Turn on slot 1, set the source to VOICE LFO 1, the amount to +100, and the destination to OSC 1 WAVE POS. Switch to the voice LFO page and set the type of LFO 1 to RANDOM. Set the AMT knob to 100. This will cause each note you play to have a different timbre.
To improve the sound, you can try using the same modulation technique (voice LFO set to RANDOM) to assign a random pitch and pan position to each "key press". You can also play with the effects - for example, try using a high-pass filter with a setting around 80 together with a delay set to ~1 sec and a feedback of 40.
You can also trigger your droplets from an RPG-8 or Matrix (or a Player if you have Reason 9).
Have fun!
Best regards,
Gustav
I love this song, great stuff!frog974new wrote:
my first day with the Vibro .
Just browse the fsb and pick up some few patchs.
first feeback after 3 or 4 hours on it , the vibro seems pretty cool .
VHS wrote:You guys are killing it on this one. Great songs on here! good luck to everyone!
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