SDK 3 and IDT2 introduces synths and effects designer (no code)!

This forum is for discussing Rack Extensions. Devs are all welcome to show off their goods.
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avasopht
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Joined: 16 Jan 2015

08 May 2018

https://www.propellerheads.se/developers

A new generation of inventive Rack Extensions are waiting to be created! The latest version of the Rack Extension SDK enables developers to create their own Players, Reason’s unique and highly popular MIDI devices. It also includes support for pattern lanes – allowing Rack Extensions to use Reason’s pattern lane system. Furthermore, the new SDK provides improved sample support, allowing for multiple sample drop zones.

SDK 3 also introduces IDT2, a new instrument development toolkit based on UJAM Gorilla Engine. An end-to-end toolkit for building high-quality sample-based instruments, synthesizer or effect Rack Extensions without advanced coding knowledge.

jimmyklane
Posts: 740
Joined: 16 Apr 2018

08 May 2018

Oh wow! So would you say if I can create my own kontakt instruments than I’d be able to create instruments with the IDT2?
DAW: Reason 12

SAMPLERS: Akai MPC 2000, E-mu SP1200, E-Mu e5000Ultra, Ensoniq EPS 16+, Akai S950, Maschine

SYNTHS: Mostly classic Polysynths and more modern Monosynths. All are mostly food for my samplers!

www.soundcloud.com/jimmyklane

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Loque
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Joined: 28 Dec 2015

08 May 2018

New IDT2? That are good news. At least the library developers can now provide CV and stuff as well (hopefully).
Reason12, Win10

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Oquasec
Posts: 2849
Joined: 05 Mar 2017

08 May 2018

Oh my god.
Producer/Programmer.
Reason, FLS and Cubase NFR user.

Ermitage
Posts: 91
Joined: 21 Apr 2018

08 May 2018

What is new in IDT2?

Breach The Sky
Posts: 212
Joined: 14 Jul 2015
Location: Sweden

08 May 2018

Ohh, I see. The Gorilla engine is probably what Softphonics and Turn2on use for their new rack extensions.

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miscend
Posts: 1955
Joined: 09 Feb 2015

08 May 2018

Breach The Sky wrote:
08 May 2018
Ohh, I see. The Gorilla engine is probably what Softphonics and Turn2on use for their new rack extensions.
Maybe Softphonics can chip in and say how easy it is compared to scripting in Kontakt.

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raccoonboy
Posts: 471
Joined: 22 Oct 2015

08 May 2018

Pattern Lane is a great edition. Does this work for REs AND players?
What about Notes to Lane, is this available now? I know there's a workaround, but it's a workaround.

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buddard
RE Developer
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08 May 2018

raccoonboy wrote:
08 May 2018
Pattern Lane is a great edition. Does this work for REs AND players?
What about Notes to Lane, is this available now? I know there's a workaround, but it's a workaround.
Pattern Lanes are available for all RE types.
Notes to track is only available for Players (via "Send to track" or "Direct record" in the Player header).

dustiraw
Posts: 55
Joined: 01 May 2016
Location: South Florida
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08 May 2018

Its a great day!
Dusti Miraglia
Sound D-Sine Music
https://LearnSoundDSine.com
Dusti@LearnSoundDsine.com
Check out the blog I run over at https://unison.audio/blog/ for extensive In-depth production related lessons and tutorials!

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Faastwalker
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Location: NSW, Australia

08 May 2018

Can IDT's now do full CV support? That would be a big deal ;)

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nooomy
Posts: 543
Joined: 16 Jan 2015

10 May 2018

I installed Gorilla engine but its not loading/starting.
I tried starting it as admin and in different windows versions

Is someone else having this problem too?

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fieldframe
RE Developer
Posts: 1037
Joined: 19 Apr 2016

10 May 2018

nooomy wrote:
10 May 2018
I installed Gorilla engine but its not loading/starting.
I tried starting it as admin and in different windows versions

Is someone else having this problem too?
I would ask this question on the RE forum on the Propellerhead Developer site.

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turn2on
RE Developer
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Joined: 13 Mar 2015
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11 May 2018

I try to repeat about NDA for this public forum.
RE/IDT documantation have info about NDA

In docs all devs can read about NDA, that any talks are welcome to dev forum (its not for public forums):
Overview docs powered by UJAM, page 6.
All devs has signed the Jukebox/IDT NDA

Think about it before write anything with devs info on public forum..

Public announce its public info. Tech questions of devs for devs forum i think.

Galaxy
Posts: 282
Joined: 27 Oct 2016

11 May 2018

This thread should be deleted. Breaking the NDA, not cool.

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Kenni
Site Admin
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11 May 2018

Please report posts that are breaking the NDA if any.
Kenni Andruszkow
SoundCloud

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adfielding
Posts: 959
Joined: 19 May 2015
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11 May 2018

Galaxy wrote:
11 May 2018
This thread should be deleted. Breaking the NDA, not cool.
Which posts are you referring to that break the NDA? The first post is to publicly available information. Everything else seems to be speculation?

avasopht
Competition Winner
Posts: 3948
Joined: 16 Jan 2015

11 May 2018

I think the mods who are Devs are best positioned to make that call really.

Otherwise you'll probably get lots of false positives and overreactions to minor responses to queries.

The general rule of thumb for NDAs is not to share what is not publicly known or cannot be derived from public knowledge, but also to tread lightly if there's been an excessive leak.

That being said, any questions Devs have should really be asked in the developer forum.

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chimp_spanner
Posts: 2916
Joined: 06 Mar 2015

11 May 2018

So this means that existing CV pattern devices could get pattern lane switching like Matrix and ReDrum? That'd be amazing if so! Obviously I love the players, but I also still really like working with CV too. Hopefully the appetite is there for devs to revisit their existing products!

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nickb523
RE Developer
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Location: Fife, Scotland
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11 May 2018

There is still a lot of code. Just not the advanced c++ stuff.



Respect to Turn2on and Softphonics... it's a jungle out there! ;)

Nick :)

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