Gotcha.selig wrote: ↑17 May 2024@supersmarter, it's possible.
@Popey, crossfading is a totally different sounding effect than morphing. Crossfading two audio signals means a blend of the two when in the center position - exactly as if you have layered them from two separate synths. So even with a one oscillator patch in both A and B positions, you can have different effects if the two patches are detuned from each other when in the center position (a chorus effect) than you would have with either patch on their own due to the stacked oscillators from BOTH patches being heard at once.
Morphing means (among other things) a one oscillator patch on both A and B is still a one oscillator patch in the center position. If they were detuned as in the above crossfade example, instead of hearing a chorus/stacking effect in the center you would instead hear the one oscillator at a pitch exactly half way between the A patch and the B patch. Hopefully that makes sense?
Announcing Reason 13
Congrats Ryan, you look
Also "tagged by hand"... Something some AI will do in the future.
Also "tagged by hand"... Something some AI will do in the future.
Last edited by bxbrkrz on 17 May 2024, edited 1 time in total.
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- crimsonwarlock
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Oops. I edited my original post, sorry about that
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Wait are you trying to tell me it is possible to load specific patches from A to B, keep B for example, and then load something entirely different in A and then morph?
If that is true, if I didn't misunderstand you then shiiiiet my weekend just got better...
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Man, I've been really hoping to finally be able to use third-party midi-sequencers or use Kontakt to its full potential with its multi-out. I hope at least midi-chase is somewhere in the fine-print.supersmarter wrote: ↑17 May 2024If you mean using MIDI from VST plugins - No in this release. I don't know anything about the chase though.Ghostrunner wrote: ↑17 May 2024I apologize for not reading through 23 pages of comments to find a possible answer, but any word on midi-routing and midi-chase?
One tiny pet peeve for me is the dragging to zoom on the timeline. I've always hated that in Studio One because it makes moving the playhead around so finicky, often zooming in when I just want to slide the playhead to a specific place. Always preferred the Ctrl+Shift+mousewheel to zoom in Reason
Using the favorites list in the new browser by saving default patches is an alright solution and that's what I'll do if there is no way of customizing the device browser. I'll just miss the visual part of it since my rack units look so nice therecrimsonwarlock wrote: ↑17 May 2024Yep, I voiced the same concern earlier in this topic. I'm already getting to terms with the idea of having a default-preset for each device and make favorite lists with that. Being able to tag those for specific purposes will make that even more useful. Maybe tagging default presets will even make big favorite lists (I have around 50 for this currently) obsolete. The visual device browser can stay hidden indefinitely in that case.Ottostrom wrote: ↑17 May 2024I'm talking about the device browser which stay as a separate window on the left side of the rack/sequencer. At least up until now we've been able to create custom groups which you could use to categorize devices, but now that the device browser has been simplified (as it does not include patches and sounds any more) it almost seems like this feature is not there.
- crimsonwarlock
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I'm with you. I was hoping they would enhance the graphic capabilities of the browser, so we could have combinator-2 screens in there too. Well, that's not going to happen ever now. Nevertheless, tagging is the biggest workflow enhancer that the browser could get tmo.
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- Prosper Mind
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Here you can also find a short video with Mattias showing of Reason 13 at Superbooth 2024
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https://soundcloud.com/prosper_mind
https://www.youtube.com/@prospermind/videos
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https://soundcloud.com/prosper_mind
https://www.youtube.com/@prospermind/videos
Please dear Reason Studios people, try to get this oustanding design enthusiasm and this incomparable design of the devices back for everything else in Reason instead of always just for more and more rack devices. I think people have enough synthesizers and effects this days...
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And like myself I am running out of internal hard drive space with all of these Rack Extensions I have which would be great if they could be saved on an external hard drive...Hopefully this feature will be in Reason 14 with Auto Save.
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I would love a morph function added to the Combinator, maybe like how the Elektron Octatrack's "Scenes work." Allow for up to 16 Combinator "states" and setup a crossfader to morph between them.supersmarter wrote: ↑17 May 2024Polytone - The option to "morph" feature seems stunning. It would have been amazing and weird to be able to "morph" between say a pad in A and a bassline in B.
ReasonStudios is it possible to load a specific patch in A and then a specific Patch in B? That would be a nice twist. Something like that is possible in Reaktor. It would be a small brother of a "genetics" function found in Dune.
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That wouldn’t work. Every parameter would need to be continuous like it is im PolyTone. You for example wouldn’t be able to morph between two patches with the same devices, but for example different reverb algorithms loaded in RV7000). Besides combinator patches usually have completely set of devices anyways.OverneathTheSkyBridg wrote: ↑17 May 2024I would love a morph function added to the Combinator, maybe like how the Elektron Octatrack's "Scenes work." Allow for up to 16 Combinator "states" and setup a crossfader to morph between them.
I’m very curious on the implementation of the continuous LP/HP filter in PolyTone. I’m not aware of any DSP algorithm doing that.
- crimsonwarlock
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There are several filter REs that have this feature. Catalyst from Turn2on does it, and I think Red Queen EQ as well.False Mirror wrote: ↑18 May 2024I’m very curious on the implementation of the continuous LP/HP filter in PolyTone. I’m not aware of any DSP algorithm doing that.
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So it seems that wrong scroll behaviour of the sequencer which is major workflow issue for years is still ignored and it's not addressed at all:
viewtopic.php?f=4&t=7514067
I don't need another emulation of basic analog synth if the composing / editing process is still uncomfortable due to this weird and unnatural sequencer behaviour.
Previous new instrument devices were innovative, for example Reason 10 upgrade was awesome with its two instruments Europa and Grain. They can produce many new sounds and there is a lot of variability when you design your own sounds. But why another basic analog sounds emulation in this update ? There are already many synths and the possibilities how to get basic analog sounds in the Reason fast and quickly.
viewtopic.php?f=4&t=7514067
I don't need another emulation of basic analog synth if the composing / editing process is still uncomfortable due to this weird and unnatural sequencer behaviour.
Previous new instrument devices were innovative, for example Reason 10 upgrade was awesome with its two instruments Europa and Grain. They can produce many new sounds and there is a lot of variability when you design your own sounds. But why another basic analog sounds emulation in this update ? There are already many synths and the possibilities how to get basic analog sounds in the Reason fast and quickly.
But the new split sequencer completely removes this issue? Now you never go in and out of clips when editing so the scroll position doesn't change? Do you want a formal apology or what is the issue here..dusan.cani wrote: ↑18 May 2024So it seems that wrong scroll behaviour of the sequencer which is major workflow issue for years is still ignored and it's not addressed at all.
viewtopic.php?f=4&t=7514067
They even officially addressed this issue in the "Words from the product manager" post:
"The big thing we saw (and experienced ourselves) with Reason’s sequencer was how easy it was to lose your way. Switching editing modes, unexpected zooming behavior, functions hidden away, understanding what you’re looking it… even if you’re used to it it could be tricky."
Last edited by Ottostrom on 18 May 2024, edited 1 time in total.
- crimsonwarlock
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Single click on a clip will open it in the edit-view zoomed to that clip. Double click will open it in the edit-view while keeping the zoom position of the sequencer view. The sequencer view will simply stay where it is. So it seems to me that this problem is neatly dealt with.dusan.cani wrote: ↑18 May 2024So it seems that wrong scroll behaviour of the sequencer which is major workflow issue for years is still ignored and it's not addressed at all:
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The update is ok ish.
The sequencer enhancements are not so much. I would love seeing more power tools in the midi editor, like strumming, velocity humanization controls like in FL and stuff like that. The onl new thing they are showcasing is that you can do ramps and the workflow itself with the split view that has changed...Not very impressive to be honest.
I could not care less about new devices. I stopped buying REs a couple years ago, cos my production style is not in need of so many synths and FX.
The browser is the star for me.
The sequencer enhancements are not so much. I would love seeing more power tools in the midi editor, like strumming, velocity humanization controls like in FL and stuff like that. The onl new thing they are showcasing is that you can do ramps and the workflow itself with the split view that has changed...Not very impressive to be honest.
I could not care less about new devices. I stopped buying REs a couple years ago, cos my production style is not in need of so many synths and FX.
The browser is the star for me.
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I've already read that statement you've cited but it's not clear to me what exactly it means. "Zooming behaviour" is mentioned but I am talking about "Scroll behaviour" described in that old post.Ottostrom wrote: ↑18 May 2024But the new split sequencer completely removes this issue? Now you never go in and out of clips when editing so the scroll position doesn't change? Do you want a formal apology or what is the issue here..dusan.cani wrote: ↑18 May 2024So it seems that wrong scroll behaviour of the sequencer which is major workflow issue for years is still ignored and it's not addressed at all.
viewtopic.php?f=4&t=7514067
They even officially addressed this issue in the "Words from the product manager" post:
"The big thing we saw (and experienced ourselves) with Reason’s sequencer was how easy it was to lose your way. Switching editing modes, unexpected zooming behavior, functions hidden away, understanding what you’re looking it… even if you’re used to it it could be tricky."
What happens if you click on the second clip showed in this screenshot ? Will it be displayed from the beginning of the editing window ? And if you open it in full height window mode and then you will return back to default view, would be scroll position always preserved ? If so, then I take my words back and I am glad that at least one major workflow issue is gone.
- crimsonwarlock
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Most workflow enhancements that are asked for, are small things anyway. So while they might seem minor in an update, they do can have a big impact on your workflow.tt_lab wrote: ↑18 May 2024The sequencer enhancements are not so much. I would love seeing more power tools in the midi editor, like strumming, velocity humanization controls like in FL and stuff like that. The onl new thing they are showcasing is that you can do ramps and the workflow itself with the split view that has changed...Not very impressive to be honest.
Case in point: you ask for velocity humanization, which is basically adding small randomization to velocity. Velocity randomization has been available for years in the F8 tool window, but you probably didn't know that because that window is hidden by default. Having those options available directly in the edit window makes a very big difference. If only that you can see what options are actually available. So while moving the tool-window into the sequencer editors might seem a small thing, my guess is that for many people this will prove to be a great improvement.
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- crimsonwarlock
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Single click will do exactly that, as it will open the clip zoomed full width in the editor, which seems the preferred behavior to me.dusan.cani wrote: ↑18 May 2024What happens if you click on the second clip showed in this screenshot ? Will it be displayed from the beginning of the editing window ?
The sequence window doesn't change when opening a clip in edit. There is no scroll position to preserve, as nothing changes.dusan.cani wrote: ↑18 May 2024And if you open it in full height window mode and then you will return back to default view, would be scroll position always preserved ?
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Biggest thing for me was that the beta starts in a few days so hopefully we all get on as quickly as possible to test and answer any thoughts or questions we may have.
I like the new synth and delay personally from what I have seen so far. Lots of noise options
I like the new synth and delay personally from what I have seen so far. Lots of noise options
You've literally taken a screenshot from a video where the answer to you questions are being explained at the very second of where that screenshot is taken.dusan.cani wrote: ↑18 May 2024What happens if you click on the second clip showed in this screenshot ? Will it be displayed from the beginning of the editing window ? And if you open it in full height window mode and then you will return back to default view, would be scroll position always preserved ? If so, then I take my words back and I am glad that at least one major workflow issue is gone.
- East Island
- Posts: 105
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I love the reason 13 update.
But love to see audio Units Plug-ins!
And love to see an update on blocks.
I think the tool box in the sequence wil be a time saver!
Love the new synth, love the morph tool.
The delay sound creative!
But love to see audio Units Plug-ins!
And love to see an update on blocks.
I think the tool box in the sequence wil be a time saver!
Love the new synth, love the morph tool.
The delay sound creative!
A Controle Freak. Loves Logic&Reason&Luna , remote controllers.
https://soundcloud.com/east-island
https://soundcloud.com/east-island
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