You can do this easy with a combinator. Big bonus: you can set it up for each synth exactly the way you want itjfrichards wrote: ↑28 Jan 2024What I need is each synth to have a 1/3 height view which has compact versions of the main control boxes currently in the full versions. This will allow me to work much faster, not having to switch between the full and name view a hundred times per song edit. The 1/3 view could also have a little box for EQ adjustment. When I have more than two synths in a song, synth and EQ adjustments become way longer than they need to be.
Assuming there's going be one, what you think is coming in Reason 13?
- crimsonwarlock
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Low-key I'd love for inserts/remote section come back to Mixer. It could again be 4 knobs & 4 buttons, freely mappable to anything on that channel, by simple right click -> map to mixer knob/button #x. It doesn't have to be anything more fancy that that. It was such a huge help for mixing, for people with one and/or small screen.
Obviously any improvement on the old concept would be welcome, too!
Obviously any improvement on the old concept would be welcome, too!
Remote still works and is assigned to the first 4 knobs and 4 buttons of the first Combinator in an insert.
- jfrichards
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"You can do this easy with a combinator. Big bonus: you can set it up for each synth exactly the way you want it "
EXCELLENT IDEA !!! (I was hoping someone else would do it, guess I'll try one)
EXCELLENT IDEA !!! (I was hoping someone else would do it, guess I'll try one)
- crimsonwarlock
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If you refrain from doing fancy graphics for a faceplate, doing what you want is not that much work, actually. And if you start a dedicated topic for this in the combinator-2 subforum, others might join in and help with doing some of themjfrichards wrote: ↑31 Jan 2024EXCELLENT IDEA !!! (I was hoping someone else would do it, guess I'll try one)
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- Rising Night Wave
- Posts: 1298
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- Location: Vransko, Slovenia
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as concerns me and my work with reason, i hope they will repair two major bugs (i have not reported this yet to them):
1. from when was introduced Reason's Polar RE... at real-time-play/export at 192khz... the polar/s is/are producing some glitches! ... I have noticed it is connected to LFO's rate.
2. from when was introduced Reason's Drum Sequencer RE... almost always... this player does not play 1st "note/block" in 1st (lowest) line, if i say so. It moves whole lane of notes to right for 4 blocks. ... In practice this means when, lets say, i have assigned a drum kick to that 1st lane in drum seqnencer, the 1st block is played with a 4 blocks delay - so 1st block is not played when it should have to be played. So when the song starts ... all REs are starting to play, also drum sequencer, ofcourse, but drum kick is delayed for 4 blocks. so when the song ends, thre is a solo drum kick at the end.
F**K!!!
Okey? Reason.
why is my reaction so? becasue these two REs are quite good, you know? especially drum sequencer. it rocks. but(t)... since there is always a butt... a warm FFS repair this request !!!!!!!!!
PS: i can not believe this bug is with me so long. what? am i the only one with this problem in reason daw? if so, it would be just unbelievable.
PS2: from when were these two REs introduced... i have changed my computer, my OS version, my drivers for my sound card... reason daw version... and this bug is still bugging. as said, ffs.
otherwise... i still love reason daw as at first day i was starting to use it.
anyway:
+1 to from me
1. from when was introduced Reason's Polar RE... at real-time-play/export at 192khz... the polar/s is/are producing some glitches! ... I have noticed it is connected to LFO's rate.
2. from when was introduced Reason's Drum Sequencer RE... almost always... this player does not play 1st "note/block" in 1st (lowest) line, if i say so. It moves whole lane of notes to right for 4 blocks. ... In practice this means when, lets say, i have assigned a drum kick to that 1st lane in drum seqnencer, the 1st block is played with a 4 blocks delay - so 1st block is not played when it should have to be played. So when the song starts ... all REs are starting to play, also drum sequencer, ofcourse, but drum kick is delayed for 4 blocks. so when the song ends, thre is a solo drum kick at the end.
F**K!!!
Okey? Reason.
why is my reaction so? becasue these two REs are quite good, you know? especially drum sequencer. it rocks. but(t)... since there is always a butt... a warm FFS repair this request !!!!!!!!!
PS: i can not believe this bug is with me so long. what? am i the only one with this problem in reason daw? if so, it would be just unbelievable.
PS2: from when were these two REs introduced... i have changed my computer, my OS version, my drivers for my sound card... reason daw version... and this bug is still bugging. as said, ffs.
otherwise... i still love reason daw as at first day i was starting to use it.
anyway:
+1 to from me
Rising Night Wave & Extus at SoundCloud
HW: Asus ROG Strix G513QM | Focusrite Scarlett 2i2 3rd Gen | M-Audio M3-8 | M-Audio Uber Mic | Shure SRH1840 | Shure SE215 | Sony WH-1000XM5 | LG 49UK6400
SW: Windows 11 Pro | Reason 10 | Reason+
HW: Asus ROG Strix G513QM | Focusrite Scarlett 2i2 3rd Gen | M-Audio M3-8 | M-Audio Uber Mic | Shure SRH1840 | Shure SE215 | Sony WH-1000XM5 | LG 49UK6400
SW: Windows 11 Pro | Reason 10 | Reason+
- crimsonwarlock
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What do you mean by this? When you stop the sequencer, when you automate drum sequencer run, or when you export the song and the song end marker is set to the exact end of your notes (as the end marker only affects export)?
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- Rising Night Wave
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sorry for this:
i, the my self, clickes thes knobes for playes... and when the songes endes... there comes the drumes kickes!
--- --- --- --- --- ---
sorry, i had to write this. i am lmao-ing a lot right now.
no hard feelings.
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here in s-love-nia f**k-my-lifeia is 8:23 AM... so respectfull and decent answer later. i need to go to sleep and reset my self.
i, the my self, clickes thes knobes for playes... and when the songes endes... there comes the drumes kickes!
--- --- --- --- --- ---
sorry, i had to write this. i am lmao-ing a lot right now.
no hard feelings.
--- --- --- --- --- ---
here in s-love-nia f**k-my-lifeia is 8:23 AM... so respectfull and decent answer later. i need to go to sleep and reset my self.
Rising Night Wave & Extus at SoundCloud
HW: Asus ROG Strix G513QM | Focusrite Scarlett 2i2 3rd Gen | M-Audio M3-8 | M-Audio Uber Mic | Shure SRH1840 | Shure SE215 | Sony WH-1000XM5 | LG 49UK6400
SW: Windows 11 Pro | Reason 10 | Reason+
HW: Asus ROG Strix G513QM | Focusrite Scarlett 2i2 3rd Gen | M-Audio M3-8 | M-Audio Uber Mic | Shure SRH1840 | Shure SE215 | Sony WH-1000XM5 | LG 49UK6400
SW: Windows 11 Pro | Reason 10 | Reason+
I prefer to think the it's because the OP is brilliant, insightful and keenly written
- crimsonwarlock
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And yet, you still don't tell how the song "ends". How does drum sequencer stop playing at th end of your song, because if you don't have an exact timed action to stop it (like automating the run button) It will just continue to run until you hit the sequencer stop button, and that is something you can't time exactly, right?Rising Night Wave wrote: ↑01 Feb 2024... and when the songes endes... there comes the drumes kickes!
So what you describe (that last kick) might just be you being too late to stop the sequencer in time.
EDIT: OK, the run button can't be automated in drumseq (bummer). When I try to stop it manually, it does play a final kick on the first step of the pattern before it stops, but that is obviously because of how we perceive the timing; you are basically too late stopping it when you think you are at the end of the pattern. When you automate drumseq to switch to an empty pattern at the end of your song, you'll find that it works flawlessly. Furthermore, I'm unable to replicate the missing kick at the start of the pattern, that also works flawlessly here.
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If there is one thing I could ask for is fixing this - some of the panels are "convex" vs. others are "flat"; some have gaps, some don't; and they're different widths.
I can't stand it
I can't stand it
Haha. Those devices are built in different factories with slightly different tolerances. Just like the real thing
It's how EVERYTHING in your computer works.
It would allow you to do some really cool things and automate a huge chunk of your sound design workflow.
It's weird that you can't nest them.
- mimidancer
- Posts: 808
- Joined: 30 Sep 2021
multitrack midi recording would be nice. But most of all Reason needs a cupholder.
mimidancer wrote: ↑06 Feb 2024multitrack midi recording would be nice. But most of all Reason needs a cupholder.
- mimidancer
- Posts: 808
- Joined: 30 Sep 2021
nice.rgdaniel wrote: ↑06 Feb 2024cupholder.jpgmimidancer wrote: ↑06 Feb 2024multitrack midi recording would be nice. But most of all Reason needs a cupholder.
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