A basic multiplier module??

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Re8et
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Posts: 1511
Joined: 14 Nov 2016

16 Jan 2023

I am not sure where to go for a basic multiplier module, that would retain the original waveform, but just increase
the multiply frequency factor, that would suit for both DC, and Audio signals...

Any Idea??

An example would be a clock module, that could multiply tempo trigs by fixed factors, X4, X24, X32 etc...

The only module I can use, it is the PSQ1684, in Grid Speed...

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mimidancer
Posts: 636
Joined: 30 Sep 2021

16 Jan 2023

Re8et wrote:
16 Jan 2023
I am not sure where to go for a basic multiplier module, that would retain the original waveform, but just increase
the multiply frequency factor, that would suit for both DC, and Audio signals...

Any Idea??

An example would be a clock module, that could multiply tempo trigs by fixed factors, X4, X24, X32 etc...

The only module I can use, it is the PSQ1684, in Grid Speed...
There is a clock multiplier in Complex 1. There is both CV and Audio in and out on that device. It also has a quantizer. It is a handy device. Very underrated.

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Faastwalker
Posts: 2281
Joined: 15 Jan 2015
Location: NSW, Australia

17 Jan 2023

Maybe this for the CV side of things?

https://www.reasonstudios.com/shop/rack ... n/divisor/


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mimidancer
Posts: 636
Joined: 30 Sep 2021

17 Jan 2023

Mataya wrote:
17 Jan 2023
Yep. That's the one I use. Great clock.

M
I love a great clock. If you know what I mean.

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Re8et
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Posts: 1511
Joined: 14 Nov 2016

20 Jan 2023

Faastwalker wrote:
17 Jan 2023
Maybe this for the CV side of things?

https://www.reasonstudios.com/shop/rack ... n/divisor/


Image
Yeah, just doing the opposite, it would be a useful module... :D

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jam-s
Posts: 3035
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Location: Aachen, Germany
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21 Jan 2023

Re8et wrote:
20 Jan 2023
Yeah, just doing the opposite, it would be a useful module... :D
I don't think this would work unless time travel is included in the rack.

DJMaytag
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Joined: 17 Jun 2015
Location: Madison, WI
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24 Jan 2023

I would love it if there was a Player that could divide the incoming clock and spit out a reduced speed clock to the subsequent devices/players after it.

Bes
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Joined: 22 Feb 2017

24 Jan 2023

use step sequencers for thinning trigger density.
send higher speed clock into the step seq player by Robotic Bean and reduce the loop to a single step with note condition to play every 2nd loop and you have effectively halved the speed of the incoming clock
- Certified Reason expert

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