




Yeah I definitely respect your personal taste and the fact that it would be extra development time. It would be cool if someday the SDK allowed for user resizing. I was just pointing out that out of all of the REs, particularly players, that Delta would certainly be the most acceptable to be larger. I'm on a 13" MacBook Air, and I don't feel like it would be too large if it were a little taller. Even Chord Sequencer, as simple as it is, is 2U higher, and I haven't seen any huge complaints about that. But I realize that if making a compromise of making it taller, then there's another decision of how tall. Anyways, thanks for this update! Looking forward to trying out the new features!Socram wrote: ↑08 Jul 2022Appreciate all the kind words everyone, so glad to see longtime and new users excited about the update and sale!
This is definitely something I've already considered at a few points. I had a hard time finding the sweet spot on how tall to make the device, on smaller screens it already starts to take up quite a bit of real estate and when it came out most devices were relatively small, so I tried to strike a balance. If memory serves correctly its currently 5U and the maximum size (very few devices I can think of are) is 9U.
I like the current size as the default and in a perfect world it would just be adjustable/expandable as another poster suggested, but alas this is not a feature of the RE SDK.
If I could wave a magic wand and grant a larger version to everyone who has already purchased it I would, but I don't know if that's something RS would really entertain.
I'll ponder on this a bit, but I find myself with less time and motivation for RE development these days.
Pff, yeah!
It's one you need to demo. I love what it does but I have not bought it because I know I would not really use it. You have to have a certain mindset to get the best out of it.
I like this idea too, but it can also be done with UTL Modifier.
Stygian Abyss wrote: ↑12 Jul 2022Huge thanks to Marcos for the awesome implementation of my CV input suggestions in the mother of all Players.
I like this idea too, but it can also be done with UTL Modifier.
Delta does all kinds of useful and interesting things, including harmony, chords, melody and bass manipulation, rhythmic control, strums, cool effects, etc, and comes with a ton of presets. If you use just a few of its many functions regularly, it is DEFINITELY worth owning, especially on sale.
It's a steal at this price. It's worth more than full price. It's the most versatile player in the shop. I fell in love with it immediately and can't believe I waited so long to get it. I would guess that you probably won't see it cheaper than it is now.huggermugger wrote: ↑12 Jul 2022Delta does all kinds of useful and interesting things, including harmony, chords, melody and bass manipulation, rhythmic control, strums, cool effects, etc, and comes with a ton of presets. If you use just a few of its many functions regularly, it is DEFINITELY worth owning, especially on sale.
Hi, I just bought Delta. It's wonderful and it's sad to hear you're finding yourself running out of steam with it - it seems like it still has so much more potential. I was wondering if you could hopefully add a simple but life-changing feature before you potentially abandon ship altogether?
this is something i think you could do with the current nodes. maybe the new cv switch seq sending a trigger at the last moment of each bar so it progresses with the transport, or something similar with the older trigger seq node. alternatively, with the cv switch seq in 'select' mode and maybe this free cv generator https://www.reasonstudios.com/shop/rack ... /lpcvfree/ and if you build a combinator to house your patch you only need to build it oncejonnyretina wrote: ↑12 Jul 2022What I would like is a new Time mode called Sequencer Sync. Essentially what it would do is synchronise MIDI events to a specified time denomination within the sequencer as long as it's running
OK, so I've had a play and tried this. I've got a Lectric Panda ZFO2 triggering transport synchronised CV into the Delta CV input. I've had a try at using If statements, the CV Switch and the Trigger Switch and I can't get anywhere close to what I want.Bes wrote: ↑12 Jul 2022this is something i think you could do with the current nodes. maybe the new cv switch seq sending a trigger at the last moment of each bar so it progresses with the transport, or something similar with the older trigger seq node. alternatively, with the cv switch seq in 'select' mode and maybe this free cv generator https://www.reasonstudios.com/shop/rack ... /lpcvfree/ and if you build a combinator to house your patch you only need to build it oncejonnyretina wrote: ↑12 Jul 2022What I would like is a new Time mode called Sequencer Sync. Essentially what it would do is synchronise MIDI events to a specified time denomination within the sequencer as long as it's running
It seems like an obvious extension of Delta's power to make it do this. It can already alter MIDI in lots of ways; being able to manipulate the timecode of note-ons and note-offs in a way that would keep them always synchronised with the transport seems like a very logical addition.
Ah OK, that makes sense. Perhaps it needs a separate RE to do this if it would cause problems within the Delta codebase, Stuff like this is definitely possible I would think; AutoLatch is a perfect example of what can be achieved in real-time with altering MIDI note data. It maybe just needs a companion RE that can alter timing, given AutoLatch is design to alter length. Here's hoping Static Cling can step up to the plate
Cheers for this. I've tried both this and the CorrecTime and whilst they're great for triggering Kong, I want a more universal MIDI effect via a Player - that way I can trigger any instrument or play a lead line and have the notes always come out hard locked to the transport metronome.zoidkirb wrote: ↑14 Jul 2022Great update for an essential RE, Socram.
Johnnyretina have a look at this combinator. It might get you a bit closer to what you need:
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