Jagwah wrote: ↑07 Jul 2022
I passed this on to Benedict who made it into one of his mix / master walk through videos. You can probably learn a lot from what he explains, I certainly have from this series!
Here are the notes I made (which might be a mess like my old song's rack, but there's still some logic to it x D):
Who's track it is
Mine. (Obviously x D) Made after Propellerhead's DnB tutorial. You know, the Super Neat.. Beat.. Cheat Shit.. whatever.
Regarding sharing and people getting over themselves. The insecurity, the "I'm not good enough", I probably suck, etc. I think that's pretty much the impostor syndrome. Tough to overcome, but people should understand: nobody is gonna bite your head off; nor think less of you.
Wondering about Reason version
(I'm on Reason 12 by now.)
Reason Limited.
There was SSL, but was limited to 8 mix channels - had to get around that.
Was the mix what I wanted?
I made the song in 2015. I was "okay" with the result. However, it was only leveled (literally just mixed, nothing else) and panned. Every sound was individually designed and shaped (not listening to the whole mix - yep that was a mistake). Basically, whatever elements go to the mixer, are ready to be engineered (EQ, sidechain compression trickery, super separation, etc.), instead of just the leveling I did.
The focus on the kick
It (sidechain) compressed everything that's not a drum, to get a bit of that modern "pumping" (ducking) effect. I both like and hate it; the latter because it kind of ruins the mix's dynamics. When turned off, it's sad to hear what gets smeared, and how well the kick and bass "chomped" together. : )
Unless we talk about that the kick popped out to me as a problem and I focused on that ~ well, yeah that's true, too, since it's the first problem that we can identify in this mix.
Kick compressed, then clipped
I "expanded" the kick's transient, then saturated it. It adds a little extra to the sound. So it's a sound design thing. Not trying to create dynamics, just to destroy it.
The maximizer as gain boost
I haven't thought of the compressor's boost; though they say, no matter how little, or even zero work the compressor is doing, it constantly changes the sound. I didn't do a null test. So I was only 100% sure and safe with the Maximizer and the limiter button off.
Subtractor use
Definitely a favorite of mine, especially since it has a few unique features to it. Especially the phase area with the multiplication/subtraction possibility AND using that with FM. I can't help but wonder, why is this not a thing with other synthesizers... (Yeah, I'm terrible with explaining - especially since I slept terribly these days, but at least I can properly design sounds!)
That said, Subtractor isn't perfect either.
Mastering (and about the mix)
The dynamics weren't glued together or similar, cause back then, I kind of aimed a bit for a raw vinyl master type sound, which to me personally, seemed a bit flat, a bit simple. The dynamics didn't sound like they have that 'groove' to them.
Stereo Depth
Again, I rather simplified, because I actually wanted to prepare my music for vinyl. It's not a bad thing, because reading a lot of info about "making music for vinyl" taught me to stay away from the loudness war. But then again, I didn't dare to create psychoacoustic effects, because I read that it's not compatible with vinyl. (Though later I realized that they might have compressed or saturated the side channel, or stereo differences; so it can be cut into vinyl. But that's a different topic.)
Another thing is, that I prefer dry sound. I'm not a reverb kind of person, hence I didn't use it to create depth.
Why did I post this old song though?
I wanted to see what we can do with an "okay" mix, when it comes to mastering.
EQ/Mastering not being about fixing a poor mix
Yeah, originally, I was hoping that I could help friends out whom did a bit problematic mix. There might be a few tricks to improve them; but then again I don't expect to make it perfect with the help of mastering.
Why I clipped a lot of sounds with the maximizer?
Unless it was for saturation reasons - I probably still was affected by the loudness war, and avoiding making a spikey mix. These days, I would tops saturate/clip what doesn't make any audible difference, just uses up headroom otherwise.
The strong (M shaped) EQ on the kick
The left one (on the graph) simply sounded interesting, so it just added a bit of flavor.
The right one added a sharper click to it.
Basically, I just loaded a random kick, and started shaping it until I got a sound that was good on its own. Now, in the mix, and after the sidechain compression/ducking - that's another question. When compared to mastered/released songs, I admit that I actually still like the hardness, but I also noticed that it's a bit off like that.
Again, by now I have better tools. It's all in the past, from 7 years ago.
One thing I start noticing: if I turn the music up, but have to stop because an element seems way too loud, compared to the rest, then it might need some work. Or if something is too quiet, yet shouldn't necessarily be.