FREE AMBIENTIA ETHEREAL DREAMSCAPES SAMPLE SOUND PACK - 260 MB

Need some fresh sounds? Want to show off your sound design skills? Here's the place!
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StephenHutchinson
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07 May 2022

There have been many people contributing various files, patches, combinators etc. to the Reason Talk Forums. As we have all benefited from these kind folks, I thought I'd like to contribute something I have been working on this past winter.

The Ambientia Ethereal Dreamscapes Sound Pack is mostly composed of MIMIC patches and combinators using completely seamless looping audio files. There are also some Grain patches and combinators as well as some Rostnomo combinators. The musical possibilities are almost endless.

For me, creating this sound pack has been an amazing journey of learning and with help from some great people along the way such as EnochLight who provided advice on how to get the audio loops to be seamless in MIMIC. Without his advice, this sound pack would have been dead in the water... so my thanks goes out to him.


I'd like to share the AMBIENTIA ETHEREAL DREAMSCAPES SAMPLE SOUND PACK
AMBIENTIA ETHEREAL DREAMSCAPES.jpg
AMBIENTIA ETHEREAL DREAMSCAPES.jpg (171.11 KiB) Viewed 2084 times
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Reason - AMBIENTIA ETHEREAL DREAMSCAPES.jpg
Reason - AMBIENTIA ETHEREAL DREAMSCAPES.jpg (318.48 KiB) Viewed 2084 times

You can download the zip file from here:

https://www.sounddimension.io/downloads ... d-Pack.zip

This completely free sound pack contains 260 MB of Content

The Ambientia Ethereal Dreamscapes Sample Sound Pack consists of...

• 20 Mimic Creative Sampler Combinators
• 5 Grain Combinators
• 5 Rostnomo Combinators
• 47 Seamless Loop Samples (44kHz 16bit .WAV format)


Minimum System Requirements
Mac OS X 10.13 - 64bit (or later) Windows 10 - 64bit (or later) Reason 12 (or later) / Reason+
Last edited by StephenHutchinson on 16 Jul 2022, edited 3 times in total.
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

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Hans_47
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Joined: 21 Apr 2020

08 May 2022

Thanks :puf_smile:

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MrFigg
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08 May 2022

That’s really nice man. Thanks :):):)
🗲 2ॐ ᛉ

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Loque
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08 May 2022

Nice. Thanks.

You forgot to assign the Attack/Release to the second MIMIC or was it intentional?
Reason12, Win10

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StephenHutchinson
Posts: 459
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08 May 2022

Loque wrote:
08 May 2022
Nice. Thanks.

You forgot to assign the Attack/Release to the second MIMIC or was it intentional?
Hi Loque, you're most welcome. When I realized that adding a second MIMIC doesn't automatically assign it to the knob I was going to go through each combinator where there were two or more MIMIC patches and manually assign them. After the first 2 or 3 I found that I liked the layered sound better with only the first MIMIC patch assigned. There are a few other parameters, such as PAN which I only assigned to the first MIMIC as well. I have a slight hearing impairment in my left ear which may have played a small part in my decision but I was very careful to keep an eye on the meters to make sure the balance was "technically" correct. :puf_smile:
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

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Loque
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08 May 2022

StephenHutchinson wrote:
08 May 2022
Loque wrote:
08 May 2022
Nice. Thanks.

You forgot to assign the Attack/Release to the second MIMIC or was it intentional?
Hi Loque, you're most welcome. When I realized that adding a second MIMIC doesn't automatically assign it to the knob I was going to go through each combinator where there were two or more MIMIC patches and manually assign them. After the first 2 or 3 I found that I liked the layered sound better with only the first MIMIC patch assigned. There are a few other parameters, such as PAN which I only assigned to the first MIMIC as well. I have a slight hearing impairment in my left ear which may have played a small part in my decision but I was very careful to keep an eye on the meters to make sure the balance was "technically" correct. :puf_smile:
NP. The idea with the patch is there. I like to make a pad to a pluck and and a pluck to a pad. I can work around it when the assignment is missing.

Again, thanks for your contribution :thumbup:
Reason12, Win10

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StephenHutchinson
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08 May 2022

MrFigg wrote:
08 May 2022
That’s really nice man. Thanks :):):)
MrFigg, You're most welcome. :puf_smile:
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

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StephenHutchinson
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08 May 2022

Hans_47 wrote:
08 May 2022
Thanks :puf_smile:
Hans_47, You are most welcome. Enjoy!
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

wowhow
Competition Winner
Posts: 117
Joined: 31 May 2018
Location: Nagoya, Japan

08 May 2022

Thank you Stephen!
I like these patches so much.
I'm going through the mimic patches right now.
My favorite so far is the constellation patch.

Could I ask how you made the audio loops?

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arnigretar
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08 May 2022

Brilliant! Thank you for sharing this :) Will dive into this today.
https://futuregrapher.bandcamp.com/

Reason 12, Ableton Live 10 Suite, Roland Cloud, Arturia V9, Korg Legacy 3, Soundtoys 5, Waves Mercury, Sonic Charge Bundle, N.I.: Massive, Reaktor 6, FM8. + a lot of Hardware. Windows 7/10.

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StephenHutchinson
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08 May 2022

wowhow wrote:
08 May 2022
Thank you Stephen!
I like these patches so much.
I'm going through the mimic patches right now.
My favorite so far is the constellation patch.

Could I ask how you made the audio loops?
You're very welcome. Making seamless loops is a bit complicated but I've written down the process and these are the steps I use:

1. I start by creating original custom designed combinator for each sound file (usually with quite a few different patches but no effects). I set the tempo to 120 bpm and then I will record (using middle C as the note) to create a full 1min+ "sampling" of the sound.
1 min Sample.jpg
1 min Sample.jpg (57.45 KiB) Viewed 1918 times

The next few steps are a bit tricky...

2. Chop off everything after Bar 25

3. Cut slice at Bar 13

3. Set loop locater to Bar 17

5. Take first slice move it to the end, move end slice to
beginning.

6. Press and hold "X" down while moving the "new" end part over the "new" beginning part to create a crossfade. This creates the "seamlessness" which will make it a never-ending loop.

7. Make sure the ending bar for the entire new loop is Bar 17 (for a 16 bar loop).
Seamless Loop.jpg
Seamless Loop.jpg (103.58 KiB) Viewed 1918 times
8. Export the 16 Bar loop to a 24bit 48kHz .WAV file into "Exported Seamless Loops" folder.

9. Open up a MIMIC Creative Sampler" and drag the loop into it.

10. While you can try and do this with the steps above, there may be times when you will hear pops and and such. Unfortunately, this is because MIMIC is not a perfect sampler like say Ableton Live, or Bitwig's samplers. Even the new Waves CR8 sampler is perfect for these seamless loops.

After scratching my head months ago about what to do about MIMIC's inability to seamlessly loop without pops and clicks, I was told by EnochLight that sometimes you have to move the start point a little bit to negate the the offset and get rid of any popping and clicking. Without his advice, there would be no Ambientia Ethereal Dreamscapes, so my thanks goes out to him.

So instead of trying to knock yourself out making a perfect MIMIC loop, just grab any of the patches I've created and your seamless loops will already be perfect thanks to what was mentioned above.

I plan to create a video walkthrough of how to do these steps completely so stay tuned for that. :puf_smile:
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

Heater
Posts: 893
Joined: 16 Jan 2015

08 May 2022

This is very generous of you. Thank you.

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StephenHutchinson
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08 May 2022

arnigretar wrote:
08 May 2022
Brilliant! Thank you for sharing this :) Will dive into this today.
Thanks so much and have fun with it! :puf_smile:
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

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StephenHutchinson
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08 May 2022

Heater wrote:
08 May 2022
This is very generous of you. Thank you.
My pleasure. :puf_smile:
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

wowhow
Competition Winner
Posts: 117
Joined: 31 May 2018
Location: Nagoya, Japan

09 May 2022

Woah! Thanks so much for the steps!
I just successfully made one with the friendly keys patch.
I call it the endless friendly keys patch! ><
I set the release to infinite too, so that it just keeps playing!
I'll continue to enjoy the patches you've made too.
Thanks again Stephen!

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StephenHutchinson
Posts: 459
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09 May 2022

wowhow wrote:
09 May 2022
Woah! Thanks so much for the steps!
I just successfully made one with the friendly keys patch.
I call it the endless friendly keys patch! ><
I set the release to infinite too, so that it just keeps playing!
I'll continue to enjoy the patches you've made too.
Thanks again Stephen!
Hey, you're very welcome... and that's awesome! So much fun eh? Once do it a few times, it becomes natural. Now you can make a ton of different sounds! :puf_smile:
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

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wendylou
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09 May 2022

Awesomesauce! Some cool drones and movie score stuff in this. Thank you generous person! :puf_smile:
:puf_smile: http://www.galxygirl.com -- :reason: user since 2002

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StephenHutchinson
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09 May 2022

wendylou wrote:
09 May 2022
Awesomesauce! Some cool drones and movie score stuff in this. Thank you generous person! :puf_smile:
I'm glad you like the sound pack, and you are most welcome! And... look who's talking.. you with your SUPER GENEROUS AWESOME FREE REASON COMBINATOR BACKDROPS that I've downloaded ages ago. Thank YOU so much! Nice to see you on here. :puf_smile:
:reason: Reason User Since Version 1.0
:refill: Reason Sound Design & Content Creation
Sound Dimension https://www.sounddimension.io

ReFiils: Ambientia Cinematic Soundscapes | String Theory (Friktion) | Algoritmo (Algoritm)

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artmessiah
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12 May 2022

Thank you Stephen! Is this an update or addition to the commercial refill you released? Love your refills.

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