Auto Punch in/Out

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mcatalao
Posts: 1620
Joined: 17 Jan 2015

Post 26 Apr 2022

crimsonwarlock wrote:
26 Apr 2022
mcatalao wrote:
26 Apr 2022
Also, your idea of a punch in is incorrect. There's nothing recorded out of the punch in, but the application manages the start and finishing of the recording, the player has the queue of his previous (correct) performance and plays on top getting the same "feeling" of the previous performance.
My idea is correct. And I did use it myself back in the day BEFORE we got DAWs.

If your timing is not tight, your punch will fail exactly BECAUSE the punch in/out points are set before you do the punch, and therefore fixed on the timing of your track. If your playing timing sucks (to put it politely :puf_bigsmile:), your performance will be cut by the punch points. Add to that the simple fact that overdubs are often done because of sloppy timing, and things get very tedious. Comping solves this problem because you can nudge the wanted parts into the correct timing. Something that won't work with a punch, specifically because you don't record outside of the punch in/out points.
If the timing is wrong, you set up the punch in a tad before the incorrect timing. Punch ins are usually tied to locators (i say usually because i think in reaper they're tied to regions), that can be set up wherever (in fact whenever) you want, and not tied to the sequencer grid. In fact, just disable the grid in reason and the locators can be placed wherever you want them.

Anyway, for me the point is making the "artist" do it right, may it be a timing issue, an incorrect breath, a glitch on a note, a dog that barks during a take, whatever! Punch in is a tool as any other that you use when you need it. There are so many more reasons to use a punch in and over dub, because anything can happen in a performance. And the point is correcting stuff right on the spot, not losing days of your life selecting the correct comp. It's not fluid. It simply isn't.

Again, bitwig, studio one, and reaper are very young daws that had punch in implemented on the release date, if their product owners thought punch in was not needed they wouldn't bother implementing it.

A feature is not useless if you don't use it. You don't value it, I do. That's it.

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QVprod
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Joined: 15 Jan 2015

Post 26 Apr 2022

crimsonwarlock wrote:
26 Apr 2022
mcatalao wrote:
26 Apr 2022
Also, your idea of a punch in is incorrect. There's nothing recorded out of the punch in, but the application manages the start and finishing of the recording, the player has the queue of his previous (correct) performance and plays on top getting the same "feeling" of the previous performance.
My idea is correct. And I did use it myself back in the day BEFORE we got DAWs.

If your timing is not tight, your punch will fail exactly BECAUSE the punch in/out points are set before you do the punch, and therefore fixed on the timing of your track. If your playing timing sucks (to put it politely :puf_bigsmile:), your performance will be cut by the punch points. Add to that the simple fact that overdubs are often done because of sloppy timing, and things get very tedious. Comping solves this problem because you can nudge the wanted parts into the correct timing. Something that won't work with a punch, specifically because you don't record outside of the punch in/out points.
I have to agree you're mistaken on this. Someone with horrible timing will have bad takes in general. Has nothing to do with punching in. The scenario you mention only applies if you're not recording to a click (or things aren't locked to the DAW tempo), which in Reason and likely everywhere else aside from maybe reel to reel tape, most people are. While I rarely use auto punch in my workflow, I manually punch a lot, especially when recording other artists. It's the same thing. You would usually have the artist/musician play/sing along before the punch starts which eliminates any syncing issues.

Comping is not an alternative to punching in and out. They actually work hand in hand. All the takes are lined up the same way they would be if you did the entire take over. You then choose the parts of that section you punched.

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guitfnky
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Joined: 19 Jan 2015

Post 27 Apr 2022

crimsonwarlock wrote:
26 Apr 2022
guitfnky wrote:
26 Apr 2022
that criticism was aimed at Ableton Live, but yeah, I'm finding the regions in Reaper to be fairly intuitive for structuring so far. not quite as good as Blocks at this point, but that could be down to the fact that I'm still pretty early on in learning Reaper.
Most people that use blocks (at least as I've seen mentioned) is to mark song sections on the timeline. That is obviously what regions are in Reaper so if that is what someone wants it's fine. However, if you use blocks as an arrangement tool, by actually putting stuff into blocks, then you walk into one of the big omissions in Reaper. Reaper basically does not have an integrated arrangement system. You can get something going with the use of several plugins, scripts, combined shortcuts (very powerful btw) but it will be a kludge of some sort. As I stated elsewhere, that's what I did before moving to Reason.

I did a write-up of my system in Reaper, it should be somewhere on the Reaper forum. If you like, I can dig it up for you.
👍

I definitely use Blocks as intended—for arranging, not marking sections. so far I'm okay with how regions work in Reaper, but then I've only just started using it (less than 2 months), so how I'm using the program is still far from mature. I'd be curious to look at what you came up with, but no need to go out of your way if it's not a quick find for you.
I write good music for good people

https://slow-robot.com/
https://slowrobot.bandcamp.com/

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Billy+
Posts: 3846
Joined: 09 Dec 2016

Post 27 Apr 2022

Using blocks for loop points was / is the first thing I generally do when I'm after looping a section that has multiple elements.

I've always wondered why people ask for a secondary option I guess some people are just stubborn.

Blocks are great for creating sections inside as well as looping sections inside the main sequencer ;)

Getting back to the topic

has anyone looked at touch portals multi action macro for punching in/out ?

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crimsonwarlock
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Location: Close to the Edge

Post 28 Apr 2022

guitfnky wrote:
27 Apr 2022
I'd be curious to look at what you came up with, but no need to go out of your way if it's not a quick find for you.
Here you go: https://stash.reaper.fm/v/36548/Reper_l ... rkflow.pdf

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guitfnky
Posts: 4200
Joined: 19 Jan 2015

Post 28 Apr 2022

crimsonwarlock wrote:
28 Apr 2022
guitfnky wrote:
27 Apr 2022
I'd be curious to look at what you came up with, but no need to go out of your way if it's not a quick find for you.
Here you go: https://stash.reaper.fm/v/36548/Reper_l ... rkflow.pdf
nice--thanks man! read through it at a high level and it seems pretty robust. I may try this out down the line once I've gotten a better handle on things in Reaper. 👍
I write good music for good people

https://slow-robot.com/
https://slowrobot.bandcamp.com/

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