This is not really a tutorial or technique, but just something interesting I found recently. Of course, this is not recommended for anyone to do .
I read this recently:
https://youlean.co/how-to-hack-lufs-normalization/
And was curious if adding a long quiet segment to a song would cause YouTube to play it louder than one without it. As long as the quiet segment is above the LUFS gate described in the article, it does work.
Compare this loud part of a song:
https://www.youtube.com/watch?v=PLFG9QQTWTk&t=203s
To the same mix with a long noise segment at the end:
https://www.youtube.com/watch?v=yUJJDllM43M&t=203s
The stats show the 2nd version is not being lowered in playback volume, but it's obviously louder:
Original:
Modified:
Again, I don't recommend anyone do this and just wanted to understand how the normalization worked.
What I found works best is volume automation on the final mix. For example, making the non-chorus parts 2 or 3 dB lower than the chorus parts. This effectively lowers the integrated LUFS and results in louder playback compared to without the dynamics. It also sounds better to me when I have those dynamics.
LUFS gate and playback volume
-
- Posts: 3732
- Joined: 20 Oct 2017
- Location: Norway
- Contact:
I don't think it's a good idea to let a normalisation algoritm apply any limiting to your song where you have no control over the results.
In other words: getting turned down is fine. Getting turned up is bad because it will apply limiting to your song and the results may sound worse than you intended.
In other words: getting turned down is fine. Getting turned up is bad because it will apply limiting to your song and the results may sound worse than you intended.
I just downloaded your two clips from YT (m4a format @44.1k), and compared them in Reason with my own LUFS meter.
The short clip:
Integrated = -9.9 LUFS
Range = 3.9 LU
The long clip (only until 4:02)
Integrated = -9.9 LUFS
Range = 3.9 LU
The entire long clip
Integrated = -14.5 LUFS
Range = 18.4 LU
Everything is fine, just as it should be.
The short clip:
Integrated = -9.9 LUFS
Range = 3.9 LU
The long clip (only until 4:02)
Integrated = -9.9 LUFS
Range = 3.9 LU
The entire long clip
Integrated = -14.5 LUFS
Range = 18.4 LU
Everything is fine, just as it should be.
For more or less uni-level content, a method could be developed.
Suppose we have a 180sec track with Integrated Loudness of -8 LUFS. We would like to append a segment of noise to it that it become -14 LUFS IL. The appended segment (momentary) loudness then could be (no less than) -24 LUFS (-14 - 10, where -10 is the relative gate level by the standard). The length of the appended segment should be:
T2 = T1 * (10^(dI/10) - 1) / 0.9 = 180 * (10^0.6 - 1) / 0.9 = 596 sec
Symbols:
dI = 6 LU, required difference between the original and target integrated loudness
T1 = 180 sec, original track length
T2, length of the appended segment
Wow, very nice!orthodox wrote: ↑22 Jan 2022
For more or less uni-level content, a method could be developed.
Suppose we have a 180sec track with Integrated Loudness of -8 LUFS. We would like to append a segment of noise to it that it become -14 LUFS IL. The appended segment (momentary) loudness then could be (no less than) -24 LUFS (-14 - 10, where -10 is the relative gate level by the standard). The length of the appended segment should be:
T2 = T1 * (10^(dI/10) - 1) / 0.9 = 180 * (10^0.6 - 1) / 0.9 = 596 sec
Symbols:
dI = 6 LU, required difference between the original and target integrated loudness
T1 = 180 sec, original track length
T2, length of the appended segment
There is another way. You append a long segment of noise with -24LUFS constant momentary loudness and start playing it all from the beginning until the meter shows -14 LUFS integrated loudness. Then cut off the rest of the noise.
EDIT: You can make a loop in the noise segment and just time it when the meter shows the desired integrated loudness.
EDIT: You can make a loop in the noise segment and just time it when the meter shows the desired integrated loudness.
I just found out that Dan Worrall talks about this in his video about "I Won The Loudness War" at around 4:40:
He threatens to do it, but holds back. I tried it with his song and was able to get YouTube to play it back without lowering the volume using above methods. The volume is a bit insane, and I won't link it here for fear of any speaker/ear damage. Message me privately if you want a listen.
He threatens to do it, but holds back. I tried it with his song and was able to get YouTube to play it back without lowering the volume using above methods. The volume is a bit insane, and I won't link it here for fear of any speaker/ear damage. Message me privately if you want a listen.
The original song is around +2 LUFS:
I did a version where I lowered it to -5.5 LUFS and had YouTube play it without lowering it:
httpz://youtu.be/uFN8tTcEzgI
Then I did a version where I kept it at +2 LUFS:
httpz://youtu.be/wnFbgrpMnXU
(fix the url to actually go to them, and lower your volume)
It seems like you can have original audio over 0 dB with 32bit FP, but perhaps this just all gets to distortion at that point after YT compression?
EDIT: Ah, YouTube came in and lowered the last one, just took some time. Seems like it is doing some 2nd-pass audio lowering that is not related to integrated LUFS.
Even in the past Loudness War there were rules. You might increase the loudness or RMS by compressing the audio as much as you could, but never, NEVER ever you could peak over 0 dBFS. This rule is still in effect, you can't expect the correct playback of an audio with True Peak over 0 dBFS. I don't see any point in uploading such content, it will certainly clip on a player, if not earlier in conversion algorithms of the streaming platform.
You can still raise the loudness, but there is a technical limit to it, because the peak is limited.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 8 guests