Do you have your minimum processor power state set to 100% in your Windows Power Management settings? Because if it's set too low, your processor will downclock to save power, and only upclock under load, which can cause audio glitching if it's very suddenly loaded. This setting is really important for realtime audio applications, in my experience.Ottostrom wrote: ↑05 Oct 2021Maybe you have the same problem as me? If I have this setting enabled but the project is very empty (like if the only thing I do is drag in a Europa for example) then I get crackles, while if the project has more devices in it then I can turn it on with no problem.
(I now see this was already mentioned by others )