Yeah I agree. I actually was trying to get that from the dev team for my own work in After Effects before the video came out but I haven't been successful in wrangling those yet but I'm working on it!chimp_spanner wrote: ↑03 Sep 2021Ryan just out here casually doing the Lord's work Thanks for getting that header in there. Way cleaner/more accurate than what I made last night. I definitely think having PNGs of all the different types of knob/fader would be great too so you can see how it'll look before you export but this is still a huge help.
The one thing that gets a little weird with designing your panels entirely in Photoshop with PNG versions of the knobs and faders is that Reason's coordinate system isn't pixel based. It's something else called like a "graphical unit" that the developers use. It has something to do with the scaleable graphics zooming, where you can't place a knob at an exact XY coordinate for 240% because at 160% it would be interpolating its position. You can tell from the way I'm describing it that I don't really understand it yet! But if you nudge a knob or fader around on a Combinator you'll notice that it's not moving +/- 1 pixel at a time. It's more than that. It's moving 1 "graphical unit" at a time. So in order to design in Photoshop entirely we'd all have to understand the conversion system of 1 graphical unit at 250% = X pixels. And then we'd probably want to set up a grid in Photoshop to that grid system and turn on "Snap to Grid" so that moving those temporary knobs and faders around puts them exactly where they'd be in Reason.
OR... the alternative is to just design freely and then load into Reason and go back and forth nudging here and there if it looks off from what you designed in Photoshop in a true pixel-level positioning system.
Everything I've just said might be totally wrong too, so take that with a grain of salt! I'm still trying to understand the technicalities of designing for the new Combinator. When I learn it all and understand it I'll explain it for the other design-minded folks who want to know this stuff.