New Sampler Thread
Thanks, I thought that was the term.
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You can sample anything into any sampler within Reason. Just make sure to connect the "sampling input" to the source you want to sample. See "Chapter 21 Sampling" in the manual.plaamook wrote: ↑27 May 2021Reason being what it is I can't see whay we can;t easily loop things back within Reason itself. We 've got a load of cables...
If the new sampler will take audio staight from Reaon's output why can't the other samplers? Or will they? Seems like it should or could be general internal routing that achives this, not just the new fangled sampler. Like how 'sampling' was added to everything.
Yep. There had to be a way. Thanks.jam-s wrote: ↑27 May 2021You can sample anything into any sampler within Reason. Just make sure to connect the "sampling input" to the source you want to sample. See "Chapter 21 Sampling" in the manual.plaamook wrote: ↑27 May 2021Reason being what it is I can't see whay we can;t easily loop things back within Reason itself. We 've got a load of cables...
If the new sampler will take audio staight from Reaon's output why can't the other samplers? Or will they? Seems like it should or could be general internal routing that achives this, not just the new fangled sampler. Like how 'sampling' was added to everything.
No idea if I'll ever do this (hence that fact that I've not even read that bit of the manual) but thanks.
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Well, yes and no. Some of those old machines have time stretch, but never in real time. It's basic destructive sample processing, and a slow one at that. If that's what you want, you can process your samples in whatever sample editor you like and import to Reason.
For real-time sample stretching (or pitching up or down without altering the length, same thing really), the technology has gotten a whole lot better, but it's never going to be great. The results are very dependent on your settings being perfect for whatever source material you use (a drum loop needs very different processing from a string sound). And at best, it still produces a pretty garbled mess when you stray far from the root key.
Also, it's quite processor intensive. If you have 40-50 voices stretching in real-time, it adds up.
The only way to get a clean, ungarbled pitched version of a sample is to do what we've done for decades - play it back faster or slower. Yes, for a wide keyboard range you need to multisample (the more samples the better), but odds are that what you are reproducing would have a different tonal character at different pitches anyway.
For loop, the old Recycle format gets around this pretty cleverly. Since it chops up each hit of a loop, they can be played back at different tempos without having to do any time stretching at all. If you alter the pitch the hits in the loop, each hit just plazy faster or slower in the old fashioned way. No artifacts, easy on the processor.
That was Grain.
The new one will be Really REALLY Advanced.
Always a good idea to think long and hard before making those kinds of proclaimations.
Generally whenever you wanna make one... don't!
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It's going to be "super advanced".
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It doessdst wrote: ↑27 May 2021unless the new sampler has time stretchingCarpainter wrote: ↑22 May 2021I hate to be 'that guy', but the last thing Reason needs is a new sampler. NN-XT and Grain already cover all of the bases. In terms of sampling, all Reason needs
a sampler without time stretching is obsolete
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I hope the new sampler is kind of like SliceX with each chop has it's own modulation parameters. I would like to have at least 16 stereo outs so samples can have different channels. BPM, Key detection and Time stretching algos.
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One of these days I need to spend some time trying to wrap my head around why everyone is so enamored with chopping up other people's work!
you and me both. the only thing I like samplers for is (apparently) multisampled drum kits, and the best ones come in the form of VSTs where I don’t even have to look at an actual sample editor.AnotherMathias wrote: ↑28 May 2021One of these days I need to spend some time trying to wrap my head around why everyone is so enamored with chopping up other people's work!
It's so we can all be The Prodigy:guitfnky wrote: ↑28 May 2021you and me both. the only thing I like samplers for is (apparently) multisampled drum kits, and the best ones come in the form of VSTs where I don’t even have to look at an actual sample editor.AnotherMathias wrote: ↑28 May 2021One of these days I need to spend some time trying to wrap my head around why everyone is so enamored with chopping up other people's work!
https://www.whosampled.com/The-Prodigy/ ... p/samples/
Yes the 950 could stretch a sample offline just like you can in Reason (!) for years now, but no "real time" stretching as you play across the keyboard, as is being requested.
Selig Audio, LLC
Hey kids...Using FX, stretching, reversing, etc... resampling 'your own work' gets you interesting vibes you can't get otherwise. Especially with Grain.guitfnky wrote: ↑28 May 2021you and me both. the only thing I like samplers for is (apparently) multisampled drum kits, and the best ones come in the form of VSTs where I don’t even have to look at an actual sample editor.AnotherMathias wrote: ↑28 May 2021One of these days I need to spend some time trying to wrap my head around why everyone is so enamored with chopping up other people's work!
IOW, a sampler could just be the final destination for your sound.
r11s
I use Grain a lot, but I don’t think of it as a sampler in the traditional sense.
samplers are great if they work for you/others, I just don’t get them, personally. I usually prefer immediate results, and having to dump sounds into a sampler and then manipulate them to get them to do what I want isn’t very appealing to me. I rarely want to mangle stuff like that across an entire instrument—the results have been uniformly boring, in my experience. so if I end up needing to chop something up, reverse, or stretch it, it’s usually only once over the course of a given song, and I’ll do it directly in the sequencer.
Grain is a bit different because I can throw anything I want at it, make a few tweaks, and have something awesome even without really having any idea what it’ll sound like, until it’s done.
Grain is awesome in that context! Normal samplers only wish they could be as cool.guitfnky wrote: ↑28 May 2021I use Grain a lot, but I don’t think of it as a sampler in the traditional sense.
samplers are great if they work for you/others, I just don’t get them, personally. I usually prefer immediate results, and having to dump sounds into a sampler and then manipulate them to get them to do what I want isn’t very appealing to me. I rarely want to mangle stuff like that across an entire instrument—the results have been uniformly boring, in my experience. so if I end up needing to chop something up, reverse, or stretch it, it’s usually only once over the course of a given song, and I’ll do it directly in the sequencer.
Grain is a bit different because I can throw anything I want at it, make a few tweaks, and have something awesome even without really having any idea what it’ll sound like, until it’s done.
So yeah, at the end of the day...I wouldn't recommend building an instrument in a sampler, if you're trying to write a song. It'll likely suck away too much creativity. I would keep that process separate, for sound library building aka making your own presets, or a final polish on your song..
r11s
good point—I think I’ve gone too far toward treating *everything* as a songwriting process, including making sounds. I’ve been sort of thinking about finding a way to separate them more, so if I end up getting 12, maybe diving into the new sampler would be a worthwhile starting point.BRIGGS wrote: ↑28 May 2021Grain is awesome in that context! Normal samplers only wish they could be as cool.guitfnky wrote: ↑28 May 2021
I use Grain a lot, but I don’t think of it as a sampler in the traditional sense.
samplers are great if they work for you/others, I just don’t get them, personally. I usually prefer immediate results, and having to dump sounds into a sampler and then manipulate them to get them to do what I want isn’t very appealing to me. I rarely want to mangle stuff like that across an entire instrument—the results have been uniformly boring, in my experience. so if I end up needing to chop something up, reverse, or stretch it, it’s usually only once over the course of a given song, and I’ll do it directly in the sequencer.
Grain is a bit different because I can throw anything I want at it, make a few tweaks, and have something awesome even without really having any idea what it’ll sound like, until it’s done.
So yeah, at the end of the day...I wouldn't recommend building an instrument in a sampler, if you're trying to write a song. It'll likely suck away too much creativity. I would keep that process separate, for sound library building aka making your own presets, or a final polish on your song..
Looking forward to the new sampler. I would hope that we have the ability to sample both internal and external sources via instance(s) of Reason Rack plugins. But I won't hold my breath... It will probably never happen... ever. LOL
Learning is always nice! Aside the fact that there are entire genres that are based off this, sampling is simply another sound creation/playback tool.AnotherMathias wrote: ↑28 May 2021One of these days I need to spend some time trying to wrap my head around why everyone is so enamored with chopping up other people's work!
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Very true.BRIGGS wrote: ↑28 May 2021So yeah, at the end of the day...I wouldn't recommend building an instrument in a sampler, if you're trying to write a song. It'll likely suck away too much creativity. I would keep that process separate, for sound library building aka making your own presets, or a final polish on your song..
Which is probably why I've made hundreds of sampler patches, and roughly zero completed songs.
Yep, finishing songs is hard work. Better to have a good amount of work completed beforehand.AnotherMathias wrote: ↑28 May 2021Very true.BRIGGS wrote: ↑28 May 2021So yeah, at the end of the day...I wouldn't recommend building an instrument in a sampler, if you're trying to write a song. It'll likely suck away too much creativity. I would keep that process separate, for sound library building aka making your own presets, or a final polish on your song..
Which is probably why I've made hundreds of sampler patches, and roughly zero completed songs.
It makes things more fun. : )
r11s
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