New in 1.0.1
- Fixed a bug where Pattern Mutator could crash when dragging transpose with MIDI Transpose turned off.
- The Step display now shows the actively playing step in all playback modes.
I think it was to make it look pretty!
Sorry for deleting my response so quickly. I realized I had to have an actual pattern in the player to get the random signal. I thought they were true random cv generators but they aren't. I've just been looking for something a bit more random than Pulsar. I wanted to check before I get RND from Lectric Panda. RS needs a really good random generator unless there is one I've overlooked. Any suggestions from any RS REs or Players?challism wrote: ↑25 May 2021@Chi-Individual
Looks like you deleted your post before I could reply.
When you route CV directly into a device, you don't see the affects of the CV input. But if you run it thru a Combinator, you do. So I ran this thru a Combi just to show that it's working. It's working with direct routing, too, you just can't see it moving the map.
Have you tried the random LFO on Thor? Just route it in the mod matrix.Chi-Individual wrote: ↑25 May 2021
Sorry for deleting my response so quickly. I realized I had to have an actual pattern in the player to get the random signal. I thought they were true random cv generators but they aren't. I've just been looking for something a bit more random than Pulsar. I wanted to check before I get RND from Lectric Panda. RS needs a really good random generator unless there is one I've overlooked. Any suggestions from any RS REs or Players?
Nope. Haven't tried that yet but I'm going to now. I hope it's better than Pulsar. Not saying Pulsar is bad but just not random as I would like. Thanks again.
It finally dawned on me why 99 steps makes PERFECT sense... One word: 'triplets'.
Hmmm, very interesting. You are probably right (let's just give them the benefit of the doubt here). I'm going to have to try it with triplets. I don't think I've ever really played around with PatMut triplets, yet. Thanks for the solid idea!Gardinski wrote: ↑25 May 2021It finally dawned on me why 99 steps makes PERFECT sense... One word: 'triplets'.
Let's assume you're working in four bar patterns in 16ths.... 64 steps.
Now let's say you want a phrase in one of the slots which shifts to 16T, lasting the same amount of time when you switch back and forth. Suddenly, tada - you need 96 steps. 96 steps in 16-triplet time equals 64 steps in straight 16ths.
Once again, there is method in the Props/RS's madness.
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