Audio Track in the Rack bug. Anyone confirm? (RS confirmed)
Edited: After a bit of messing about with the Rack and a lot of trial and error I pinpointed a bug in Reason which has now been confirmed by RS.
I'll explain it one more time.
1. Start in column one. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
2. Move over to column two. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
3. Go back to column one. Create an Audio Track. Drag an effect onto it. Instead of being added as an insert it's added outside the mixer channel.
4. Move over to column three. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
5. Back to column one or two. Create an Audio track. drag an effect onto it...it's added outside the mixer channel.
So basically, every time you start a new column in the rack, all effects added to audio tracks in that column are added as insert effects on the audio track but all effects added to new audio tracks to the left of the that column are added outside the audio track mixer channel.
I'll explain it one more time.
1. Start in column one. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
2. Move over to column two. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
3. Go back to column one. Create an Audio Track. Drag an effect onto it. Instead of being added as an insert it's added outside the mixer channel.
4. Move over to column three. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
5. Back to column one or two. Create an Audio track. drag an effect onto it...it's added outside the mixer channel.
So basically, every time you start a new column in the rack, all effects added to audio tracks in that column are added as insert effects on the audio track but all effects added to new audio tracks to the left of the that column are added outside the audio track mixer channel.
Last edited by MrFigg on 23 Dec 2020, edited 3 times in total.
π² 2ΰ₯ α
Sounds about right to me.
The Right is traditionally about borders & separation, the Left is about inclusivity and diversity.
But really, Reason Studios should stay away from political content in their DAW...
Hahaha. Truth Socrates.
Now can you start up Reason and check it out for me?
π² 2ΰ₯ α
See...One with combine greyed out the other with uncombine greyed out.
Also what's weird is if I create an audio track on the left side of the rack and drag on an effect the audio track UI stays collapsed. If I repeat the process on the right hand of the rack when I add the effect the audio track UI opens up.
Also what's weird is if I create an audio track on the left side of the rack and drag on an effect the audio track UI stays collapsed. If I repeat the process on the right hand of the rack when I add the effect the audio track UI opens up.
- Attachments
-
- 2.jpg (106.84 KiB) Viewed 1425 times
-
- 1.jpg (97.86 KiB) Viewed 1425 times
π² 2ΰ₯ α
- diminished
- Competition Winner
- Posts: 1880
- Joined: 15 Dec 2018
The one on the right is wired up as an insert, the one on the left is outside of your mixer channel.
I'm pretty sure you can combine once you put another fx after the alligator on the right (it has to be two devices)
I'm pretty sure you can combine once you put another fx after the alligator on the right (it has to be two devices)
Most recent track: resentment (synthwave) || Others: on my YouTube channel β’α΄β’
- diminished
- Competition Winner
- Posts: 1880
- Joined: 15 Dec 2018
Once you combine, the combinator will be (visually) moved outside of that insert position, while it's still being wired as one
Most recent track: resentment (synthwave) || Others: on my YouTube channel β’α΄β’
You won't. Inserts slot is already a Combinator (with buttons, knobs, programmers, saving/loading patches) and you can't nest Combinators.diminished wrote: β23 Dec 2020I'm pretty sure you can combine once you put another fx after the alligator on the right (it has to be two devices)
- diminished
- Competition Winner
- Posts: 1880
- Joined: 15 Dec 2018
see my second post
Most recent track: resentment (synthwave) || Others: on my YouTube channel β’α΄β’
Yeah, you're right
Thanks Dim. I see that now I look at the screenshots again. Whatβs got me confused is that I dragged the effect in on track 1 and track 2 exactly the same way. Ie. Under the audio track and NOT into the insert effect box. Seems to have gotten in there somehow anyway. Hmmdiminished wrote: β23 Dec 2020The one on the right is wired up as an insert, the one on the left is outside of your mixer channel.
I'm pretty sure you can combine once you put another fx after the alligator on the right (it has to be two devices)
Last edited by MrFigg on 23 Dec 2020, edited 1 time in total.
π² 2ΰ₯ α
- diminished
- Competition Winner
- Posts: 1880
- Joined: 15 Dec 2018
I just tried what I said (combine multiple devices from within an insert position) and actually, you can't that's a surprise because when you add a combinator into an insert chain, it will be placed outside while it's wired up properly
Most recent track: resentment (synthwave) || Others: on my YouTube channel β’α΄β’
Here's the problem narrowed down.
I create an audio track on the left side of the rack (Under the Master Section) and one on the right side of the rack.
If I drag an effect onto the audio track on the left it gets added outside the mixer channel.
If I drag an effect onto the audio track on the right it gets added as an insert effect.
Now what's the reason for that?
I create an audio track on the left side of the rack (Under the Master Section) and one on the right side of the rack.
If I drag an effect onto the audio track on the left it gets added outside the mixer channel.
If I drag an effect onto the audio track on the right it gets added as an insert effect.
Now what's the reason for that?
π² 2ΰ₯ α
- diminished
- Competition Winner
- Posts: 1880
- Joined: 15 Dec 2018
Can confirm - that's pretty inconsistent.MrFigg wrote: β23 Dec 2020Here's the problem narrowed down.
I create an audio track on the left side of the rack (Under the Master Section) and one on the right side of the rack.
If I drag an effect onto the audio track on the left it gets added outside the mixer channel.
If I drag an effect onto the audio track on the right it gets added as an insert effect.
Now what's the reason for that?
Most recent track: resentment (synthwave) || Others: on my YouTube channel β’α΄β’
Thanks. Further to that...you need to have created a track on the right side first. Then anything that gets added to tracks on the left side are outside of the mixer channel.diminished wrote: β23 Dec 2020Can confirm - that's pretty inconsistent.MrFigg wrote: β23 Dec 2020Here's the problem narrowed down.
I create an audio track on the left side of the rack (Under the Master Section) and one on the right side of the rack.
If I drag an effect onto the audio track on the left it gets added outside the mixer channel.
If I drag an effect onto the audio track on the right it gets added as an insert effect.
Now what's the reason for that?
weirdbehavior.JPG
π² 2ΰ₯ α
Surprising. I just assumed the devices would route like that as default, and would not carry over any external routing properties
Get more Combinators at the deeplink website
I'm surprised I've never noticed it all this time. Start on the left side and all effects get added as inserts. Make a new track on the right side and all effects get added as insert effects but all effects added to any new tracks on the left side are added outside the mixer. Now that's going to bug the hell out of me...now that I know.
π² 2ΰ₯ α
I never considered it to be a bug, if you're in the insert section you don't need to combine. If you create a combinator for effects and load it into the channel effects you get the programming but not the combinator.
Why have RS accepted it as a bug, did they explain why it's a bug?
Turns out the main issue wasn't with the combine/ uncombine. I'll explain it one more time.Billy wrote: β23 Dec 2020I never considered it to be a bug, if you're in the insert section you don't need to combine. If you create a combinator for effects and load it into the channel effects you get the programming but not the combinator.
Why have RS accepted it as a bug, did they explain why it's a bug?
1. Start in column one. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
2. Move over to column two. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
3. Go back to column one. Create an Audio Track. Drag an effect onto it. Instead of being added as an insert it's added outside the mixer channel.
4. Move over to column three. Create an Audio track. Drag an effect onto it. It's added as an insert effect.
5. Back to column one or two. Create an Audio track. drag an effect onto it...it's added outside the mixer channel.
etc...
I'm going to put this at the start of the thread to avoid any confusion.
π² 2ΰ₯ α
-
- Information
-
Who is online
Users browsing this forum: spacepluk and 34 guests