Rack Extensions: Remote Map Templates + Scope list

This forum is for discussing Rack Extensions. Devs are all welcome to show off their goods.
User avatar
JiggeryPokery
RE Developer
Posts: 1176
Joined: 15 Jan 2015

21 Jan 2015

Saved from PUF:

_______________________________________________________

Livid Instruments and Kosh have set up a github page for Remote items for Rack Extensions. This isn't a list just for Livid Instruments, it is also a resource for anyone who wants to create Remote templates, both manufacturers and users.

Please submit your list when you create a new RE, it would be very helpful to anyone who makes their own Remote maps:

https://github.com/LividInstruments/Rea ... _Templates

_______________________________________________________

Koshdukai's original posting was at https://www.propellerheads.se/forum/sho ... +templates

and his OP follows below

______________________________________________________

Koshdukai:

I've seen some questions about this around here and have had to reply to so many PMs about this that I decided to list all the currently possible Remote Map Scopes.

I'll try to keep it updated as some of the existing betas become publicly released and as newer REs become available.

Please, if you detect anything wrong with these, just post about it and I'll correct it.
Be extra careful with extra spaces, comas and full-stops in the Company IDs field. Try to copy-paste from this list to keep those typing errors to the minimum

This thread was made mainly to keep the RE Scope list with the correct Company and RE IDs as up-to-date as possible (spare time permitting).
As a side-effect and "added bonus", some (as I edit this, it's more like) ALL released REs Remote templates (already are and) will be posted as a useful source for the available remoteable lists... at least while RE Devs keep forgetting to add themselves that info in their documentation or support pages.

20130625: The list below is also available at GitHub (check the links at the end of this post, please).
If you find that format more convenient, please say so in a post here and if there's enough interested users, I'll deprecate this thread snippets format so everyone can start using GitHub instead and keep everything still in one place to avoid confusion.
Be careful when using the GitHub search... while searching for a REID and 5sec later, a remoteable, I got a warning "Whoa there! Too many requests are being made from your IP address. Wait a minute or two and try again."



Useful related links:_________

To start with the .remotemap Template snippets of code for each Rack Extension, I guess I'll start with a short, simple and a FREE one, which to me, are the only ones we would excuse to be released "as-is" because the developer already had all the trouble designing and building the RE, we just can't possibly ask him/her for more

So, here's the .remotemap Scope template for Groovy Melon's Morfin XF Crossfader (valid for Version 1.0.1 at least):

Code: Select all

//Utilities   Groovy Melon  Morfin XF Crossfader
Scope  Groovy Melon  com.groovymelon.MorfinXF
//  Control Surface Item  Key  Remotable Item  Scale  Mode
Map   Recall snap 1    Ch A Select Input
Map   Envelope Attack    Volume A
Map   Recall snap 2    Phase Invert A
Map   Envelope Sustain    Crossfader
Map   Recall snap 3    Phase Invert B
Map   Envelope Decay    Volume B
Map   Recall snap 4    Ch B Select Input
Map   Volume    Curve Type

You're supposed to take this snippet and add it to your own controller's .remotemap file.Then, edit it, replacing the "_control_" text with a valid control item identifier used by your own controller (check existing scopes on that .remotemap file or inspect the list in the respective Codec file)
Don't forget to replace the "//Map" for "Map" on each edited line, so your edited mappings become active




Here's an example of how this template was used on my Arturia Factory 32 controller:

Code: Select all

//Utilities   Groovy Melon  Morfin XF Crossfader
Scope  Groovy Melon  com.groovymelon.MorfinXF
//  Control Surface Item  Key  Remotable Item  Scale  Mode
Map   Recall snap 1    Ch A Select Input
Map   Envelope Attack    Volume A
Map   Recall snap 2    Phase Invert A
Map   Envelope Sustain    Crossfader
Map   Recall snap 3    Phase Invert B
Map   Envelope Decay    Volume B
Map   Recall snap 4    Ch B Select Input
Map   Volume    Curve Type
Here's another small'n'simple one, from the FREE Rack Extensions group

.remotemap Scope template for Quadelectra's CV Suite Line Processor (valid for Version 1.2.2 at least):

Code: Select all

//Remote Map template for  Utilities  Quadelectra: CV Suite Line Processor
Scope  Quadelectra (Quadelectra Audioworx)  com.quadelectra.CVSuiteLineProcessor
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_    Enabled
//Map  _control_    Gain
//Map  _control_    Polarity
//Map  _control_    Low Cut
//Map  _control_    Hi Cut
//Map  _control_    Foldback
//Map  _control_    Low End
//Map  _control_    Hi End
//Map  _control_    Balance Point
//Map  _control_    Quantize
//Map  _control_    Quantize Synced
//Map  _control_    Quantize Sync Switch
//Map  _control_    Smooth
//Map  _control_    Shaper
Again, a simple example of this template used on my Factory 32 controller .remotemap file:


Code: Select all

/Utilities  Quadelectra: CV Suite Line Processor
Scope  Quadelectra (Quadelectra Audioworx)  com.quadelectra.CVSuiteLineProcessor
//  Control Surface Item  Key  Remotable Item  Scale  Mode
Map   Recall snap 1    Enabled
Map   Volume    Gain
Map   Recall snap 2    Polarity
Map   Filter Cutoff    Low Cut
Map   Filter Reso    Hi Cut
Map   LFO Rate    Foldback
Map   LFO Amount    Low End
Map   Key param 1    Hi End
Map   Key param 2    Balance Point
Map   Key param 3    Quantize
Map   Key param 4    Quantize Synced
Map   Recall snap 3    Quantize Sync Switch
Map   Fx Chorus    Smooth
Map   Fx Delay    Shaper
________________________________________________________


User avatar
pedrocaetanos
Posts: 252
Joined: 16 Jan 2015
Location: LX Portugal
Contact:

23 Jan 2015

Based on a true story. No Musical Instruments Were Harmed in the Making of This Forum Post. | :arrow: SoundCloud set | :reason: :record: :recycle: :reload: :refillpacker: :refill: :re: :ignition: :PUF_figure:

User avatar
Fretless Fingers
Posts: 122
Joined: 18 Jan 2015

23 Jan 2015


Here are some walk through videos.
This subject was originally broached by Koshdukai who (with the help of other users) brought us a number of templates and far more in depth instructions on how to edit.


Koshdukai's original blog post

"How to Videos"
My Mac focused Walkthrough (more thorough regarding coding & restrictions)


Alternating Bits Windows focused Walkthrough

Last edited by Fretless Fingers on 13 Jul 2015, edited 1 time in total.
:reason: Reason+ :record: :recycle: :refill: :re: :PUF_figure: :PUF_take: :ignition:
reason-expert.com Author, video maker, producer

User avatar
motuscott
Posts: 3541
Joined: 16 Jan 2015
Location: Contest Weiner

27 Jan 2015


I ♡ ReasonTalk
Who’s using the royal plural now baby? 🧂

User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

29 Jan 2015

Don't know the scope mane for a device how to get the name

1. devices that let you save patches. save a patch then open that patch in a text editor and the scope name is in line Properties deviceProductID= use it in the remote map file

Code: Select all



    
        Synapse Antidote Synthesizer
    
    
2. devices with no save option. Add the device in a combinator and save the combinator patch. and you fine the scope name after  Poperties deviceProductID= 

Now it all about getting each parameter names form the device  and planing the mapping :D

User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

30 Jan 2015

So as I've been remote mapping all yesterday I thought I should share the Remote templates if anyone wants to map one of their controller

these are in the txt file

Cakewalk RE2A
 
Synapse Audio Software Chorus
Synapse Audio Software Filter
Synapse Audio Software Phaser
Synapse Audio Software Reverb
Synapse Audio Software Ring Modulation
Synapse Audio Software Vintage EQ
Synapse Audio GQ7
Synapse Audio Ninety
 
Softube Reason Bass Amp
Softube Reason Amp
Softube FET Compressor
Softube Dynamite (Valley People)
Softube Tridemt A-Range EQ
 
fxpansion DCAM Bus COmpresser
fxpansion DCAM Envolute Shaper
 
Quadelectra StereoSplitter
 
Red Rock Sound C1L1
Red Rock Sound C1-Alpha
Red Rock Sound C1-Sigma
Red Rock Sound Re 302
Red Rock Sound Re 200 Bass Enhancer
Red Rock Sound Re 202 Exciter
Red Rock Sound Re 60 Spectrum Analyzer
Red Rock Sound Ivoks
 
LAB ONE Recordings ReQ 131
 
Kuassa EVE MP5
Kuassa EVE AT1
Kuassa EVE AT4
Kuassa Cerberus Bass Amp
Kuassa Amplifikation Vermilion
Kuassa Amplifikation Creme
 
Selig Audio Gain
Selig Audio Leveler
 
IOx Audioware Onyx Onyx 430i Tube Limiter
IOx Audioware Titan 410x Precision Maximizer
 
Unfiltered Audio Yoko Band-Spliter
Unfiltered Audio G8 Dynamic Gate
 
ThatMusicCompany Mr Over Drive
ThatMusicCompany Distort Chain
ThatMusicCompany T2 Phaser


remote map for Red Rock Sound. Orchesteral Hall Reverb 

Code: Select all


//______________________________Red Rock Sound. Orchesteral Hall Reverb____________________________
Scope  Red Rock Sound  ru.redrocksound.Reverb
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  Input Gain
//Map  _control_  Program
//Map  _control_  Adjust
//Map  _control_  Pan
//Map  _control_  Dry/Wet
Attachments
Remote_templates.txt
(24.61 KiB) Downloaded 1538 times

User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

30 Jan 2015

Audiorealism Abl2 

Code: Select all

//______________________________Audiorealism Abl2____________________________
Scope  Audiorealism  se.audiorealism.reabl2
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  Volume
//Map  _control_  Waveform
//Map  _control_  Distortion Type
//Map  _control_  Highpass
//Map  _control_  Drive
//Map  _control_  Distortion
//Map  _control_  Tuning
//Map  _control_  Cutoff
//Map  _control_  Resonance
//Map  _control_  Envmod
//Map  _control_  Decay
//Map  _control_  Accent
ReDominator

Code: Select all

//Map  _control_  
//______________________________Audiorealism ReDominator____________________________
Scope  Audiorealism  se.audiorealism.Dominator
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  LFO Rate
//Map  _control_  LFO Delay
//Map  _control_  LFO Pulse
//Map  _control_  DCO Saw
//Map  _control_  DCO Sub
//Map  _control_  DCO Sub Level
//Map  _control_  DCO Noise Level
//Map  _control_  DCO PWM

//Map  _control_  DCO PWM Rate

//Map  _control_  VCF HPF
//Map  _control_  VCF Frequency
//Map  _control_  VCF Resonance
//Map  _control_  VCF Env Mode
//Map  _control_  VCF Env Amount
//Map  _control_  VCF Key Follow
//Map  _control_  VCA Level
//Map  _control_  VCA Env Mode
//Map  _control_  VCF Env
//Map  _control_  DCO Range
//Map  _control_  DCO Env Mode
//Map  _control_  Polyphony On
//Map  _control_  Portamemto Mode
//Map  _control_  DCO Env Depth
//Map  _control_  DCO LFO Amount
//Map  _control_  Bender Range
//Map  _control_  Portamemto Time
//Map  _control_  ENV T1
//Map  _control_  ENV L1
//Map  _control_  ENV T2
//Map  _control_  ENV L2
//Map  _control_  ENV T3
//Map  _control_  ENV L3
//Map  _control_  ENV T4
//Map  _control_  ENV Key Follow
//Map  _control_  Chorus Enabled
//Map  _control_  Chorus Rate
//Map  _control_  Volume

Rob Papen PunchBDRE

Code: Select all


//______________________________Rob Papen PunchBDRE____________________________
Scope  Rob Papen  com.robpapen.PunchBDRE
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  Preview
//Map  _control_  Pitch Bent Up
//Map  _control_  Pitch Bent Down
//Map  _control_  Pitch Bent
//Map  _control_  Mod Wheel
//Map  _control_  Volume
//Map  _control_  Velocity
//Map  _control_  Pan
//Map  _control_  Model 1 Off / On
//Map  _control_  Model 1 Osc Wave
//Map  _control_  Model 1 Curve Mode
//Map  _control_  Model 1 Frequency Start
//Map  _control_  Model 1 Frequency End
//Map  _control_  Model 1 Frequency Decay
//Map  _control_  Model 1 Frequency Curve
//Map  _control_  Model 1 Amp Hold
//Map  _control_  Model 1 Amp Decay
//Map  _control_  Model 1 Amp Curve
//Map  _control_  Click Colour 
//Map  _control_  Click Frequency
//Map  _control_  Click Frequency Drop
//Map  _control_  Click Decay
//Map  _control_  Click Spread
//Map  _control_  Click Offset
//Map  _control_  Model 2 Off / On
//Map  _control_  Model 2 Osc Wave
//Map  _control_  Model 2 Curve Mode
//Map  _control_  Model 2 Frequency Base
//Map  _control_  Model 2 Frequency Drop
//Map  _control_  Model 2 Frequency Curve
//Map  _control_  Model 2 Punch Amount
//Map  _control_  Model 2 Punch Decay
//Map  _control_  Model 2 Punch Curve
//Map  _control_  Global Synth Attack
//Map  _control_  Sample Off / On
//Map  _control_  Sample
//Map  _control_  Sample Filter Mode
//Map  _control_  Sample Semi Tuning
//Map  _control_  Sample Fine Tuning
//Map  _control_  Sample Pitch
//Map  _control_  Random > Sample Pitch
//Map  _control_  Sample Filter Envelope Amount
//Map  _control_  Sample Filter Envelope Attack
//Map  _control_  Sample Filter Envelope Hold
//Map  _control_  Sample Filter Envelope Decay
//Map  _control_  Sample Offset
//Map  _control_  Sample Retrig Num
//Map  _control_  Sample Retrig Trime
//Map  _control_  Sample Reverse Off / On
//Map  _control_  Sample Filter LFO Mode
//Map  _control_  Sample Filter LFO Sync
//Map  _control_  Sample Amp Envelope Attack
//Map  _control_  Sample Amp Envelope Hold
//Map  _control_  Sample Amp Envelope Decay
//Map  _control_  Sample Filter Frequency
//Map  _control_  Sample Filter Q
//Map  _control_  Sample Vel > Filter
//Map  _control_  Sample Filter LFO Amount
//Map  _control_  Sample Filter LFO Speed in QB
//Map  _control_  Sample Stereo Start
//Map  _control_  Sample Stereo End
//Map  _control_  Sample Stereo Time
//Map  _control_  Sample Boost
//Map  _control_  Model 1 Volume
//Map  _control_  Model 2 Volume
//Map  _control_  Click Volume
//Map  _control_  Sample Volume
//Map  _control_  Model 1 to Distort
//Map  _control_  Model 2 to Distort
//Map  _control_  Click to Distort
//Map  _control_  Sample to Distort
//Map  _control_  Filter Off / On
//Map  _control_  Filter Frequency
//Map  _control_  Filter Q
//Map  _control_  Free Envelope Attack
//Map  _control_  Free Envelope Hold
//Map  _control_  Free Envelope Decay
//Map  _control_  Free LFO Mode
//Map  _control_  Free LFO Sync
//Map  _control_  Free LFO to Speed in QB
//Map  _control_  Free LFO Wave
//Map  _control_  Free LFO Symmetry
//Map  _control_  Free LFO Humanization
//Map  _control_  Mod 1 Source
//Map  _control_  Mod 2 Source
//Map  _control_  Mod 3 Source
//Map  _control_  Mod 4 Source
//Map  _control_  Mod 1 Destination
//Map  _control_  Mod 2 Destination
//Map  _control_  Mod 3 Destination
//Map  _control_  Mod 4 Destination
//Map  _control_  Mod 1 Amount
//Map  _control_  Mod 2 Amount
//Map  _control_  Mod 3 Amount
//Map  _control_  Mod 4 Amount
//Map  _control_  Distort Off / On
//Map  _control_  Distort Amount 1
//Map  _control_  Distort Amount 2
//Map  _control_  Tracking Off / On
//Map  _control_  Centre Note
//Map  _control_  Global Tuning
//Map  _control_  Global Fine Tuning
Devoloop DYNARAGE

Code: Select all

//______________________________Devoloop DYNARAGE____________________________
Scope  Devoloop  com.mikegazzaruso.DYNARAGE
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  Sensitivity
//Map  _control_  Threshold
//Map  _control_  Ratio
//Map  _control_  Attack
//Map  _control_  Release
//Map  _control_  Volume
//Map  _control_  DryWet
//Map  _control_  LimitOn
//Map  _control_  Knee
//Map  _control_  KeyIn
//Map  _control_  KeyListen
//Map  _control_  Rage
//Map  _control_  RageTone
//Map  _control_  Nurgle
//Map  _control_  Korne
//Map  _control_  LeftGain
//Map  _control_  RightGain
McDSP templates in atached text file

McDSP FutzBox
McDSP Moo Tube Compressor
McDSP Moo Q Equalizer
McDSP C670 Compressor
McDSP E670 Equalizer
McDSP FRG-4RE Compressor
McDSP FRG-EEE Equalizer
Attachments
McDSP_Remote_templates.txt
(3.56 KiB) Downloaded 1217 times

User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

09 Feb 2015

Anyone wants to map Ochen K Carve EQ Ducker here is the scope and map 

Code: Select all

// ____________________________________Ochen K Carve EQ Ducker_________________
Scope  Ochen K.  com.ochenk.CarveEQ
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  High Pass
//Map  _control_  Low Pass
//Map  _control_  Amount
//Map  _control_  Attack
//Map  _control_  Release

Retouch Control  Chord Set

Code: Select all

//______________________________Retouch Control  ChordSet____________________________
Scope  Retouch Control  com.retouchcontrol.ChordSet
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  Trigger Mode
//Map  _control_  Root Selector Slot 2
//Map  _control_  Octave Selector Slot 1
//Map  _control_  Shift 1 Slot 1
//Map  _control_  Shift 2 Slot 1
//Map  _control_  Shift 3 Slot 1
//Map  _control_  Shift 4 Slot 1
//Map  _control_  Shift 5 Slot 1
//Map  _control_  Shift 6 Slot 1
//Map  _control_  Shift 1 Slot 2
//Map  _control_  Shift 2 Slot 2
//Map  _control_  Shift 3 Slot 2
//Map  _control_  Shift 4 Slot 2
//Map  _control_  Shift 5 Slot 2
//Map  _control_  Shift 6 Slot 2
//Map  _control_  Shift 1 Slot 3
//Map  _control_  Shift 2 Slot 3
//Map  _control_  Shift 3 Slot 3
//Map  _control_  Shift 4 Slot 3
//Map  _control_  Shift 5 Slot 3
//Map  _control_  Shift 6 Slot 3
//Map  _control_  Shift 1 Slot 4
//Map  _control_  Shift 2 Slot 4
//Map  _control_  Shift 3 Slot 4
//Map  _control_  Shift 4 Slot 4
//Map  _control_  Shift 5 Slot 4
//Map  _control_  Shift 6 Slot 4
//Map  _control_  Shift 1 Slot 5
//Map  _control_  Shift 2 Slot 5
//Map  _control_  Shift 3 Slot 5
//Map  _control_  Shift 4 Slot 5
//Map  _control_  Shift 5 Slot 5
//Map  _control_  Shift 6 Slot 5
//Map  _control_  Shift 1 Slot 6
//Map  _control_  Shift 2 Slot 6
//Map  _control_  Shift 3 Slot 6
//Map  _control_  Shift 4 Slot 6
//Map  _control_  Shift 5 Slot 6
//Map  _control_  Shift 6 Slot 6
//Map  _control_  Shift 1 Slot 7
//Map  _control_  Shift 2 Slot 7
//Map  _control_  Shift 3 Slot 7
//Map  _control_  Shift 4 Slot 7
//Map  _control_  Shift 5 Slot 7
//Map  _control_  Shift 6 Slot 7
//Map  _control_  Shift 1 Slot 8
//Map  _control_  Shift 2 Slot 8
//Map  _control_  Shift 3 Slot 8
//Map  _control_  Shift 4 Slot 8
//Map  _control_  Shift 5 Slot 8
//Map  _control_  Shift 6 Slot 8
//Map  _control_  Shift 1 Slot 9
//Map  _control_  Shift 2 Slot 9
//Map  _control_  Shift 3 Slot 9
//Map  _control_  Shift 4 Slot 9
//Map  _control_  Shift 5 Slot 9
//Map  _control_  Shift 6 Slot 9
//Map  _control_  Shift 1 Slot 10
//Map  _control_  Shift 2 Slot 10
//Map  _control_  Shift 3 Slot 10
//Map  _control_  Shift 4 Slot 10
//Map  _control_  Shift 5 Slot 10
//Map  _control_  Shift 6 Slot 10
//Map  _control_  Shift 1 Slot 11
//Map  _control_  Shift 2 Slot 11
//Map  _control_  Shift 3 Slot 11
//Map  _control_  Shift 4 Slot 11
//Map  _control_  Shift 5 Slot 11
//Map  _control_  Shift 6 Slot 11
//Map  _control_  Shift 1 Slot 12
//Map  _control_  Shift 2 Slot 12
//Map  _control_  Shift 3 Slot 12
//Map  _control_  Shift 4 Slot 12
//Map  _control_  Shift 5 Slot 12
//Map  _control_  Shift 6 Slot 12
//Map  _control_  Global Transpose


User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

14 Feb 2015

Lectric Pand Shape and Korde

Code: Select all

//______________________________Lectric Panda LLC Korde____________________________
Scope  Lectric Panda LLC  com.lectricpanda.Korde
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  Sync
//Map  _control_  Rate Synced
//Map  _control_  Tune
//Map  _control_  Shuffle
//Map  _control_  Note Selected
//Map  _control_  Note Repeat
//Map  _control_  Hold
//Map  _control_  Select Privious Patch
//Map  _control_  Select Next Patch
//______________________________Lectric Panda LLC Shape____________________________
Scope  Lectric Panda LLC  com.lectricpanda.Shape
//  Control Surface Item  Key  Remotable Item  Scale  Mode
//Map  _control_  Bands
//Map  _control_  Trigger
//Map  _control_  Run Mode
//Map  _control_  Sync
//Map  _control_  Rate Synced
//Map  _control_  Phase
//Map  _control_  Phase Spread
//Map  _control_  Shuffle
//Map  _control_  Skew
//Map  _control_  Start Position
//Map  _control_  End Position
//Map  _control_  Lag
//Map  _control_  Scale
//Map  _control_  Select Privious Patch
//Map  _control_  Select Next Patch


User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

15 Feb 2015

Made a dropbox folder with all the Remote templates from Github and added all that I've made myself 

there are over 200 templates in there and inside the main folder is a folder with most of the stock Reason devices will add to these folders as I make more

https://www.dropbox.com/sh/hzzfb7sadljb ... N6YFa?dl=0

User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

18 Feb 2015

Added to Dropbox
DLD Technology Revolution
Quadelectra Audioworx System9 

13.mars 2015
Added 
Ochen K. Chip64
Jiggery Pokery Republik
pongasoft ABSwitch
Selig Audio DeEsser
kiloHearts One
Turn2on Software Meteora

21. Mars 2015
Fiedler Audio AD 480 Reverb

User avatar
ArcoZ
Posts: 85
Joined: 17 Mar 2015

30 Mar 2015

Dropbox files from Gullum have lot of bugs in tabs.
I was working pretty long to correct these bugs on two McDsp files. At first couldn't figure it out. It's a clockmaker's work.


User avatar
gullum
Posts: 1285
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

01 Apr 2015

sorry about that but all of them were tested in reason mapped out to my icon Qcon and had no problem. but a lot of the remote maps am from github but it's not getting updated anymore last added was in 2012 and I never got a respond when emailing to get the once I made added.

but if you are using a XML editor reason will tell in what line the problem is 

User avatar
Emian
Posts: 735
Joined: 16 Jan 2015

16 May 2015


anybody has the remote list for Parsec ?
my Nektar ImpactLX doesn't automap to it (yet) .....


"i might be established, but i'll never be establishement "
- Dave Clarke -www.soundcloud.com/emian

User avatar
Emian
Posts: 735
Joined: 16 Jan 2015

16 May 2015


i also contacted Rob Papen Support & they were gonne send me the Remote list for Quad, i'll share it up here then .
 
:)
 
Edit : it can be foune here : http://www.robpapen.com/quad-re-tools.html


"i might be established, but i'll never be establishement "
- Dave Clarke -www.soundcloud.com/emian

User avatar
Pinkbox
Posts: 200
Joined: 13 Mar 2015

06 Jun 2015

I couldn't find FM4 scope list anywhere, so I did it myself but I didn't manage to get "Operator 1 key track low", "Operator 1 key track break point" and "Operator 1 key track high" work.
Here it is anyway, if anyone wants to figure this out...

Cheers!

Code: Select all

//______________________________Primal Audio FM4____________________________
Scope    Primal Audio    com.primalaudio.fm4

//Map    _control_        Feedback
//Map    _control_        Drift
//Map    _control_        Master level

//Map    _control_        Glide
//Map    _control_        Unison

//Map    _control_        Model

//Map    _control_        LFO Rate
//Map    _control_        LFO Pitch
//Map    _control_        LFO waveform

//Map    _control_        Decay time
//Map    _control_        Decay Pitch
//Map    _control_        Decay curve

//Map    _control_        Operator 1 on/off
//Map    _control_        Operator 1 level
//Map    _control_        Operator 1 Envelope attack
//Map    _control_        Operator 1 Envelope decay
//Map    _control_        Operator 1 Envelope sustain
//Map    _control_        Operator 1 Envelope release
//Map    _control_        Operator 1 pitch coarse
//Map    _control_        Operator 1 pitch fine
//Map    _control_        Operator 1 waveform
//MappingIssue!//Map    _control_        Operator 1 key track low
//MappingIssue!//Map    _control_        Operator 1 key track break point
//MappingIssue!//Map    _control_        Operator 1 key track high
//Map    _control_        Operator 1 lfo sensitivity
//Map    _control_        Operator 1 velocity sensitivity
//Map    _control_        Operator 1 modulation wheel sensitivity

//Map    _control_        Operator 2 on/off
//Map    _control_        Operator 2 level
//Map    _control_        Operator 2 Envelope attack
//Map    _control_        Operator 2 Envelope decay
//Map    _control_        Operator 2 Envelope sustain
//Map    _control_        Operator 2 Envelope release
//Map    _control_        Operator 2 pitch coarse
//Map    _control_        Operator 2 pitch fine
//Map    _control_        Operator 2 waveform
//MappingIssue!//Map    _control_        Operator 2 key track low
//MappingIssue!//Map    _control_        Operator 2 key track break point
//MappingIssue!//Map    _control_        Operator 2 key track high
//Map    _control_        Operator 2 lfo sensitivity
//Map    _control_        Operator 2 velocity sensitivity
//Map    _control_        Operator 2 modulation wheel sensitivity

//Map    _control_        Operator 3 on/off
//Map    _control_        Operator 3 level
//Map    _control_        Operator 3 Envelope attack
//Map    _control_        Operator 3 Envelope decay
//Map    _control_        Operator 3 Envelope sustain
//Map    _control_        Operator 3 Envelope release
//Map    _control_        Operator 3 pitch coarse
//Map    _control_        Operator 3 pitch fine
//Map    _control_        Operator 3 waveform
//MappingIssue!//Map    _control_        Operator 3 key track low
//MappingIssue!//Map    _control_        Operator 3 key track break point
//MappingIssue!//Map    _control_        Operator 3 key track high
//Map    _control_        Operator 3 lfo sensitivity
//Map    _control_        Operator 3 velocity sensitivity
//Map    _control_        Operator 3 modulation wheel sensitivity

//Map    _control_        Operator 4 on/off
//Map    _control_        Operator 4 level
//Map    _control_        Operator 4 Envelope attack
//Map    _control_        Operator 4 Envelope decay
//Map    _control_        Operator 4 Envelope sustain
//Map    _control_        Operator 4 Envelope release
//Map    _control_        Operator 4 pitch coarse
//Map    _control_        Operator 4 pitch fine
//Map    _control_        Operator 4 waveform
//MappingIssue!//Map    _control_        Operator 4 key track low
//MappingIssue!//Map    _control_        Operator 4 key track break point
//MappingIssue!//Map    _control_        Operator 4 key track high
//Map    _control_        Operator 4 lfo sensitivity
//Map    _control_        Operator 4 velocity sensitivity
//Map    _control_        Operator 4 modulation wheel sensitivity
Attachments
Primal_Audio_FM4_RE_ScopeList.txt
(3.22 KiB) Downloaded 744 times

MDTerps2015
Posts: 416
Joined: 25 Jan 2015

09 Jun 2015

Pinkbox wrote:I couldn't find FM4 scope list anywhere, so I did it myself but I didn't manage to get "Operator 1 key track low", "Operator 1 key track break point" and "Operator 1 key track high" work.
Here it is anyway, if anyone wants to figure this out...

Cheers!

Code: Select all

//______________________________Primal Audio FM4____________________________
Scope    Primal Audio    com.primalaudio.fm4

//Map    _control_        Feedback
//Map    _control_        Drift
//Map    _control_        Master level

//Map    _control_        Glide
//Map    _control_        Unison

//Map    _control_        Model

//Map    _control_        LFO Rate
//Map    _control_        LFO Pitch
//Map    _control_        LFO waveform

//Map    _control_        Decay time
//Map    _control_        Decay Pitch
//Map    _control_        Decay curve

//Map    _control_        Operator 1 on/off
//Map    _control_        Operator 1 level
//Map    _control_        Operator 1 Envelope attack
//Map    _control_        Operator 1 Envelope decay
//Map    _control_        Operator 1 Envelope sustain
//Map    _control_        Operator 1 Envelope release
//Map    _control_        Operator 1 pitch coarse
//Map    _control_        Operator 1 pitch fine
//Map    _control_        Operator 1 waveform
//MappingIssue!//Map    _control_        Operator 1 key track low
//MappingIssue!//Map    _control_        Operator 1 key track break point
//MappingIssue!//Map    _control_        Operator 1 key track high
//Map    _control_        Operator 1 lfo sensitivity
//Map    _control_        Operator 1 velocity sensitivity
//Map    _control_        Operator 1 modulation wheel sensitivity

//Map    _control_        Operator 2 on/off
//Map    _control_        Operator 2 level
//Map    _control_        Operator 2 Envelope attack
//Map    _control_        Operator 2 Envelope decay
//Map    _control_        Operator 2 Envelope sustain
//Map    _control_        Operator 2 Envelope release
//Map    _control_        Operator 2 pitch coarse
//Map    _control_        Operator 2 pitch fine
//Map    _control_        Operator 2 waveform
//MappingIssue!//Map    _control_        Operator 2 key track low
//MappingIssue!//Map    _control_        Operator 2 key track break point
//MappingIssue!//Map    _control_        Operator 2 key track high
//Map    _control_        Operator 2 lfo sensitivity
//Map    _control_        Operator 2 velocity sensitivity
//Map    _control_        Operator 2 modulation wheel sensitivity

//Map    _control_        Operator 3 on/off
//Map    _control_        Operator 3 level
//Map    _control_        Operator 3 Envelope attack
//Map    _control_        Operator 3 Envelope decay
//Map    _control_        Operator 3 Envelope sustain
//Map    _control_        Operator 3 Envelope release
//Map    _control_        Operator 3 pitch coarse
//Map    _control_        Operator 3 pitch fine
//Map    _control_        Operator 3 waveform
//MappingIssue!//Map    _control_        Operator 3 key track low
//MappingIssue!//Map    _control_        Operator 3 key track break point
//MappingIssue!//Map    _control_        Operator 3 key track high
//Map    _control_        Operator 3 lfo sensitivity
//Map    _control_        Operator 3 velocity sensitivity
//Map    _control_        Operator 3 modulation wheel sensitivity

//Map    _control_        Operator 4 on/off
//Map    _control_        Operator 4 level
//Map    _control_        Operator 4 Envelope attack
//Map    _control_        Operator 4 Envelope decay
//Map    _control_        Operator 4 Envelope sustain
//Map    _control_        Operator 4 Envelope release
//Map    _control_        Operator 4 pitch coarse
//Map    _control_        Operator 4 pitch fine
//Map    _control_        Operator 4 waveform
//MappingIssue!//Map    _control_        Operator 4 key track low
//MappingIssue!//Map    _control_        Operator 4 key track break point
//MappingIssue!//Map    _control_        Operator 4 key track high
//Map    _control_        Operator 4 lfo sensitivity
//Map    _control_        Operator 4 velocity sensitivity
//Map    _control_        Operator 4 modulation wheel sensitivity
150 paid RExtensions and still no Grammy

MDTerps2015
Posts: 416
Joined: 25 Jan 2015

09 Jun 2015

I have an mpk249 and I can't get any of my remote mappings to work. I have tried and tried and failed at trying. Any help??????
150 paid RExtensions and still no Grammy

User avatar
Pinkbox
Posts: 200
Joined: 13 Mar 2015

09 Jun 2015

What is Reason saying? Click on the red cross and copy/paste the report.

User avatar
Joerg
Posts: 44
Joined: 16 Jan 2015

09 Jun 2015

Pinkbox wrote:I couldn't find FM4 scope list anywhere, so I did it myself but I didn't manage to get "Operator 1 key track low", "Operator 1 key track break point" and "Operator 1 key track high" work.
Here it is anyway, if anyone wants to figure this out...

Cheers!
Right click on the faders and chose 'Edit Remote Override Mapping...'
Look, how the item is actually named. That has not to be the same as the tooltip.

In your case, delete the words 'key' of the parameter names.
For example: Tooltip says 'Operator 1 key track break point' but valid override parameter is named 'Operator 1 Track Break Point'.

Go through your list and it should work.

User avatar
Joerg
Posts: 44
Joined: 16 Jan 2015

09 Jun 2015

... and keep the capitalisation. I am not sure but I guess, parameter names are case sensitive

User avatar
Pinkbox
Posts: 200
Joined: 13 Mar 2015

09 Jun 2015

Joerg wrote: Right click on the faders and chose 'Edit Remote Override Mapping...'
Look, how the item is actually named. That has not to be the same as the tooltip.
I didn't know about this one, I looked the name by pointing the mouse over a parameter. Thanks!

MDTerps2015
Posts: 416
Joined: 25 Jan 2015

09 Jun 2015

Well the error part of it i fixed so im getting no errors now. When i eventually drop the corresponding rack extension into my rack, i get no response. This is what my maps look like:
//Remote Map template for Instruments Onyx 430i Tube Limiter
Scope IOxAudioware com.ioxaudioware.onyx
// Control Surface Item Key Remotable Item Scale Mode
Map Knob 1 Gain
Map Knob 2 Threshold
Map Knob 3 Bias
Map Knob 4 Character
Map Knob 5 Recovery
Map Knob 6 Margin
Map Switch 1 Intersample Peak Limiting
Map Switch 3 Stereo Link
Map Switch 5 Display Mode
 Of course i have all of the tabs in the proper places or I would get an error message which was my problem before. 
150 paid RExtensions and still no Grammy

User avatar
Joerg
Posts: 44
Joined: 16 Jan 2015

10 Jun 2015

MDTerps2015 wrote:Well the error part of it i fixed so im getting no errors now. When i eventually drop the corresponding rack extension into my rack, i get no response.
You have to make sure, that the device has Midi focus in Reason. So you have to select its sequencer track.
I suppose, Onyx as FX unit doesn't create its own sequencer track by default, so you have to add it manually (right click on the device -> create track for Onyx).
Once it is done, you can go to Sequencer and select the track or right cklick and choose 'Go to track for Onyx' and the controller should work.
Another option is, to lock your controller to Onyx permanently. This even works without Sequencer lane. Right click on the device and choose 'Lock [controllername] to This Device'.

If your incident is not solved by this, the error is in your code. Comment every line and activate it one by one, reconnecting your controller each time. Then you know, which row throws the error and can doublecheck your text structure.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 3 guests