Mono to Poly with Stock devices ?

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NDKay
Posts: 287
Joined: 04 Jul 2018
Location: Suite 11

24 Jun 2020

Carly(Poohbear) wrote:
22 Jun 2020
NDKay wrote:
21 Jun 2020

btw: i downloaded the patches from poohbear..... the first gives me 4 DSP bars, the second goes Full Red DSP ( both without even making a sound :lol:)
I did not realise they were that heavy, as per my videos in some of them I have several running at the same time...

Anyway just had a play with your patch, nice one...

FTI: I think the Blamsoft Polymodular system is well worth the money...
https://www.reasonstudios.com/shop/bund ... -system-i/

PoohBear.
First i would like to ask you if you think that a pick-up or a semi would run on one liter of gasoline ? ;-)
Second i would clarify that this comes down to my Laptop from 2011 ( yeah, i´m on the way to a new one)

thanks for the nice word ;-)

i know of the blamsoft bundle... to be honest, i trialed the devices (some years ago) and found nothing bad around them, except me :lol:
- i thought i would not use them that often and everytime seeing other things i dont (or raaaarely) use gives me a really bad feelin. :cry:

But a that time i was not really anything near "modular" , which now has changed alot.
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NDKay
Posts: 287
Joined: 04 Jul 2018
Location: Suite 11

24 Jun 2020

ljekio wrote:
20 Jun 2020
CVPT player from Lectric Panda.
A-Series 2 Modular Synth
Some of control devices from Hamu.
I tried it with CVPT and could not achieve it. For me it just works as a splitter - meaning pushing one key will get ALL synths to play the same.

Or did you meant CVPT in combination with(the) other devices ?
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ljekio
Posts: 962
Joined: 21 Jan 2015

24 Jun 2020

Outputs of CVPT will split polyphonic midi input signal by 16 separate channels.
If you press chord with 3 notes, 3 outputs will active.

NDKay
Posts: 287
Joined: 04 Jul 2018
Location: Suite 11

24 Jun 2020

The first time i did that i got the same result as the second time from where i was reffering to, now i did it again and now it works. (sort of)

Playing a 3 key chord will put out 1 voice for the first key, another for the second and then 6 Voices for the last key ? O.o
Playing a 5 key chord will go to 1,1,1,1,4
so the "splitting" is still happening
and the retrig sounds very chopped off.

I think i was irritated the first times because of me playing one key and seeing ALL synths playing and so i thought it does not work.

So yeah, its polyphonic, but in a rather problematic way, because playing chords with different "number of keys" will not only result in a volume change, it will also emphasize one key of the chord too much. the last thing could be a creative possibility, but again depends on taste and context.

Thank you for your help :thumbs_up:


PS: Or i did something wrong again :lol:
Last edited by NDKay on 24 Jun 2020, edited 2 times in total.
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ljekio
Posts: 962
Joined: 21 Jan 2015

24 Jun 2020

There is one correct way to controlled manage of separation of voices actually.
This is Blamsoft :)

NDKay
Posts: 287
Joined: 04 Jul 2018
Location: Suite 11

24 Jun 2020

Yeah, i already came to the same conclusion. But now i have a (real, not just perceived) justification for getting the bundle ! :lol:

And like i already mentioned, its good for educational matters.
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Sterioevo
Posts: 407
Joined: 02 Apr 2015

24 Jun 2020

Depending on how many voices were setup, this method could play only one voice (instrument), up to all voices (instruments) or any combination as "baked-in", for a single key press/gate.
Input gates will always be monophonic, similar to how a monophonic instrument deals with multiple simultaneous notes.
To play a chord there must be a slight timing difference in the key presses/gates.

To think of it a different way, this method would force a single polyphonic instrument to behave in a monophonic way. You would only be able to trigger a single voice instantaneously for each gate signal per instrument.

If I am understanding your question correctly, polyphony is "baked-in" to how many devices have "receive notes" activated /step.

Edit, above is in response to previous question @NDKay

NDKay
Posts: 287
Joined: 04 Jul 2018
Location: Suite 11

25 Jun 2020

Sterioevo wrote:
24 Jun 2020
Depending on how many voices were setup, this method could play only one voice (instrument), up to all voices (instruments) or any combination as "baked-in", for a single key press/gate.
Input gates will always be monophonic, similar to how a monophonic instrument deals with multiple simultaneous notes.
To play a chord there must be a slight timing difference in the key presses/gates.

To think of it a different way, this method would force a single polyphonic instrument to behave in a monophonic way. You would only be able to trigger a single voice instantaneously for each gate signal per instrument.

If I am understanding your question correctly, polyphony is "baked-in" to how many devices have "receive notes" activated /step.

Edit, above is in response to previous question @NDKay
No. It´s that the input gates will stay monophonic which causes the timing difference needed while playing.

"Perceived" or "Real" polyphony would be just the "technical" aspekt if i may say so, if you know what you do it wont be a difference in sound, more in the way of achieving it.

By "Real" polyphony i mean the amount of input signals i give in will also come out and dont stop until i stop the signal. This is just limited by how many voices are in the synth - lets say 8 Voice - for example playing 5 keys will activate 5 Voices no matter if i press them exactly at the same time or one after another. As long i hold one key down i will hear that tone no matter if i press another key, which will activate its own voice. This behavior stops if i press already 8 keys down and play a 9th - which will retrigger the "oldest triggered" voice.
short: The Voices tell me how many keys i can play and hear at the same time without them interfering.
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Carly(Poohbear)
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25 Jun 2020

NDKay wrote:
25 Jun 2020
Sterioevo wrote:
24 Jun 2020
Depending on how many voices were setup, this method could play only one voice (instrument), up to all voices (instruments) or any combination as "baked-in", for a single key press/gate.
Input gates will always be monophonic, similar to how a monophonic instrument deals with multiple simultaneous notes.
To play a chord there must be a slight timing difference in the key presses/gates.

To think of it a different way, this method would force a single polyphonic instrument to behave in a monophonic way. You would only be able to trigger a single voice instantaneously for each gate signal per instrument.

If I am understanding your question correctly, polyphony is "baked-in" to how many devices have "receive notes" activated /step.

Edit, above is in response to previous question @NDKay
No. It´s that the input gates will stay monophonic which causes the timing difference needed while playing.

"Perceived" or "Real" polyphony would be just the "technical" aspekt if i may say so, if you know what you do it wont be a difference in sound, more in the way of achieving it.

By "Real" polyphony i mean the amount of input signals i give in will also come out and dont stop until i stop the signal. This is just limited by how many voices are in the synth - lets say 8 Voice - for example playing 5 keys will activate 5 Voices no matter if i press them exactly at the same time or one after another. As long i hold one key down i will hear that tone no matter if i press another key, which will activate its own voice. This behavior stops if i press already 8 keys down and play a 9th - which will retrigger the "oldest triggered" voice.
short: The Voices tell me how many keys i can play and hear at the same time without them interfering.
Note: Voices are the number of signal paths in the synth, hence you could have 8 voices but still have a monophonic synth as they could be playing all the same note.

NDKay
Posts: 287
Joined: 04 Jul 2018
Location: Suite 11

25 Jun 2020

Yes, thats what i try to divide by "real" polyphony. Because there are other polyphonys which were not the ones i was trying to aim with this thread. It was kind of exactly what i wrote above.

...And would that not be same principle for the number of OSC´s in a synth when you take it precisely ? for example monotone which has 2 OSC´s but is monophonic because both play at the same time ? (yeah you could detune, but you wont get one OSC at key1 and OSC2 at key2 to play. or ? )
So "technically" Monotone is a Monosynth with 2 Voices.... right ? .....not ?

that was my understanding about that matter.


edit: lets better not start about paraphonic ! :lol:
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splitpen
Posts: 144
Joined: 22 Mar 2017

24 Sep 2020

Bit of late reaction, but you can do this with Korde sequencer too. Connect all the mono phonic devices on the back on a different lane, use midi to play the Korde. You can get 8 voices that way. Also possible to make really cool sequenced chords that way, and playing with note lengte etc.
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