Hi I have a midi percussion track that I don't want to midi quantize, because it has a nice feel. the drum that I played the rhythm on had some intermittent double hits like a flam type of sound which I don't want when I convert it to midi by dragging the audio onto a midi track. Is there a way to tell reason (or any other program) to delete the second note of a pair of notes if they are within a certain distance in time from each other?
Here is a little diagram:
| | || |
so the third beat has a flam I want to get rid of programmatically so that it looks like this:
| | | |
Any way to do that?
Cheers
Pete
deleting double triggered midi notes
- Carly(Poohbear)
- Competition Winner
- Posts: 2871
- Joined: 25 Jan 2015
- Location: UK
Midi-OX would be the way I would go.
You can compare timestamps and remove (or more to the point don't send that note info on).
Using Midi-OX could be used in a non-destructive way. Reason out via the EMI -> Loopback A ->Midi-OX (drop note) ->Loopback B -> Reason (where you can record it to a new midi lane)..
http://www.midiox.com/
The PoohBear...
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PoohBears Reason Channel https://www.youtube.com/channel/UCqCNsA ... p4cQF4j-8A
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You can compare timestamps and remove (or more to the point don't send that note info on).
Using Midi-OX could be used in a non-destructive way. Reason out via the EMI -> Loopback A ->Midi-OX (drop note) ->Loopback B -> Reason (where you can record it to a new midi lane)..
http://www.midiox.com/
The PoohBear...
----------------------------------------------------------------------------------------------------------
Tips & Tutorial's viewtopic.php?f=5&t=7503909
PoohBears Reason Channel https://www.youtube.com/channel/UCqCNsA ... p4cQF4j-8A
----------------------------------------------------------------------------------------------------------
My Soundcloud Page ....... Nektar Mappings
----------------------------------------------------------------------------------------------------------
I tested this and it works. Hope it makes sense!
- Take a Kong
- Reset device
- Put your played midi on the different pads
- Select all midi notes and make sure the flam's are connecting/overlapping and that the notes who should play are not overlapping.
- take the gates out of the Kong inside a device of choice.
- The gate out of Kong will treat the overlapping gates as 1 gate so the flam's are gone.
(:
- Take a Kong
- Reset device
- Put your played midi on the different pads
- Select all midi notes and make sure the flam's are connecting/overlapping and that the notes who should play are not overlapping.
- take the gates out of the Kong inside a device of choice.
- The gate out of Kong will treat the overlapping gates as 1 gate so the flam's are gone.
(:
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