Have you tried mapping a button to "Advance/Erase Notes"? Because if you Advance while holding notes, it will advance the playhead and extend the held notes at the same time!
Sequences from Robotic Bean - 1.3 is out!
You can change the playback rate, but the grid is always 32 steps.Creativemind wrote: ↑09 May 2019Can you change the grid resolutuon? I needed to put a note in between where the grid resolutuon was currently set to if you get me and...
RE's can't respond to keyboard commands, sorry... We can only read Cmd/Ctrl, Alt and Shift buttons while the mouse is being clicked, held or released.Would it be possible to get ctrl a to work to select all in the currently selected pattern in a future release?
So, there is no chance to switch the patterns directly in live situations from a controller. Exactly behavior like in the Drumsequencer from Propellerheads. Thats a shame, because it makes no sense to change patterns only in order up and downwards. If you want to switch from pattern 3 to pattern 7 and back to pattern 2 thats all not possible from a controller directly. you have to switch pattern up and backwards until you reach the right pattern....What a failure from Propellerheads to implement this in that way. Even the old devices like Matrix or Redrum can do this.
These advantages were backwards the reason, I switch from cubase to Reason.
So, in this way it makes no sense for me to use these players, sorry.
Now, steinberg has this amazing crossgrade... I think it over, because I think meanwhile at all, that propellerheads leave more and more their old line.
I think that a great and more generic solution would be if you could create a mapping from a button or pad to a combination of a Remote object and a specific value, for example:tanni wrote: ↑11 May 2019So, there is no chance to switch the patterns directly in live situations from a controller. Exactly behavior like in the Drumsequencer from Propellerheads. Thats a shame, because it makes no sense to change patterns only in order up and downwards. If you want to switch from pattern 3 to pattern 7 and back to pattern 2 thats all not possible from a controller directly. you have to switch pattern up and backwards until you reach the right pattern....What a failure from Propellerheads to implement this in that way. Even the old devices like Matrix or Redrum can do this.
These advantages were backwards the reason, I switch from cubase to Reason.
So, in this way it makes no sense for me to use these players, sorry.
Now, steinberg has this amazing crossgrade... I think it over, because I think meanwhile at all, that propellerheads leave more and more their old line.
Map pad 1 to "Pattern Select", value = 0
Map pad 2 to "Pattern Select", value = 1
...
This way, you could for example map different waveforms on a synth to different buttons/pads on your controller, without intervention from the developer.
This wouldn't be easy to do "on the fly" in Remote Override Edit mode in a satisfying way, but perhaps on the Remote Codec level?
Props "old" pattern based devices such like Redrum offered both ways to select a pattern by remote - either by an index remote item or by an individual trigger remote item for each pattern. So in Redrum it is "Selected Pattern" which is the index from -1 to 31 and "Pattern 1 ..." which is a trigger.buddard wrote: ↑11 May 2019I think that a great and more generic solution would be if you could create a mapping from a button or pad to a combination of a Remote object and a specific value, for example:tanni wrote: ↑11 May 2019
So, there is no chance to switch the patterns directly in live situations from a controller. Exactly behavior like in the Drumsequencer from Propellerheads. Thats a shame, because it makes no sense to change patterns only in order up and downwards. If you want to switch from pattern 3 to pattern 7 and back to pattern 2 thats all not possible from a controller directly. you have to switch pattern up and backwards until you reach the right pattern....What a failure from Propellerheads to implement this in that way. Even the old devices like Matrix or Redrum can do this.
These advantages were backwards the reason, I switch from cubase to Reason.
So, in this way it makes no sense for me to use these players, sorry.
Now, steinberg has this amazing crossgrade... I think it over, because I think meanwhile at all, that propellerheads leave more and more their old line.
Map pad 1 to "Pattern Select", value = 0
Map pad 2 to "Pattern Select", value = 1
...
This way, you could for example map different waveforms on a synth to different buttons/pads on your controller, without intervention from the developer.
This wouldn't be easy to do "on the fly" in Remote Override Edit mode in a satisfying way, but perhaps on the Remote Codec level?
I suppose this has been done to make it easy to map pads/buttons of a midi controller without the need to add some custom logic into the remote codec or remotemap file of the midi controller to map a "button group" to an index value as you described above.
With players (Props own devices included), I only see the index item approach. The question is if a RE developer could add its own trigger properties to trigger individual patterns and expose them as remotable items (so these are mapped to the index property internally).
Isn't correct. You CAN control pattern's switch from same controller and from keyboard/pads.tanni wrote: ↑11 May 2019So, there is no chance to switch the patterns directly in live situations from a controller. Exactly behavior like in the Drumsequencer from Propellerheads. Thats a shame, because it makes no sense to change patterns only in order up and downwards. If you want to switch from pattern 3 to pattern 7 and back to pattern 2 thats all not possible from a controller directly. you have to switch pattern up and backwards until you reach the right pattern....What a failure from Propellerheads to implement this in that way. Even the old devices like Matrix or Redrum can do this.
As example this way: (Control pattern notes from C0 to B0 here. It can be change.
The "holy" CV Switch/CV8x4 to the rescue I don´t remember how often I used these devices to make quantized pattern switch behaviour possible.ljekio wrote: ↑11 May 2019Isn't correct. You CAN control pattern's switch from same controller and from keyboard/pads.tanni wrote: ↑11 May 2019
So, there is no chance to switch the patterns directly in live situations from a controller. Exactly behavior like in the Drumsequencer from Propellerheads. Thats a shame, because it makes no sense to change patterns only in order up and downwards. If you want to switch from pattern 3 to pattern 7 and back to pattern 2 thats all not possible from a controller directly. you have to switch pattern up and backwards until you reach the right pattern....What a failure from Propellerheads to implement this in that way. Even the old devices like Matrix or Redrum can do this.
As example this way:
Keyboard Pattern Switch.zip
(Control pattern notes from C0 to B0 here. It can be change.
It's perfect for what it is! Just perfect.
Please don't make it 64 step so font will be ultra tiny and please don't add next 4850 features. This is perfect device. Sure there is room for improvement and new features and there is even room on gui itself for that (i see empty slots). For everything else (as 64 step) users can do creative routing and automation (2x32 Sequencers can provide you 64 step)
Just don't ruin it with "i can do all" features because it will kill workflow and magic behind this neat Rack player. But i am positive you already knew that.
Please don't make it 64 step so font will be ultra tiny and please don't add next 4850 features. This is perfect device. Sure there is room for improvement and new features and there is even room on gui itself for that (i see empty slots). For everything else (as 64 step) users can do creative routing and automation (2x32 Sequencers can provide you 64 step)
Just don't ruin it with "i can do all" features because it will kill workflow and magic behind this neat Rack player. But i am positive you already knew that.
- Creativemind
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OK thanks.buddard wrote: ↑11 May 2019You can change the playback rate, but the grid is always 32 steps.Creativemind wrote: ↑09 May 2019Can you change the grid resolution? I needed to put a note in between where the grid resolution was currently set to if you get me and...
RE's can't respond to keyboard commands, sorry... We can only read Cmd/Ctrl, Alt and Shift buttons while the mouse is being clicked, held or released.Would it be possible to get ctrl a to work to select all in the currently selected pattern in a future release?
I was hoping this would be able to work for a Cloning / Aliasing Clips thing but with the grid always being fixed you can't always place notes where you want as you would need to change the grid resolution in some scenarios. Like the other day, I wanted the note to start in between 2 of the steps. That was the loop I wanted so sadly this can't work for this.
There's other issues with it being used as a midi editor type thing too. The ctrl / a thing I mentioned and not being able to zoom in and out (makes it fiddly tryna select all the notes in a chord when it spans large octave ranges) and the fact that it starts to interfere with how the midi editor works as you have to remember 2 different ways of dealing with midi notes and I could see it kinda getting confusing having 2 different ways (for me anyway) like if you use 2 daws at a certain period of time and one midi editor works in 1 way and another works in another way and you start to forget which one acts which way as regards editing and how notes are manipulated etc etc
Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3
We're not trying to replicate note clips exactly, we wanted to make a simplified version that's faster to work with. So the grid will stay fixed, although you can play it back at different speeds of course, and with a separate speed multiplier (0.5x, 1x, 2x) for each pattern.Creativemind wrote: ↑11 May 2019I was hoping this would be able to work for a Cloning / Aliasing Clips thing but with the grid always being fixed you can't always place notes where you want as you would need to change the grid resolution in some scenarios. Like the other day, I wanted the note to start in between 2 of the steps. That was the loop I wanted so sadly this can't work for this.
But it's not impossible that we add menu commands for doubling or halving the distance between the notes. So if you have a pattern that's 16 steps long, and you need "notes between the notes", we could "explode" the pattern to 32 steps instead.
Well, some things simply can't be done in an RE (like the key commands), but the editing actions that we do support, like Cmd-click/double-click to create notes, Alt-drag to copy, selection box to select multiple notes and toggle selection, etc, work exactly like in a Reason note clip. So I don't think that saying that they work in two completely different ways is an honest description?There's other issues with it being used as a midi editor type thing too. The ctrl / a thing I mentioned and not being able to zoom in and out (makes it fiddly tryna select all the notes in a chord when it spans large octave ranges) and the fact that it starts to interfere with how the midi editor works as you have to remember 2 different ways of dealing with midi notes and I could see it kinda getting confusing having 2 different ways (for me anyway) like if you use 2 daws at a certain period of time and one midi editor works in 1 way and another works in another way and you start to forget which one acts which way as regards editing and how notes are manipulated etc etc
Again, Sequences is not supposed to be a complete replacement of note clips (or you could use actual note clips instead), we were aiming more for a fast/easy/fun/inspiring way to create melodies in Reason, like a Matrix++. So of course it's not for everyone.
No worries, we won't ruin it!seqoi wrote: ↑11 May 2019It's perfect for what it is! Just perfect.
Please don't make it 64 step so font will be ultra tiny and please don't add next 4850 features. This is perfect device. Sure there is room for improvement and new features and there is even room on gui itself for that (i see empty slots). For everything else (as 64 step) users can do creative routing and automation (2x32 Sequencers can provide you 64 step)
Just don't ruin it with "i can do all" features because it will kill workflow and magic behind this neat Rack player. But i am positive you already knew that.
Most new stuff will go into the reserved lane boxes and into the Tools menu, and aside from that we might add some workflow improvements and additions.
In short, no, this is not possible. We could of course create separate trigger properties, but they would "compete" with Pattern Select, and they could not both be represented by the same buttons.
So we would have to sacrifice Alt-to-automate, and we would add lots of extra confusion for users, only to cater to a relatively small portion of the user base, who would probably not be happy with the final implementation either...
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Thank you for the answer.buddard wrote: ↑11 May 2019Mainly due to panel space constraints, and that we thought 8 would be enough. But it's not impossible to add more patterns in the future if we come up with a good way to present them.dusan.cani wrote: ↑10 May 2019Why is there only 8 patterns ? It's not enough for whole song arrangement needs. The native Reason pattern devices have 8 x 4 patterns which is really sufficient. I find quite unfcomfortable to use another device only for additional patterns. Hm...
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Maybe the slide parameter could be made a per step parameter?buddard wrote: ↑11 May 2019We're not trying to replicate note clips exactly, we wanted to make a simplified version that's faster to work with. So the grid will stay fixed, although you can play it back at different speeds of course, and with a separate speed multiplier (0.5x, 1x, 2x) for each pattern.Creativemind wrote: ↑11 May 2019I was hoping this would be able to work for a Cloning / Aliasing Clips thing but with the grid always being fixed you can't always place notes where you want as you would need to change the grid resolution in some scenarios. Like the other day, I wanted the note to start in between 2 of the steps. That was the loop I wanted so sadly this can't work for this.
But it's not impossible that we add menu commands for doubling or halving the distance between the notes. So if you have a pattern that's 16 steps long, and you need "notes between the notes", we could "explode" the pattern to 32 steps instead.
Thank you guys for all your comments to this.tanni wrote: ↑11 May 2019So, there is no chance to switch the patterns directly in live situations from a controller. Exactly behavior like in the Drumsequencer from Propellerheads. Thats a shame, because it makes no sense to change patterns only in order up and downwards. If you want to switch from pattern 3 to pattern 7 and back to pattern 2 thats all not possible from a controller directly. you have to switch pattern up and backwards until you reach the right pattern....What a failure from Propellerheads to implement this in that way. Even the old devices like Matrix or Redrum can do this.
These advantages were backwards the reason, I switch from cubase to Reason.
So, in this way it makes no sense for me to use these players, sorry.
Now, steinberg has this amazing crossgrade... I think it over, because I think meanwhile at all, that propellerheads leave more and more their old line.
I though today over and over and.....I think I have found a good workaround for the pattern adress-directly- problem !
I have a Matrix CURVE CV Output routed to the Rotary 1 Combinator Input. Then programmed the Rotary 1 in the programmer to a player device in the combinator (pattern select (1-8)). Then programmed the first 8 patterns from the Matrix (A1-A8) on different curve values, which correspond with the values from the Rotary 1. Voila, now I can remote the pattern of the Matrix from my controller keyboard pads. 8 pads for 8 patterns. Now I can switch the Matrix pattern and the player pattern follows !! Nice, it works !!! I can record the pattern switches from the Matrix in sync to a track of the sequencer....you can also switch direct record on the player and record so the notes directly on a sequencer track, all in sync ! thats what I want to have.
Man, how many hours I brood over this....
Wow, that's a pretty neat solution!tanni wrote: ↑11 May 2019I though today over and over and.....I think I have found a good workaround for the pattern adress-directly- problem !
I have a Matrix CURVE CV Output routed to the Rotary 1 Combinator Input. Then programmed the Rotary 1 in the programmer to a player device in the combinator (pattern select (1-8)). Then programmed the first 8 patterns from the Matrix (A1-A8) on different curve values, which correspond with the values from the Rotary 1. Voila, now I can remote the pattern of the Matrix from my controller keyboard pads. 8 pads for 8 patterns. Now I can switch the Matrix pattern and the player pattern follows !! Nice, it works !!! I can record the pattern switches from the Matrix in sync to a track of the sequencer....you can also switch direct record on the player and record so the notes directly on a sequencer track, all in sync ! thats what I want to have.
Man, how many hours I brood over this....
This one is frickin amazing Bean !
I've put an RND in front of sequence, let it run 3 loops to (RND on 1/8) to get 3 random notes for each chord in the sequence: Then after recording those, i've moved RND behind Sequences and put the Midi note change probability on 10/15ish% for some variations, lovely !!
(ofc a Scales & Chords at the end to catch the notes in a scale)
Also putting a DualArp at the end it becomes a always evolving arpeggio.. super neat !
I've put an RND in front of sequence, let it run 3 loops to (RND on 1/8) to get 3 random notes for each chord in the sequence: Then after recording those, i've moved RND behind Sequences and put the Midi note change probability on 10/15ish% for some variations, lovely !!
(ofc a Scales & Chords at the end to catch the notes in a scale)
Also putting a DualArp at the end it becomes a always evolving arpeggio.. super neat !
12 +
Patch Randomizer: topic - https://mjxl.net/remoter/
Complex-1 Community Refill: topic - https://mjxl.net/rsn/Complex-1%20Community%20ReFill.rfl
Patch Randomizer: topic - https://mjxl.net/remoter/
Complex-1 Community Refill: topic - https://mjxl.net/rsn/Complex-1%20Community%20ReFill.rfl
This is more or less what I do too, except I use one of the CV inputs. If Sequences had a CV input for Pattern Selection, you could do this without all the fuss of Combinator mapping.tanni wrote: ↑11 May 2019Thank you guys for all your comments to this.tanni wrote: ↑11 May 2019
So, there is no chance to switch the patterns directly in live situations from a controller. Exactly behavior like in the Drumsequencer from Propellerheads. Thats a shame, because it makes no sense to change patterns only in order up and downwards. If you want to switch from pattern 3 to pattern 7 and back to pattern 2 thats all not possible from a controller directly. you have to switch pattern up and backwards until you reach the right pattern....What a failure from Propellerheads to implement this in that way. Even the old devices like Matrix or Redrum can do this.
These advantages were backwards the reason, I switch from cubase to Reason.
So, in this way it makes no sense for me to use these players, sorry.
Now, steinberg has this amazing crossgrade... I think it over, because I think meanwhile at all, that propellerheads leave more and more their old line.
I though today over and over and.....I think I have found a good workaround for the pattern adress-directly- problem !
I have a Matrix CURVE CV Output routed to the Rotary 1 Combinator Input. Then programmed the Rotary 1 in the programmer to a player device in the combinator (pattern select (1-8)). Then programmed the first 8 patterns from the Matrix (A1-A8) on different curve values, which correspond with the values from the Rotary 1. Voila, now I can remote the pattern of the Matrix from my controller keyboard pads. 8 pads for 8 patterns. Now I can switch the Matrix pattern and the player pattern follows !! Nice, it works !!! I can record the pattern switches from the Matrix in sync to a track of the sequencer....you can also switch direct record on the player and record so the notes directly on a sequencer track, all in sync ! thats what I want to have.
Man, how many hours I brood over this....
As a bonus you get the Pattern On function of the Matrix which allows you to latch patterns on and off, starting at the next bar.
- diminished
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Honestly, all that talk about features that might be added in the future reminds me of Steam early access and drives me away from the product. So much functionality depending on other tools
This thread should be part of the beta process.
Now grab your pitchforks and hunt me through the village
This thread should be part of the beta process.
Now grab your pitchforks and hunt me through the village
Most recent track: resentment (synthwave) || Others: on my YouTube channel •ᴗ•
In my opinion we released a complete and functional product. If we never got the chance to update it again, I would still be happy with it.diminished wrote: ↑12 May 2019Honestly, all that talk about features that might be added in the future reminds me of Steam early access and drives me away from the product. So much functionality depending on other tools
This thread should be part of the beta process.
Now grab your pitchforks and hunt me through the village
I thought that choosing to leave it open for future developments based on user feedback was a good thing?
But to each their own, I guess!
Video or it didn't happen!mjxl wrote: ↑12 May 2019This one is frickin amazing Bean !
I've put an RND in front of sequence, let it run 3 loops to (RND on 1/8) to get 3 random notes for each chord in the sequence:
Sequences.png
Then after recording those, i've moved RND behind Sequences and put the Midi note change probability on 10/15ish% for some variations, lovely !!
(ofc a Scales & Chords at the end to catch the notes in a scale)
Also putting a DualArp at the end it becomes a always evolving arpeggio.. super neat !
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