Audiomatic / effect activated before instrument plays
- Timmy Crowne
- Competition Winner
- Posts: 357
- Joined: 06 Apr 2017
- Location: California, United States
Selig built a Combinator that does what you’re asking for. I think he used a sine wave from Thor’s LFO2 to trigger the Audiomatic and then routes the signal back through the Thor’s Filter 3 in notch mode to attenuate the sine signal. Here it is:
viewtopic.php?f=8&t=7276607&p=377738&hi ... yl#p377738
viewtopic.php?f=8&t=7276607&p=377738&hi ... yl#p377738
EDIT: Quoting seems to break hyperlinks. Posted url above.
Last edited by Timmy Crowne on 11 Sep 2018, edited 1 time in total.
[here's yet another solution, maybe better, definitely simpler!]
The scratch effect is triggered by an audio signal, and it will continue to play 4-6 seconds after the input triggers it.
I tried a few things, and the best solution was simply to use very soft white noise from Thor to trigger the effect. This works because you'll never hear then noise for two reasons. For one, the "masking effect"
https://en.wikipedia.org/wiki/Auditory_masking
keeps the noise from being heard, and for another, the noise level required to trigger the vinyl effect only needs to be around -65dBFS to work. This is FAR below what's easy to hear above the scratching effect, making it virtually invisible.
You can either just trigger this once at the start of the song, or let Thor's step sequencer continue to play so the vinyl effect continues after the end of the song.
If you need to ALSO process audio through the effect, use a Spider Merger to combine Thor with the main audio input. Make sense?
Thor "low level noise" patch:
Selig Audio, LLC
- Timmy Crowne
- Competition Winner
- Posts: 357
- Joined: 06 Apr 2017
- Location: California, United States
Nice. That’s even more elegant, albeit without the magic of fine-tuned filter wizardry!
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