In reason, each mixer channel has CV inputs for volume and pan.
I think of an RE with a large 2D area for about 32 mixer channels.
If there are serious interests I get start coding.
You can get sends to work with CV, just not the built-in sends. You’d have to create sends in the insert (so inserts would have to be “post everything” to work), which is simple to do.Ahornberg wrote:A brief outline what I have in mind:
The area for mixing should be as big as a fully expanded Thor in the rack.
So vertically the logest faders ever seen in Reason would become possible.
32 channels could be mixed regarding to level and panning on the horizontal space for 11 mixer channels (3 times more faders on the screen).
Drawbacks:
You have to cable up all the channels and label them manually.
A combinator would't help here because mixer channels can't be put into a combinator.
Fader moves on the original channels are not reflected in the RE.
No way to get sends into the RE because it only works on CV signals.
This is similar to the engineering art of “soundstage”. There are a few schools of thought on this that are (very roughly) divided into two camps:
Thank you for your ideas and concepts on mixing.jimmyklane wrote: ↑20 Jun 2018This is similar to the engineering art of “soundstage”. There are a few schools of thought on this that are (very roughly) divided into two camps:
1: “The Band on Stage”....this will place the sounds into a single environment, and balance the tracks in all three dimensions, “tall, deep, and wide”, with a vocalist up front, and the various elements placed close to what they would be on stage. The exceptions are usually kick, snare, and bass. As you know, we tend to run these up the center. Units like the Quantec Yardstick and (more modern) the Bricasti M7 are really really good at this sort of mixing style. Many classic rock records are mixed with this concept in mind.
2: “Every Sound has a Space”. A great example of this is something like “Owner of a Lonely Heart” where each individual sound has a defined space in the mix. This is accomplished with different reverb/delay/micro-shift/etc, along with levels and EQ set for individual sources as opposed to the band as a whole. This is my personal technique for my own music, as well as my production style (unless I’m working with a really classic-type rock band....vocalist, two guitars, perhaps keys, bass, drums....that also plays very tight. I’ll record the whole band live in a great room and be sparing with the overdubs). This type of technique allows for a very stylized mix, where processing and effects are more tailored and sculpted....pretty much an extension of sound-design at the mix stage.
The plugin you’ve shown the video for seems to cater to the first style of mixing, but I can see a lot of utility regardless of style. How would this work for multiple tracks inside of Reason? We’d need 8-16 audio inputs to it and the ability to either automatically grab the track label or to label them manually. I’m not a coder, can you think of another way? This seems like a great tool, and I think it would be cool to allow for inserts into the audio path of each track....an insert before this plugin would sound different than if we had it built in, post processing. In addition, would you be building in an ambience generator to give a depth impression or is this simply a visualization and level-setting device? I can see the plugin allows for stereo spread, which seems pretty cool as well.
Interested to hear your thoughts on this!
Thank you for the idea how to build additional sends!selig wrote: ↑20 Jun 2018You can get sends to work with CV, just not the built-in sends. You’d have to create sends in the insert (so inserts would have to be “post everything” to work), which is simple to do.Ahornberg wrote:A brief outline what I have in mind:
The area for mixing should be as big as a fully expanded Thor in the rack.
So vertically the logest faders ever seen in Reason would become possible.
32 channels could be mixed regarding to level and panning on the horizontal space for 11 mixer channels (3 times more faders on the screen).
Drawbacks:
You have to cable up all the channels and label them manually.
A combinator would't help here because mixer channels can't be put into a combinator.
Fader moves on the original channels are not reflected in the RE.
No way to get sends into the RE because it only works on CV signals.
Since sends in the inserts would be pre fader, you’d have to link them in the control software (no problem), which actually has one advantage: you can have a front/back option where moving the channel towards the listen reduces the reverb ratio, and moving it back increases it.
You could still do this with your second idea, using remote (and you wouldn’t have to link them for normal operation), so it’s still a valid idea either way.
Sent from some crappy device using Tapatalk
I have a different view…jimmyklane wrote: This is similar to the engineering art of “soundstage”. There are a few schools of thought on this that are (very roughly) divided into two camps:
I've spent 4 years with creating 3D effects that work for everyone.
You do not need much money for a company. Here in Germany it is about 20 bucks or something like this for registering. And you need to make a tax computation for your company - and their might start the little problems. As long as you do not earn money or are under a threshold you do not need to pay taxes or can hold them off because of too high bills and stuff. If you do not earn enough within 3 years, you may lose your company. But since a few years we have a 1-man-company style, that makes things a little bit easier. Dunno in which country you live, but creating a company is pretty cheap. Having employs and infrastructure (office, hardware, online, marketing, ...) that can get quite expensive pretty fast. One problem may be liabilities, but hey, therefore we have disclaimers.RobC wrote: ↑25 Jun 2018I've spent 4 years with creating 3D effects that work for everyone.
Had a quite good idea, that I could have turned into a RE, but since I don't have money to run a company, let alone start one, that won't happen.
I can, however make an 'okay' combinator with Reason's tools, so I might do that.
Sharing that for free and making it possible for people to donate (which nobody will, because human xD). #StarveToDeathBusiness
Hungary! xD Here it's about 276 EURO per month including everything for a 1 man company - and that's one of the best possibilities! To get an idea, here minimum wage is less than 2 EUR per hour. A quick google search says it's about 8 EUR there, so that you can feel how it goes here, we can multiply that 276 EUR by 4 which would feel like 1104 EUR per month there.Loque wrote: ↑25 Jun 2018You do not need much money for a company. Here in Germany it is about 20 bucks or something like this for registering. And you need to make a tax computation for your company - and their might start the little problems. As long as you do not earn money or are under a threshold you do not need to pay taxes or can hold them off because of too high bills and stuff. If you do not earn enough within 3 years, you may lose your company. But since a few years we have a 1-man-company style, that makes things a little bit easier. Dunno in which country you live, but creating a company is pretty cheap. Having employs and infrastructure (office, hardware, online, marketing, ...) that can get quite expensive pretty fast. One problem may be liabilities, but hey, therefore we have disclaimers.RobC wrote: ↑25 Jun 2018
I've spent 4 years with creating 3D effects that work for everyone.
Had a quite good idea, that I could have turned into a RE, but since I don't have money to run a company, let alone start one, that won't happen.
I can, however make an 'okay' combinator with Reason's tools, so I might do that.
Sharing that for free and making it possible for people to donate (which nobody will, because human xD). #StarveToDeathBusiness
Starting it of like Loque said ist roughly 20 bucks. The one man limited is 200-300 bucks (and then you got a proper limited. But it's really not necessary. You go with the sample contract (Mustervertrag) to a notary and then to the trade office (Gewerbeamt). But then you have to do a proper tax balance.Loque wrote: ↑25 Jun 2018You do not need much money for a company. Here in Germany it is about 20 bucks or something like this for registering. And you need to make a tax computation for your company - and their might start the little problems. As long as you do not earn money or are under a threshold you do not need to pay taxes or can hold them off because of too high bills and stuff. If you do not earn enough within 3 years, you may lose your company. But since a few years we have a 1-man-company style, that makes things a little bit easier. Dunno in which country you live, but creating a company is pretty cheap. Having employs and infrastructure (office, hardware, online, marketing, ...) that can get quite expensive pretty fast. One problem may be liabilities, but hey, therefore we have disclaimers.RobC wrote: ↑25 Jun 2018
I've spent 4 years with creating 3D effects that work for everyone.
Had a quite good idea, that I could have turned into a RE, but since I don't have money to run a company, let alone start one, that won't happen.
I can, however make an 'okay' combinator with Reason's tools, so I might do that.
Sharing that for free and making it possible for people to donate (which nobody will, because human xD). #StarveToDeathBusiness
I think it should be possible to distribute free REs without founding a company.theshoemaker wrote: ↑25 Jun 2018Starting it of like Loque said ist roughly 20 bucks. The one man limited is 200-300 bucks (and then you got a proper limited. But it's really not necessary. You go with the sample contract (Mustervertrag) to a notary and then to the trade office (Gewerbeamt). But then you have to do a proper tax balance.Loque wrote: ↑25 Jun 2018
You do not need much money for a company. Here in Germany it is about 20 bucks or something like this for registering. And you need to make a tax computation for your company - and their might start the little problems. As long as you do not earn money or are under a threshold you do not need to pay taxes or can hold them off because of too high bills and stuff. If you do not earn enough within 3 years, you may lose your company. But since a few years we have a 1-man-company style, that makes things a little bit easier. Dunno in which country you live, but creating a company is pretty cheap. Having employs and infrastructure (office, hardware, online, marketing, ...) that can get quite expensive pretty fast. One problem may be liabilities, but hey, therefore we have disclaimers.
The easy way is to register a small business (Kleingewerbe) . For an RE to sell you need a TAX Id (Umsatzsteuer ID) and at the End of the year you do a simple tax balance (Umsatzsteuererklärung). Projected sales numbers will be for the first or second year of course below the limite of ~ 17.000.
Tax and trade office will answer all the necessary questions.
That is that actually makes VCV very interesting. You can start with big bunch of stuff for free and everyone can jump on board. And till now the stability is quite good, only one crash under certain circumstances (but hey, its still beta or something). The performance could be better and i do not see multi core support, but maybe in the future. But the thing with the "company" at PH should protect the users from devices that are no longer supported, but actually we see several devs not being active, left the platform are died - so the problem still exist.Ahornberg wrote: ↑25 Jun 2018I think it should be possible to distribute free REs without founding a company.theshoemaker wrote: ↑25 Jun 2018
Starting it of like Loque said ist roughly 20 bucks. The one man limited is 200-300 bucks (and then you got a proper limited. But it's really not necessary. You go with the sample contract (Mustervertrag) to a notary and then to the trade office (Gewerbeamt). But then you have to do a proper tax balance.
The easy way is to register a small business (Kleingewerbe) . For an RE to sell you need a TAX Id (Umsatzsteuer ID) and at the End of the year you do a simple tax balance (Umsatzsteuererklärung). Projected sales numbers will be for the first or second year of course below the limite of ~ 17.000.
Tax and trade office will answer all the necessary questions.
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