normen wrote: ↑
21 Feb 2018
v0.7 is up, mainly changes to the beginning (basic sampling) and end (multicore). And the animations have been refined and tweaked, the buffer underrun should be more obvious now. Theres only a few images in the beginning (S/N ratio and sampling frequency) I still want to replace.
Realizing that adding images to a video is a bit like adding bass drum hits when creating music, once you start you keep adding more and more
Normen, really great video, thank you for doing & sharing it!
However, would be awesome if you could expand it a bit with some info on:
- what can be done to reduce that "fixed" processing overhead (transporting of data through the system) - faster RAM and SDD, better mobo,
- what's the impact & how to prevent occasional interrupts to the process caused by CPU being taken over by network, USB, antivirus software, background services, etc. - turn them off,
- why is it that sometimes single core/thread is full while other are barely used and DSP gets maxed out - few heavy plugins and/or complex routing that prevent the audio engine to go 'wide' with processing the signal,
- what's more important - more cores or higher clock,
On a daily basis I see people confused especially with regards to the last 2 points.