The Rise
- ThisIsNotTheMusic
- Posts: 210
- Joined: 17 Aug 2016
- Location: Electric Badger Studios
I am currently working on developing a good rise before the 'drop' for a Drum n Bass track. I'm basically using some high sine tones and white noise along with an increasing tempo to the drum notes and bringing the volume and mod wheel up to create the rise. I'm interested in Reasonistas experience in creating such a movement - any favourite instruments, effects, techniques, presets - advice on suitable tones to use in relation to other tones in the song i.e. use some bass as well as high notes, use the same type of tones as in the main melody etc. Also interested in any advice on the 'breath' between the rise and the drop, whether to leave it empty or just use some white noise, or something else to fill the small break. Any help or examples much appreciated. Thanks.
I usually take the lead synth and play a long note. Using filter and volume automation to sweep open the sound while the pitch is rising
Heavy reverb on saw waves also sounds good but you have to automate a mute/fade out at the end to keep it from ringing through the drop.
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- ThisIsNotTheMusic
- Posts: 210
- Joined: 17 Aug 2016
- Location: Electric Badger Studios
Ah yes, I was missing that consistency in sound, now much improved, thank you.
- ThisIsNotTheMusic
- Posts: 210
- Joined: 17 Aug 2016
- Location: Electric Badger Studios
This is a great tip, applied and it definitely sounds nice. Thank you.
- ThisIsNotTheMusic
- Posts: 210
- Joined: 17 Aug 2016
- Location: Electric Badger Studios
A bit off topic but nonetheless interesting!
- Vince-Noir-99
- Posts: 449
- Joined: 02 Dec 2015
- Location: Russia
Try printing a long reverb of some of the tracks and reverse it.
- ThisIsNotTheMusic
- Posts: 210
- Joined: 17 Aug 2016
- Location: Electric Badger Studios
My Rise still sucks. I'll try all the suggestions above.
Many times the rise isn't just one thing. It's usually a bunch of stuff stacked together with automated filters, levels, and anything else that can help make the sound move.
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If you want to post your reason file, I could take look at it.
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Maybe it would help if we could hear it
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- Posts: 1423
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Rob papen synths and synapse audio's antidote are awesome at making riders, there are many other synths that have a pitch bend range of +2-4 octaves layer a long pitch bending note with white noise and maybe a percussion sample with reverb (bounced to audio) and reverse it also layer a reversed impact sample they should all end at the same point to have the most tension/suspense sometimes il have a reverse impact into a normal impact so it swooshes into itself and as for a pitch bending synth to make on like I said automate the pitch bend and other parameters like using an LFO to the filter or amp with an increasing speed, or the cutoff on a phaser and even the feedback could be cool :p hope this helps
Mayor of plucktown
- ThisIsNotTheMusic
- Posts: 210
- Joined: 17 Aug 2016
- Location: Electric Badger Studios
Will try and attach a file. Can't attach a .wav though.
It has to be in a zip I think
- ThisIsNotTheMusic
- Posts: 210
- Joined: 17 Aug 2016
- Location: Electric Badger Studios
Ok, here it is .... I still have to try a few of the suggestions - I just never have enough time it seems! Argh no it isn't HTTP error! ok now it's there.
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- 808 Test Sub.mp3
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I agree it's not rising enough. Maybe cut a sample of the rise you have and put it in an NNXT or NN19 and loop it then use the pitch bend to bend up more. Beatchop is really good at this, very smooth.ThisIsNotTheMusic wrote: ↑03 Sep 2017Ok, here it is .... I still have to try a few of the suggestions - I just never have enough time it seems! Argh no it isn't HTTP error! ok now it's there.
I think the most important part is having a good foundation of synth work with drums and structure to start creating the build/rise.ThisIsNotTheMusic wrote: ↑03 Sep 2017Ok, here it is .... I still have to try a few of the suggestions - I just never have enough time it seems! Argh no it isn't HTTP error! ok now it's there.
Here is an example:
There are a few things being layered to achieve this sort of build up/rise.
First there is the punchy snare and kick drum and the way I structured them.
A bass growl type synth.
The lead melody that ends up sustaining a note that starts to pitch rise.
Subtle accompanying chord stabs in the background.
White noise (Impacts) and the same thing reversed.
Cymbal rides.
All of these things combine together to create a rising effect.
I'll prolly get called out for being lazy (which I totally am) but after building many of these types of things from scratch, I've become a fan of the dada life riser plugin. Route a few channels through it or duplicate them into it > fade those channels in with the drop > use the plugin > automate everything slamming back to the track. It doesn't work for EVERYTHING so I've only used it a few times, but here's an example.
How was I supposed to know "don't touch" meant to not push the big...red...button?
viewtopic.php?f=8&t=7502051&p=340853&hi ... le#p340853aburazaru wrote: ↑09 Sep 2017I'll prolly get called out for being lazy (which I totally am) but after building many of these types of things from scratch, I've become a fan of the dada life riser plugin. Route a few channels through it or duplicate them into it > fade those channels in with the drop > use the plugin > automate everything slamming back to the track. It doesn't work for EVERYTHING so I've only used it a few times, but here's an example.
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