iOS 9 to fully support AU

Want to talk about music hardware or software that doesn't include Reason?
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EnochLight
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13 Jun 2015

For iOS users, this is actually pretty bad ass:

http://9to5mac.com/2015/06/12/ios-9-aud ... sturments/
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normen
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14 Jun 2015

This is pretty awesome though I was rather expecting Apple to do the opposite and only allow separate applications as "audio plugins" on OSX too, like it was/is on iOS. From a security standpoint thats the better solution because you don't have to execute arbitrary code (plugin) in the user and memory space of an application (host). I do think this is the better solution overall though.

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Gaja
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14 Jun 2015

If props would manage to RE in there...
Cheers!
Fredhoven

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tiker01
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14 Jun 2015

Gaja wrote:If props would manage to RE in there...
Yes it would be really nice if Re-s could work on iOS.
    
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EnochLight
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14 Jun 2015

About RE's.. I have to imagine that their sandboxed nature and essentially being managed by Reason as a "virtual OS" would allow them to run on iOS as well as Android or any other platform - as soon as Reason can. That said, I have no idea actually.
Win 10 | Ableton Live 11 Suite |  Reason 12 | i7 3770k @ 3.5 Ghz | 16 GB RAM | RME Babyface Pro | Akai MPC Live 2 & Akai Force | Roland System 8, MX1, TB3 | Dreadbox Typhon | Korg Minilogue XD

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normen
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14 Jun 2015

EnochLight wrote:About RE's.. I have to imagine that their sandboxed nature and essentially being managed by Reason as a "virtual OS" would allow them to run on iOS as well as Android or any other platform - as soon as Reason can. That said, I have no idea actually.
Given what info about this is publicly available - yes, its definitely possible.

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selig
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14 Jun 2015

This is Doug Wyatt's project - you may remember him from Opcode creating OMS and with Apple creating OSX's Audio/MIDI system. 

For those interested in hearing more, here's Doug's talk from two days ago at WWDC 2015:

https://developer.apple.com/videos/wwdc/2015/?id=508 

And he's a very talented musician as well!
:)
Selig Audio, LLC

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normen
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14 Jun 2015

Honestly Audio Units were a wee bit over-designed, good call to make a simpler ObjC overlay for it.

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Theo.M
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14 Jun 2015

normen wrote:This is pretty awesome though I was rather expecting Apple to do the opposite and only allow separate applications as "audio plugins" on OSX too, like it was/is on iOS. From a security standpoint thats the better solution because you don't have to execute arbitrary code (plugin) in the user and memory space of an application (host). I do think this is the better solution overall though.

i think there was such a big dev uproar about au sandboxing that it deterred them

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normen
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15 Jun 2015

Theo.M wrote:i think there was such a big dev uproar about au sandboxing that it deterred them
Actually v3 AUs run in a separate process. And I didn't hear any "uproar", developers should easily see the advantages. This is something different than sandboxing anyway. Separate apps and separate users on an OS are not "sandboxing".

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Theo.M
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15 Jun 2015

Theo.M wrote:i think there was such a big dev uproar about au sandboxing that it deterred them
normen wrote: Actually v3 AUs run in a separate process. And I didn't hear any "uproar", developers should easily see the advantages. This is something different than sandboxing anyway. Separate apps and separate users on an OS are not "sandboxing".
ok sorry i misunderstood but there was definitely an online forum uproar from quite a few major devs about logic and au becoming sandboxed.. so much that apple dropped it. Sorry I confused what you were saying with sandboxing. 

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