Reveal Sound ReSpire in the shop x $59 !!

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mataya

07 May 2017

TritoneAddiction wrote:So I'm probably gonna get tons of crap for this and that's ok. This is all highly subjective anyway.

I've tried this synth a couple of times now, playing around with the presets and checking out the filter section, unison stuff and so on.
By the way I've looked passed all the bugs and problems with it this time.

I don't know why but this thing just doesn't do much for me. I mean the presets sound professional and all but I just find most things coming out of it sounding uninspired/mainstream, like it doesn't have any character or personality. Maybe that's why it's so popular, it works great for "normal" music, meaning most people. Sure it's got some nice snappiness to it when the X-comp on the back is activated, but I can get similar results by just adding RA-2A or the FRG compressor (I tried it).

I did a quick scrolling through Parsecs (just because Parsec has a lot of character) presets and I found lots of sounds to be way more inspiring than ReSpires.
Also comparing Respires filter section to say Legend or Red70 it just sounds dull imo. Legend and Red70 has that gritty, squelchy character that I love. Respire has many filter options but most of it just sounds bland in comparison.

Maybe I'm using it all wrong or something, but if it takes this many tries and I still don't get the hype of this synth it's obviously not for me.

But who cares what I think, everyone else loves it and it's extremely popular so there's probably a good reason for that.
Well I hope everyone else enjoys ReSpire and have lots of fun with it, but I'll pass on this one. Not for me.
Most fun I ever had with VSTi is Bazille. Of course, sounds I'm trying to get are more on the freaky experimental side, so this is the thing to do it with.
I'm sure Spire can handle a lot, but like you said it, if working with it doesn't gives you a satisfaction you're looking for, it's probably not for you.
Oh, yes I forgot Synplant. Two of my favorites.

I want to get Parsec, but not sure If I need to anymore.

M

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JiggeryPokery
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07 May 2017

EnochLight wrote:
mind2069 wrote:Well not according to Xyster, hes been playing around with it and found pretty much nothing wrong, very usable, it's got to do more with a price blunder he says, they mistakenly released it at 59$ I think, they have the best techs at PH, working very hard, to restore the correct price in the shop. ;)
Yeah, I have no idea what to even say to that. If anyone in this thread was beta testing this for some time before it hit the shop, I have to ask: why weren't these very obvious issues caught? I'm going to err on the side of "it wasn't really tested at all, or at least not thoroughly". And the intro price was very accurate - it wasn't an error. It was not only published on their shop page, but also their Facebook feed - and confirmed in thread discussions with them.

It was just a buggy release, is all. Someone dropped the ball at Reveal Sound. But, we in the VST-world have dealt with their less than stellar updates before (they are somewhat fast to fix them afterwards). Taking into consideration that the RE port has taken this long, I can only imagine that it's just 1 person trying to do this. Maybe too much for 1 person? I dunno. Totally speculating right now.
I'm still not convinced by the "buggy release", Enoch. The "we found some serious bugs" line seems questionable to me given some of these weren't deep and hard to find bugs, they were entirely missing or untested functions, and it was users who reported them, not "we", Reveal Sound: the sorts of thing should have been working before BETA testing. I've worked with four different coders over a number of projects, and not one of them, ever, has ever done a build where automation causes a song to stop, pre-alpha, alpha, beta or release. That's a fundamental cock-up.

But ok, let's give them the benefit of the doubt, and assume it'll be fixed, and rereleased, and everyone will be happy. The Reveal guys might be quite scrupulous and have merely made a poor error of judgment, which is easy to do, we've all done dumb things; you apologise and move on.

However...

And this is more @Xyster - There's a world of difference between just going through patches and going "wow" and telling everyone how awesome it is and that anyone criticising it must be a "winger" just because you like the sounds you've heard, than actually using it and finding out it's utterly broken and barely useable. This was quite intentionally released "as is", and you've paid for it in the state it's in, notwithstanding whether it gets finished in the future or not.

And that last point is crucial: that the PropShop is not a outlet for developers to charge for testing devices. This device had to be pulled. If it wasn't, then then every developer here would insist they should be able to do it because Reveal were allowed to, and perhaps one day one of those devs trying it on might be completely unscrupulous, charge a ton of people $60, make a shitload in a couple of hours, job done, then fuck off entirely leaving users with a borked PoS.

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miscend
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07 May 2017

To those of you who don't like this. Have you ever tried the VST version?

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Kuranes
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07 May 2017

TritoneAddiction wrote:So I'm probably gonna get tons of crap for this and that's ok. This is all highly subjective anyway.

I've tried this synth a couple of times now, playing around with the presets and checking out the filter section, unison stuff and so on.
By the way I've looked passed all the bugs and problems with it this time.

I don't know why but this thing just doesn't do much for me. I mean the presets sound professional and all but I just find most things coming out of it sounding uninspired/mainstream, like it doesn't have any character or personality. Maybe that's why it's so popular, it works great for "normal" music, meaning most people. Sure it's got some nice snappiness to it when the X-comp on the back is activated, but I can get similar results by just adding RA-2A or the FRG compressor (I tried it).

I did a quick scrolling through Parsecs (just because Parsec has a lot of character) presets and I found lots of sounds to be way more inspiring than ReSpires.
Also comparing Respires filter section to say Legend or Red70 it just sounds dull imo. Legend and Red70 has that gritty, squelchy character that I love. Respire has many filter options but most of it just sounds bland in comparison.

Maybe I'm using it all wrong or something, but if it takes this many tries and I still don't get the hype of this synth it's obviously not for me.

But who cares what I think, everyone else loves it and it's extremely popular so there's probably a good reason for that.
Well I hope everyone else enjoys ReSpire and have lots of fun with it, but I'll pass on this one. Not for me.
Tritone, I don't think you have to be afraid of getting tons of crap for expressing your opinion on ReSpire, because I guess most of the people here appreciate your thoughts, because as your above post proves, you are not fast on making judgments, but rather your opinion is well thought through.

I think the points you brought up, are valid: ReSpire produces exactly those sounds, that are today so widespread in modern EDM. And to be honest, that is exactly what fascinated me: To take that sound and attach it to my own music, and by doing so, giving it a whole other purpose.

I'm not sure, if I manage to explain exactly what I mean; it has been a long day at work. But what I want to say is just this: Nobody tells us, how to use our tools.

It's on us to use them in every way we feel appropriate. And sometimes it's the most fun to use a tool in a way it was not initially intended for.

And what is cooler, than taking a synth that breathes EDM and make it scream a Kakophony of finest industrial-music in the tradition of bands like Nine Inch Nails and Einstürzende Neubauten? ;)

https://sv.wikipedia.org/wiki/Kakofoni

https://en.wikipedia.org/wiki/Industrial_music
“To be is to do”—Socrates.
“To do is to be”—Jean-Paul Sartre.
“Do be do be do”—Frank Sinatra.

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nikolafeve
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07 May 2017

I don't see it in the shop ...
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platzangst
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07 May 2017

nikolafeve wrote:I don't see it in the shop ...
It was removed after several bugs were reported. The developer is reportedly working to fix the problems, and we assume it will be re-released then.

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XysteR
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07 May 2017

mind2069 wrote:
EnochLight wrote:
Jonathan10 wrote:What the fuuu##$$#$, the Respire is no longer in the shop. I went to buy it and gone?? Anyone know whats going on here?
It's back in beta testing. It was released prematurely with way too many bugs.
XysteR wrote:I think Loque, others and myself who've been noodling with ReSpire for some time now, would all agree: This is NOT a $59 synth! Even in the sales. I genuinely get a feeling it should have been $30 off introductory price, price blunder comes to light then removed..
Well not according to Xyster, hes been playing around with it and found pretty much nothing wrong, very usable, it's got to do more with a price blunder he says, they mistakenly released it at 59$ I think, they have the best techs at PH, working very hard, to restore the correct price in the shop. ;)
Seemed possible at the time, but it's confirmed from Reveal Sound to be 59$ I mean 130$ saving!? It made no sense to me when they released.

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XysteR
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07 May 2017

JiggeryPokery wrote:
EnochLight wrote:
mind2069 wrote:Well not according to Xyster, hes been playing around with it and found pretty much nothing wrong, very usable, it's got to do more with a price blunder he says, they mistakenly released it at 59$ I think, they have the best techs at PH, working very hard, to restore the correct price in the shop. ;)
Yeah, I have no idea what to even say to that. If anyone in this thread was beta testing this for some time before it hit the shop, I have to ask: why weren't these very obvious issues caught? I'm going to err on the side of "it wasn't really tested at all, or at least not thoroughly". And the intro price was very accurate - it wasn't an error. It was not only published on their shop page, but also their Facebook feed - and confirmed in thread discussions with them.

It was just a buggy release, is all. Someone dropped the ball at Reveal Sound. But, we in the VST-world have dealt with their less than stellar updates before (they are somewhat fast to fix them afterwards). Taking into consideration that the RE port has taken this long, I can only imagine that it's just 1 person trying to do this. Maybe too much for 1 person? I dunno. Totally speculating right now.
I'm still not convinced by the "buggy release", Enoch. The "we found some serious bugs" line seems questionable to me given some of these weren't deep and hard to find bugs, they were entirely missing or untested functions, and it was users who reported them, not "we", Reveal Sound: the sorts of thing should have been working before BETA testing. I've worked with four different coders over a number of projects, and not one of them, ever, has ever done a build where automation causes a song to stop, pre-alpha, alpha, beta or release. That's a fundamental cock-up.

But ok, let's give them the benefit of the doubt, and assume it'll be fixed, and rereleased, and everyone will be happy. The Reveal guys might be quite scrupulous and have merely made a poor error of judgment, which is easy to do, we've all done dumb things; you apologise and move on.

However...

And this is more @Xyster - There's a world of difference between just going through patches and going "wow" and telling everyone how awesome it is and that anyone criticising it must be a "winger" just because you like the sounds you've heard, than actually using it and finding out it's utterly broken and barely useable. This was quite intentionally released "as is", and you've paid for it in the state it's in, notwithstanding whether it gets finished in the future or not.

And that last point is crucial: that the PropShop is not a outlet for developers to charge for testing devices. This device had to be pulled. If it wasn't, then then every developer here would insist they should be able to do it because Reveal were allowed to, and perhaps one day one of those devs trying it on might be completely unscrupulous, charge a ton of people $60, make a shitload in a couple of hours, job done, then fuck off entirely leaving users with a borked PoS.
Utterly broken and barely usable? Well, I made a few tracks with it already, I think Loque and others have too. Yes, after a few hours of going through the highest quality patches I've ever heard on any Re synth in Reason, I got around to making some music. So, I noticed some automation problems, and a few patches wouldn't select correctly, there's a bitrate issue (that didn't effect me) and I had to tune it. No biggie really because I firmly believe Reveal Sound will correct everything. They will not shit on me like U-he did with Uhbik A. Then we will have a fully functional synth. What kind of idiotic move would it be for devs like Reveal Sound to not finish/fix ReSpire, have you seen their patch libraries which they're developing a patch converter for? They've even said they'll be including more CV options for ReSpire in the future too which I'm confident they will. Maybe they will include patch collections to the store too?

My main 'whinger' gripe was people whinging about the price.

I have a lot of your Re devices. As you say "we've all done dumb things; you apologise and move on". Well if you brought out one of your rack extensions that I loved with 4 bugs I'd still be praising it, I'd not be chomping at your heels either and I'm sure you'd appreciate that. I don't know, maybe I'm too soft and trusting.

Regardless, to me it's still worth 59$ even with the bugs. The 800 patches alone are worth more than 59$. Hell, at this point I'm pretty certain this is now currently my favourite synth in Reason, and I own just about all of them. It sounds outstanding and has the best effects section I've heard in any Re synth.

Once ReSpire is fixed, it's going to be one hell of a ball ache for future Re Synth's to beat. The bar is set pretty high methinks, but that will hopefully be good for end users like myself.

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miscend
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08 May 2017

Guys you need to look past the presets which are heavily biased towards a certain sound. Spire is super easy to program honestly. It is flexible enough to be more than just an EDM only synth. It's got quite a few features too.

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XysteR
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08 May 2017

miscend wrote:Guys you need to look past the presets which are heavily biased towards a certain sound. Spire is super easy to program honestly. It is flexible enough to be more than just an EDM only synth. It's got quite a few features too.
You hit the nail on the head with that.

If someone I knew just bought Reason and wanted to buy their first Re synth I'd tell them to jump on ReSpire, even with the bugs. It's vastly powerful, super easy to use and sounds mindbendingly good!

I've not put ReSpire down since I bought it on release. It's fooking awesome!

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alex
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08 May 2017

As soon as ReSpire RE will hit the shop again I will instantly buy it :) and this is because (as many others) I think that this beast at 59€ it's a real bargain!

Sure, judging from the presets libraries and examples sounds out there I understand why some people would think that it seems to deliver mainly abused and overused EDM sound, but wait! There's really more to it! I mean we are talking about a really powerful synth, that has a big architecture with no compromise on sound quality (just take look at the specs... 4 osc, 2 multimode filters, 4 LFOS, 4 envs, 15 slots modulation matrix, comprehensive and high quality effect section, routing possibilities, 2 steppers and the arpeggiator, and I could go on...) and with this damn good pedigree I'm pretty confident it can not only accomplish almost everything, but also guide the sound tweaking/design journey into different directions for those who are brave enough! :)

We all just need to convince eXode, Tom Pritchard, Nucleus SoundLab, Soundcells, Naviretlav and all the others great Reason's sound designers to join this synth and deliver for us some juicy and "Reason exclusive" library patch! ;)
The best things happen after reading the manual. ;)
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theshoemaker
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08 May 2017

I don't think we have to convince them. It's their bread and butter to pick up on modern and new synths. Easy money to earn for them.
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EnochLight
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08 May 2017

Well, with all do respect to eXode, Tom Pritchard, Nucleus SoundLab, Soundcells, Naviretlav and all the other ReFill designers... Spire already comes with an amazing factory soundbank, most of which has been designed by industry regulars. Reveal has also said that there will be a patch convertor, so all of their current libraries will be compatible with the RE anyway. I'd recommend people take a look at their store to see what's available, but here's a taste:







You can see more on their YouTube channel:

https://www.youtube.com/user/revealsound/videos
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Karim
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08 May 2017

Useless and unnecessary to speak well of a synth of this caliber.
I'm just confident. I
also add, in spite of being a synth that is defined as EDM by nature, Spire with its awesome 4 oscillators covers genres such as synthwave, ambient, electronic and all possible and imaginable subgenres and it should stay in the sunny place that deserves.
I bought and is fooking instantly usable on my productions.
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EnochLight
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08 May 2017

Karim wrote:Useless and unnecessary to speak well of a synth of this caliber. .
All tools require scrutiny and critique, no matter what their caliber may appear to be, IMHO. VPS Avenger and Xfer Serum are two of the best wavetable/modular/amazing synths on the market today, but there's no shortage of criticism on both (they are both in need of refinement and improvement).

Reveal Sound's Spire is no different. In fact, it's a totally different synth now compared to what it was when it was released originally. Just say'n... ;)
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alex
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08 May 2017

Yes Enoch, there is indeed a huge and extensive library offer for Spire out there :)
I was only suggesting that, for those who think such libraries could be too mainstream/EDM-ish/overly-used, it would be nice to have an exclusive content for ReSpire-in-Reason, directly from "our" renowned sound-designers, maybe with a different take/twist sound-wise.

I believe I've heard some people in here saying that they don't like the idea to end up having in their own tracks the same sound heard in the commercials, let me put it that way. :)

That being said, I personally hope too that Reveal will bring us the patch converter, as soon as they can! :puf_bigsmile:
The best things happen after reading the manual. ;)
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EnochLight
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08 May 2017

alex wrote:Yes Enoch, there is indeed a huge and extensive library offer for Spire out there :)
I was only suggesting that, for those who think such libraries could be too mainstream/EDM-ish/overly-used, it would be nice to have an exclusive content for ReSpire-in-Reason, directly from "our" renowned sound-designers, maybe with a different take/twist sound-wise.

I believe I've heard some people in here saying that they don't like the idea to end up having in their own tracks the same sound heard in the commercials, let me put it that way. :)

That being said, I personally hope too that Reveal will bring us the patch converter, as soon as they can! :puf_bigsmile:
I'd love to see some monster Combinator patches utilizing Spire (RE) and some Reason staples. Will be amazing! Well, after they actually add proper CV on the back). :lol: :puf_bigsmile:
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Faastwalker
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08 May 2017

JiggeryPokery wrote:I'm still not convinced by the "buggy release", Enoch. The "we found some serious bugs" line seems questionable to me given some of these weren't deep and hard to find bugs.
It does seem a stretch that what Reason users discovered in a few hours of use was missed by Reveal after months & months of development time. Anyway, I hope it comes back soon. Will it come back with the $59 intro price or was that another hiccup by Reveal? An intro price of $59 for a $189 Rack Extension seems like an oversight to me. It will be fascinating to see how this pans out with VST support a stones throw away.

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O1B
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09 May 2017

Image
chk071 wrote:$59??? Jeez. Bargain of the century. Whoever doesn't buy this is *insertrandomswearwordhere* :P

chk071
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09 May 2017

No idea what you mean. But if you don't like no-brainers, your loss. :P Maybe you want to chime in here instead, and believe the enemy is behind every corner: viewtopic.php?f=48&t=7500540
:reason: :rebirth:

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XysteR
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09 May 2017

Well it's nice to see warmer, positive comments coming through.

Having messed with ReSpire since release, it dawned on me that if Reveal Sound added audio in before their effects section, we'd also have one of the best effects units in Reason too. They're up there with Serum and maybe even snapping the heels of my Virus Ti2.

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Loque
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09 May 2017

XysteR wrote:Well it's nice to see warmer, positive comments coming through.

Having messed with ReSpire since release, it dawned on me that if Reveal Sound added audio in before their effects section, we'd also have one of the best effects units in Reason too. They're up there with Serum and maybe even snapping the heels of my Virus Ti2.
Didnt played much around with ReSpire and its FX, but i really would appreciate a Audio IN before the filter and/or FX.
Reason13, Win10

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stratatonic
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09 May 2017

selig wrote:
ReasonUser wrote:I thought the props have a meticulous approval process?

Perhaps more than one company dropped the ball here...
If the Props had a magic bug fixer, they would be using it for sure. But all they can check for is to be sure you're following the rules they set. :)
I'm sure that I have read posts from devs saying that they submitted their device and were now waiting for approval by Propellerhead. Don't they do a real world check of product before launch? The ReSpire muckup sounds like it could have been detected by the Props secretary in the front office.
Doesn't anyone have the time to run through a few probable scenarios that users would likely be doing? It's not like there are a couple hundred devices launched each day! A couple a week at most.

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O1B
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09 May 2017

Ill try the synth when it's working properly.
I mean, There are bugs.... and, then there's this $59 "bargain"
I'll wait. Sorry, you didn't. But, I'm sure you have 'no regrets, and would do it again.'

'Enemy behind every corner.....'. Remove to the tin foil hat, my good man.
chk071 wrote:No idea what you mean. But if you don't like no-brainers, your loss. :P Maybe you want to chime in here instead, and believe the enemy is behind every corner: viewtopic.php?f=48&t=7500540
How is a avoiding a broken, mistuned synth a loss? You must make interesting music.
Last edited by O1B on 09 May 2017, edited 1 time in total.

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selig
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09 May 2017

stratatonic wrote:
selig wrote:
ReasonUser wrote:I thought the props have a meticulous approval process?

Perhaps more than one company dropped the ball here...
If the Props had a magic bug fixer, they would be using it for sure. But all they can check for is to be sure you're following the rules they set. :)
I'm sure that I have read posts from devs saying that they submitted their device and were now waiting for approval by Propellerhead. Don't they do a real world check of product before launch? The ReSpire muckup sounds like it could have been detected by the Props secretary in the front office.
Doesn't anyone have the time to run through a few probable scenarios that users would likely be doing? It's not like there are a couple hundred devices launched each day! A couple a week at most.
They have a very extensive set of checks they run, there's a long list of things you have to do (and do correctly) to gain approval. But they simply cannot run a beta test for a month on every device before releasing it - and that is basically what is required to find bugs.

Finding bugs is the devs job. Additionally, finding a specific bug is easy. If it was well known to check tuning at different sample rates, then that bug would have been found. But there are literally hundreds if not thousands of similar simple bugs that "should" be easy to find - IF you know to look for them! And you can't know to look for them unless you have some advanced intel - lacking that, there's beta testing.

As for the timing, I'm pretty sure there's not just one guy at the Props who's only job it is to approve devices - there's often a wait in the approval process as it is, and I'm not sure anyone here is ready to advocate for a LONGER approval process for ALL REs just to catch the occasional bad bug that escapes a developer.
:)


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