Well actually I haven't been anywhere.
Just too busy with many things
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I made a bass using predator and tried it times 4 across all of expanses oscillators, had the same flatline issue It only appears to happen when you try loading the same sample over and over, I did this a few times and it's hard to recreate as for myself it randomly happened but I can second the flatline error or what ever you want to call it I found that you pretty much have to quit out of reason to have it work, its weird be cause one sample will flatline but then you go and find another sample you weren't planning on using and then it works lol, this is quite the random occurrence il try to recreate the scenario tonight unless the problem has already been addressedeXode wrote:It's not too clear what you have done or what you're trying to achieve. Could you elaborate a little on how to reproduce the error, perhaps provide the file in question?Shokstar wrote:I guess there is a bug in Expanse.
I created a wavetable of one of my growl basses and the first works it well with Expanse via drag and drop. But on a second try with the same sample was the sample shown as a flat line and it wasn't audible anymore. The same result after deleting the device and using a new one.
scratchnsnifff wrote:I made a bass using predator and tried it times 4 across all of expanses oscillators, had the same flatline issue It only appears to happen when you try loading the same sample over and over, I did this a few times and it's hard to recreate as for myself it randomly happened but I can second the flatline error or what ever you want to call it I found that you pretty much have to quit out of reason to have it work, its weird be cause one sample will flatline but then you go and find another sample you weren't planning on using and then it works lol, this is quite the random occurrence il try to recreate the scenario tonight unless the problem has already been addressedeXode wrote:It's not too clear what you have done or what you're trying to achieve. Could you elaborate a little on how to reproduce the error, perhaps provide the file in question?Shokstar wrote:I guess there is a bug in Expanse.
I created a wavetable of one of my growl basses and the first works it well with Expanse via drag and drop. But on a second try with the same sample was the sample shown as a flat line and it wasn't audible anymore. The same result after deleting the device and using a new one.
It only happens with one sample if you keep using it, like if you keep repetitively use the same snare as a wavetable I like to use the same sample across 4 oscillators so one can have GN one have saturation and one with bending etc does that make sense?eXode wrote:Please send a bug report to info@blamsoft.com. Also test if there's a difference between the various morphing modes (does some work or do they all flat line, etc).
I get them as well, I think it's the Quantize mode of the Distorsion effect. It's not quantizing exactly the same data with each pass (as 2 of the Oscs have a random start phase), so it's expected that there's a variation (you can check by switching to Decimate: different sound each time, but no glitches); I first thought it was just the consequence of the quantization frequency occasionally clashing with some other modulation, but Bounce in place doesn't produce the glitch!Marco Raaphorst wrote:I get weird random glitches. Can anyone check? Using one instance of Expanse. Download my example:
expanse-glitches.reason.zip
Blamsoft wrote:Correct, the quantize distortion effect is turned up high enough so that it mostly does not produce any output at all. Occasionally the incoming signal is loud enough to be quantized above zero. Since the distortion mix is 50% you still hear the signal from the other distortion unit. I'm not sure why there are random fluctuations in volume, that is an interesting question. Bounce in place must send a reset command to the device so the bounce is repeatable. That reset command helps in situations like this.
That's fine with me!! I love how zero can do those insane squarified FM sounds and how expanse can make ridiculously movement filled growls happy to finally know how that is happeningBlamsoft wrote:In the FM mod, there is a magic "ghost" oscillator with a sine wave at the same frequency as the actual oscillator. There is no capability for routing between oscillators, you'll have to use Zero for that.
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