Hi All!
I've just imported an audio render of the Korg M1 piano into a track and I dunno, it feels like something needs doing to it. It's a tough one, if it ain't broke don't fix it I suppose but dunno, feels like it doesn't sound ass good as the tracks I've heard it in before but not sure.
Any suggestions?
I was thinking EQ? As you can see from the picture, the Variable Digital Filter has Hall on it, it's not a lot. I didn't realise there was all these panels with settings in there so I could add stuff before I render it as audio and put it in Reason.
Any tips here, Reason and VST related would be great.
Sorry couldn't get the pics any clearer, can't attach more than 3 can you so have to put them in a paint file.
Thanks!
EQing a Korg M1 Piano
- Creativemind
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Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3
- Creativemind
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Dunno, it's lovely really. Perhaps just shave off some low end below 20hz perhaps.

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3
Unless this is a solo instrument, it's hard to make any recommendation. The idea is not so much to make this instrument perfect but rather to make all the instruments work together.
But you might start by setting a very narrow filter and boosting it up 12 dB. Now sweep it across the instrument and you may notice spots that sound particularly bad. Now cut those spots a bit.
But you might start by setting a very narrow filter and boosting it up 12 dB. Now sweep it across the instrument and you may notice spots that sound particularly bad. Now cut those spots a bit.
This. Theres no point in trying to process instruments separately that are supposed to be mixed together later. Always listen to "what you have" first, i.e. how all instruments sound together before starting with any processing.boomer wrote:The idea is not so much to make this instrument perfect but rather to make all the instruments work together.
Many "classic" sounds are not really what you think they are because you always hear them in context. For example AC/DCs guitars don't really sound very beefy or distorted at all when you listen to single tracks - actually pretty thin and plain. When they are doubled and the bass and drums play along - thats when the typical sound gets going.
Was going to say the same thing - wiser words I have not heard.normen wrote:This. Theres no point in trying to process instruments separately that are supposed to be mixed together later. Always listen to "what you have" first, i.e. how all instruments sound together before starting with any processing.boomer wrote:The idea is not so much to make this instrument perfect but rather to make all the instruments work together.
Many "classic" sounds are not really what you think they are because you always hear them in context. For example AC/DCs guitars don't really sound very beefy or distorted at all when you listen to single tracks - actually pretty thin and plain. When they are doubled and the bass and drums play along - thats when the typical sound gets going.
This should be a sticky:
"The idea is not so much to make this instrument perfect but rather to make all the instruments work together."
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Selig Audio, LLC
- Creativemind
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I want the like button back.selig wrote:Was going to say the same thing - wiser words I have not heard.normen wrote:This. Theres no point in trying to process instruments separately that are supposed to be mixed together later. Always listen to "what you have" first, i.e. how all instruments sound together before starting with any processing.boomer wrote:The idea is not so much to make this instrument perfect but rather to make all the instruments work together.
Many "classic" sounds are not really what you think they are because you always hear them in context. For example AC/DCs guitars don't really sound very beefy or distorted at all when you listen to single tracks - actually pretty thin and plain. When they are doubled and the bass and drums play along - thats when the typical sound gets going.
This should be a sticky:
"The idea is not so much to make this instrument perfect but rather to make all the instruments work together."
Sent from my iPad using Tapatalk

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3
- Creativemind
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- Joined: 17 Jan 2015
- Location: Stoke-On-Trent, England, UK
So build your track up and don't try and adjust (process) anything until you're listening to it in the context of the mix?normen wrote:This. Theres no point in trying to process instruments separately that are supposed to be mixed together later. Always listen to "what you have" first, i.e. how all instruments sound together before starting with any processing.boomer wrote:The idea is not so much to make this instrument perfect but rather to make all the instruments work together.
Many "classic" sounds are not really what you think they are because you always hear them in context. For example AC/DCs guitars don't really sound very beefy or distorted at all when you listen to single tracks - actually pretty thin and plain. When they are doubled and the bass and drums play along - thats when the typical sound gets going.
I'm taking it you want to then eq it (process it) when you're listening to the pinnacle of the song (or when it's it full swing / flow) so you can hear how it is in the context of all elements?
Also, would this apply to all FX processing>?

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3
And it should go without saying that the better job you do on the earlier stages, the easier things get at the later stages.normen wrote:First compose, then arrange, then mix. Sure some FX are needed to create the core sound (like a tremolo effect, distortion or whatnot) so you'd add that during arranging.

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