Nektar Panorama Remote Maps Thread

Want to talk about music hardware or software that doesn't include Reason?
Post Reply
User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

16 Sep 2015

Image

So you own a Nektar P Series controller? That is fantastic news! My personal take on this series of controllers is that there is no other controller that integrates this well and offers as much depth into the functionality of Propellerhead’s Reason and the supporting Re from 3rd party developers. One of the great aspects of the P-Series is that Re devices can be mapped in whole to the controller’s remote map. This is done without having to balance a number of controller faders, buttons and knobs with a finite set of presets. Many controllers will only offer say 20. The P1, P4 and P6 allows for continual building of supported devices in its remote map and allows multi-page set ups through menus so that ALL parameters are mapped. Switching back and for the between tracks and the controller updating with a new setoff control parameters is a snap with all knobs and faders clearly labeled. It’s pretty slick. Only drawback is that Nektar can’t see into the future to map devices that aren’t released yet. Yeah… a bummer. So once the user gets a recently released device it 99.9 % of the time will not be able to be controlled with your Nektar immediately. It is not until a map is made and then included in newest update. Sometimes this can take a while.

Good News!!!! Nektar has provided some instruction on how to create your own maps and modify if you see fit. Hopefully over time this knowledge base will grow and provide more instruction and templates to make it easier for its users to create their own to append their remote map. In hopes that people are willing to learn this step I have created this thread for users to post their maps to share with the community and if need be make requests. I will update this thread with better information as it is available and help aid in better organizing our efforts to make best use of and keep current this wonderful controller. Any thoughts, advice or suggestions are certainly welcome. Thanks in advance for sharing!

Link to Nektar Remote Mapping Instructions:

Mapping Rack Extensions for Panorama


How do I use any of these maps in this thread?

Adding any of these maps to your remote map is pretty easy. Get yourself a decent text editor. This can probably be done in notepad but some programs are better suited for editing code files such as these. There are several free ones available on the web. Simply find the Panorama.remotemap (see Nektar's Remote Mapping Instruction) and open it up. Scroll all the way to the bottom of file. Put your cursor at the end of the last text of code and hit enter twice. This will allow for a separation between the existing code of the file and what you are about to append. Then go to this thread and copy the code from within the window of the device map you'd like to copy. Select all of that code and copy and go to your editor. Then paste the recently copied code to the end. Save the file over the old one and you should be done. Next time you start Reason that device should be available to you.

Bit of Advice : It is always a good idea to keep a backup copy of your official and last known working copy (if appended) version of remote maps before making any changes. In the event you have issues it is easy to overwrite the panorma map with a known working one.
Last edited by EnochLight on 23 Jan 2021, edited 19 times in total.
Reason: Fixed the OP's link, as the original was broken

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

16 Sep 2015

To add some substance I have taken a few maps I posted the previous discussion thread. I had been talking to Justion with Nektar who will more than likely be including some if not all of these in the next update. But I post them here for those who want to control these (to the date of this post) not yet Re devices should they have them. Perhaps also they can be used to learn how to map your own devices. As such I offer the following :


Blamsoft's DC-1 Distortion

Code: Select all

Scope	Blamsoft, Inc.	com.blamsoft.DC1
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"DC-1 Distortion"		INST
Map	Patch Name		Device Name			Instrument

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS			Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Tone"			Instrument
Map	Name Element 2		"Distortion"			Instrument
Map	Name Element 3		"Mix"			Instrument
Map	Name Element 4		"Level"			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Tone		Name	Instrument
Map	Ch Knob 2		Distortion		Name	Instrument
Map	Ch Knob 3		Mix		Name	Instrument
Map	Ch Knob 4		Level		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Blamsoft's DC-9 Overdrive

Code: Select all

Scope	Blamsoft, Inc.	com.blamsoft.DC9
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"DC-9 Overdrive"		INST
Map	Patch Name		Device Name			Instrument

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS			Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Tone"			Instrument
Map	Name Element 2		"Drive"			Instrument
Map	Name Element 3		"Mix"			Instrument
Map	Name Element 4		"Level"			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Tone		Name	Instrument
Map	Ch Knob 2		Drive		Name	Instrument
Map	Ch Knob 3		Mix		Name	Instrument
Map	Ch Knob 4		Level		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Blamsoft's t00b

Code: Select all

Scope	Blamsoft, Inc.	com.blamsoft.t00b
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"t00b"		INST
Map	Patch Name		Device Name			Instrument

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"Bass Boost"			Instrument
Map	X3_Labeli		"Tone"			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS			Instrument
Map	X2		Bass Boost		CTRL			Instrument
Map	X3		Tone		CTRL			Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Tube Model"			Instrument
Map	Name Element 2		"Distortion"			Instrument
Map	Name Element 3		"Mix"			Instrument
Map	Name Element 4		"Level"			Instrument
Map	Name Element 5		"Bass"			Instrument
Map	Name Element 6		"Mid"			Instrument
Map	Name Element 7		"Treble"			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Tube Model		Name	Instrument
Map	Ch Knob 2		Distortion		Name	Instrument
Map	Ch Knob 3		Mix		Name	Instrument
Map	Ch Knob 4		Level		Name	Instrument
Map	Ch Knob 5		Bass		Name	Instrument
Map	Ch Knob 6		Mid		Name	Instrument
Map	Ch Knob 7		Treble		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Codediggers - DQ Band Dynamics Processor

Code: Select all

Scope	CodeDiggers	ru.laboratoriait.DQ
Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"DQ Band Dynamics Processor"		HOME
Map	Patch Name		Patch Name			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"Filt P"			Instrument
Map	X3_Labeli		"Thresh P"			Instrument
Map	X4_Labeli		"DR Link"			Instrument
Map	X5_Labeli		"Lkahead"			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		Detection Filter Preview		CTRL	Instrument
Map	X3		Threshold Preview		CTRL	Instrument
Map	X4		Link to Detection Range		CTRL	Instrument
Map	X5		Lookahead Enabled		CTRL	Instrument

//Display Encoders
Map	Name Element 1		"HP Freq"			Instrument
Map	Name Element 2		"LP Freq"			Instrument
Map	Name Element 3		"Thresh"			Instrument
Map	Name Element 4		"Makeup"			Instrument
Map	Name Element 5		"PR LF"			Instrument
Map	Name Element 6		"PR HF"			Instrument
Map	Name Element 7		"Attack"			Instrument
Map	Name Element 8		"Release"			Instrument
Map	Ch Knob 1		Detection Highpass Freq		Name	Instrument
Map	Ch Knob 2		Detection Lowpass Freq		Name	Instrument
Map	Ch Knob 3		Threshold		Name	Instrument
Map	Ch Knob 4		Makeup		Name	Instrument
Map	Ch Knob 5		Processing Low Freq		Name	Instrument
Map	Ch Knob 6		Processing High Freq		Name	Instrument
Map	Ch Knob 7		Attack Time		Name	Instrument
Map	Ch Knob 8		Release Time		Name	Instrument

//Faders

Map	Fader Name Element 9		"Comp/Expand"			Instrument
Map	Fader 9		Comp/Expand Intensity		NAME	Instrument
DLD Technology - HM-1 Headphone Monitor

Code: Select all

Scope	DLD Technology	com.dldtechnology.headphonemonitor
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"HM-1"		INST
Map	Patch Name		Device Name			Instrument

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS			Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Angle"			Instrument
Map	Name Element 2		"Model"			Instrument
Map	Name Element 3		"Head"			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Speaker Angle		Name	Instrument
Map	Ch Knob 2		Speaker Model		Name	Instrument
Map	Ch Knob 3		Head Model		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Ochen K. - Carve

Code: Select all

Scope	Ochen K.	com.ochenk.CarveEQ
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"Carve"		INST
Map	Patch Name		Device Name			Instrument

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS			Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Ref In"			Instrument
Map	Name Element 2		"HP"			Instrument
Map	Name Element 3		"LP"			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		"Amount"			Instrument
Map	Name Element 6		"Attack"			Instrument
Map	Name Element 7		"Release"			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Ref In Sensitivity		Name	Instrument
Map	Ch Knob 2		High Pass		Name	Instrument
Map	Ch Knob 3		Low Pass		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		Amount		Name	Instrument
Map	Ch Knob 6		Attack		Name	Instrument
Map	Ch Knob 7		Release		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
CRAPRE

Code: Select all

Scope	Peff	com.peff.crapre
Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"CRAPRE"		HOME
Map	Patch Name		Patch Name			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"SPRinG"			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		Reverb		CTRL	Instrument
Map	X3		0		CTRL	Instrument
Map	X4		0		CTRL	Instrument
Map	X5		0		CTRL	Instrument

//Display Encoders
Map	Name Element 1		"Input Gain"			Instrument
Map	Name Element 2		"Tape"			Instrument
Map	Name Element 3		"Volume"			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Input Gain		Name	Instrument
Map	Ch Knob 2		Tape		Name	Instrument
Map	Ch Knob 3		Volume		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Primal Audio - PMS-20

Code: Select all

Scope	Primal Audio	com.primalaudio.PMS20
Define Group	Mode	Instrument	Mixer	Transport	Channel

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"PMS-20"		HOME

Map	Bypass		Enabled					Instrument	

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"Rage"			Instrument
Map	X3_Labeli		"Auto"			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		Rage		CTRL	Instrument
Map	X3		Auto		CTRL	Instrument
Map	X4		0		CTRL	Instrument
Map	X5		0		CTRL	Instrument

//Display Encoders
Map	Name Element 1		"HP Cutoff"			Instrument
Map	Name Element 2		"HP Mod"			Instrument
Map	Name Element 3		"HP Peak"			Instrument
Map	Name Element 4		"Input"			Instrument
Map	Name Element 5		"LP Cutoff"			Instrument
Map	Name Element 6		"LP Mod"			Instrument
Map	Name Element 7		"LP Peak"			Instrument
Map	Name Element 8		"Output"			Instrument
Map	Ch Knob 1		Highpass Cutoff		Name	Instrument
Map	Ch Knob 2		Highpass Modulation		Name	Instrument
Map	Ch Knob 3		Highpass Peak		Name	Instrument
Map	Ch Knob 4		Input Level		Name	Instrument
Map	Ch Knob 5		Lowpass Cutoff		Name	Instrument
Map	Ch Knob 6		Lowpass Modulation		Name	Instrument
Map	Ch Knob 7		Lowpass Peak		Name	Instrument
Map	Ch Knob 8		Output Level		Name	Instrument

//Faders

Map	Fader Name Element 9		"Mix"			Instrument
Map	Fader 9		Mix		NAME	Instrument
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

16 Sep 2015

More....

Aftermath Audio - CV8X4CV Generator

Code: Select all

Scope	Aftermath Audio	com.aftermathaudio.CV8X4CVGenerator
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"CV8X4"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		""			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0					Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"CV1"			Instrument
Map	Name Element 2		"CV2"			Instrument
Map	Name Element 3		"CV3"			Instrument
Map	Name Element 4		"CV4"			Instrument
Map	Name Element 5		"CV5"			Instrument
Map	Name Element 6		"CV6"			Instrument
Map	Name Element 7		"CV7"			Instrument
Map	Name Element 8		"CV8"			Instrument
Map	Ch Knob 1		CV1		Name	Instrument
Map	Ch Knob 2		CV2		Name	Instrument
Map	Ch Knob 3		CV3		Name	Instrument
Map	Ch Knob 4		CV4		Name	Instrument
Map	Ch Knob 5		CV5		Name	Instrument
Map	Ch Knob 6		CV6		Name	Instrument
Map	Ch Knob 7		CV7		Name	Instrument
Map	Ch Knob 8		CV8		Name	Instrument
Blamsoft's Audio Splitter

Code: Select all

Scope	Blamsoft, Inc.	com.blamsoft.Splitter
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"AuSplitr"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		"D Invert"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		D Inverted					Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		""			Instrument
Map	Name Element 2		""			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		0		Name	Instrument
Map	Ch Knob 2		0		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument

Blamsoft's CV Merger

Code: Select all

Scope	Blamsoft, Inc.	com.blamsoft.CVMerger
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"CV Merger"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		""			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0					Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Amp 1 Lvl"			Instrument
Map	Name Element 2		"Amp 2 Lvl"			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		"A Amt"			Instrument
Map	Name Element 6		"B Amt"			Instrument
Map	Name Element 7		"C Amt"			Instrument
Map	Name Element 8		"D Amt"			Instrument
Map	Ch Knob 1		Amp 1 Level		Name	Instrument
Map	Ch Knob 2		Amp 2 Level		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		A Amount		Name	Instrument
Map	Ch Knob 6		B Amount		Name	Instrument
Map	Ch Knob 7		C Amount		Name	Instrument
Map	Ch Knob 8		D Amount		Name	Instrument
Blamsoft's CV Spitter

Code: Select all

Scope	Blamsoft, Inc.	com.blamsoft.CVSplitter
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"CV Split"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		"D Invert"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		D Inverted					Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Amp 1 Lvl"			Instrument
Map	Name Element 2		"Amp 2 Lvl"			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Amp 1 Level		Name	Instrument
Map	Ch Knob 2		Amp 2 Level		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
DLD Technology - CV Meter

Code: Select all

Scope	DLD Technology	com.dldtechnology.cvmeter
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"CV-2 Meter"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		"CV1 Gate"			Instrument
Map	X2_Labeli		"CV2 Gate"			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		Gate Switch 1					Instrument
Map	X2		Gate Switch 2					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"CV 1 Lvl"			Instrument
Map	Name Element 2		"CV 2 Lvl"			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Control Voltage 1		Name	Instrument
Map	Ch Knob 2		Control Voltage 2		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

16 Sep 2015

... and more...

pongasoft's A/B Switch

Code: Select all

Scope	pongasoft	com.pongasoft.ABSwitch
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"A/B Switch"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		"Audio"			Instrument
Map	X2_Labeli		"Soften"			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		"CV"			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		A/B Audio Switch					Instrument
Map	X2		Soften					Instrument
Map	X3		0					Instrument
Map	X4		A/B CV Switch					Instrument
Map	X5		0					Instrument


Map	Name Element 1		""			Instrument
Map	Name Element 2		""			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		0		Name	Instrument
Map	Ch Knob 2		0		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Red Rock Sound's Peak Meter

Code: Select all

Scope	Red Rock Sound	ru.redrocksound.PPM
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"Peak Meter"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		"Mode"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		Mode					Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Ref Lvl 1"			Instrument
Map	Name Element 2		"Ref Lvl 2"			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Reference Level 1		Name	Instrument
Map	Ch Knob 2		Reference Level 2		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Red Rock Sound's VU Meter

Code: Select all

Scope	Red Rock Sound	ru.redrocksound.VU
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"VU Meter"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		"Mode"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		""			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		Mode					Instrument
Map	X2		0					Instrument
Map	X3		0					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Ref Lvl 1"			Instrument
Map	Name Element 2		"Ref Lvl 2"			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Reference Level 1		Name	Instrument
Map	Ch Knob 2		Reference Level 2		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
The Chronologist's Scope Jr

Code: Select all

Scope	The Chronologists	com.thechronologists.ScopeJr
Define Group	Mode	Instrument	Mixer	Transport	Channel
//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"Scope Jr"		INST
Map	Patch Name		Device Name			Instrument

//Display buttons
Map	X1_Labeli		"Input"			Instrument
Map	X2_Labeli		"Retrig"			Instrument
Map	X3_Labeli		"Disp"			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		Select Input					Instrument
Map	X2		Retrigger					Instrument
Map	X3		Enable					Instrument
Map	X4		0					Instrument
Map	X5		0					Instrument


Map	Name Element 1		"Xings"			Instrument
Map	Name Element 2		"Speed"			Instrument
Map	Name Element 3		"Zoom"			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Retrigger Crossings		Name	Instrument
Map	Ch Knob 2		Speed		Name	Instrument
Map	Ch Knob 3		Zoom		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

16 Sep 2015

Hot of the press!

Propellerhead's A-List Pop Chords

Code: Select all

Scope    Propellerhead Software    se.propellerheads.ElectricGuitaristPopC
Define Group    Mode    Instrument    Mixer    Transport    Channel    
Define Group    X_Mode    Default    Mix    
Define Group    force_patch_Feedback    Patch 1    Patch 2
//    Control Surface Item    Key    Remotable Item    Scale    Mode

Map    Mixer Mode        Mode=Mixer
Map    Instrument Mode        Mode=Instrument
Map    Transport Mode        Mode=Transport
Map    Channel Mode        Mode=Channel
        
Map    Device Name        "Pop Chords"        HOME
Map    Patch Name        Patch Name            Instrument    Patch 1
Map    Patch Name        Patch Name            Instrument    Patch 2

Map    Instrument Mode        X_Mode=Default            Instrument

Map    Force_patch_change        force_patch_Feedback=Patch 1            Instrument    Patch 2
Map    Force_patch_change        force_patch_Feedback=Patch 2            Instrument    Patch 1

Map    X1_Labeli        "Drop D"            Instrument
Map    X2_Labeli        "Latch"            Instrument
Map    X3_Labeli        "Doubling"            Instrument
Map    X4_Labeli        "Effects"            Instrument
Map    X5_Labeli        "Random"            Instrument
Map    X1        Drop D        CTRL    Instrument
Map    X2        Latch        CTRL    Instrument
Map    X3        Doubling        CTRL    Instrument
Map    X4        0        HOME    Instrument    Default
Map    X4        1        HOME    Instrument    Mix
Map    X4_ch        X_Mode=Mix            Instrument    Default
Map    X4_ch        X_Mode=Default            Instrument    Mix
Map    X5        0        RANDOMIZE    Instrument

Map    Ch Knob 1        Guitar                Instrument        
Map    Ch Knob 2        Amp            Instrument        
Map    Ch Knob 3        Crunch                Instrument        
Map    Ch Knob 4        Volume                Instrument    
    
Map    Ch Knob 5        Key                Instrument    Default        
Map    Ch Knob 6        Style                Instrument    Default        
Map    Ch Knob 7        Swing                Instrument    Default        
Map    Ch Knob 8        Feel            Instrument    Default    

Map    Ch Knob 5        Delay                Instrument    Mix        
Map    Ch Knob 6        Delay Rate                Instrument    Mix        
Map    Ch Knob 7        Chorus                Instrument    Mix        
Map    Ch Knob 8        Reverb            Instrument    Mix
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
Wook
Posts: 293
Joined: 17 Jan 2015

16 Sep 2015

Wow, Lizard. You always have something for this little community of ours. I remember when you shared all those drum libraries on the old forum. Unfortunately, I bought Impact LX88 because P6 wasn't big enough. I still drool over it though. I hope they release P8 or at least P7 at some point.

Thank you for these remote maps. Great effort.
   

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

16 Sep 2015

.... and With a little help from Justin from Nektar

Synapse Audio's Fat Space Reverb

Code: Select all

Scope	Synapse Audio Software	com.synapseAudioSoftware.FatSpace
Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2
Define Group	Sync_Mode	Free	Sync

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"Fat Space"		HOME
Map	Patch Name		Patch Name			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

Map	Bypass		Enabled				Instrument   
Map	Modifier1 0		Sync_Mode=Free			Instrument
Map	Modifier1 1		Sync_Mode=Sync			Instrument

Map	Page Name		""			Instrument

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"Type"			Instrument
Map	X3_Labeli		"Sync"			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		Type		CTRL	Instrument
Map	X3		Sync		MODIFIER1	Instrument
Map	X4		0		CTRL	Instrument
Map	X5		0		CTRL	Instrument

//Display Encoders
Map	Name Element 1		"Predelay"			Instrument
Map	Name Element 2		"ENV Length"			Instrument
Map	Name Element 3		"ENV Shape"			Instrument
Map	Name Element 4		"Dry/Wet"			Instrument
Map	Name Element 5		"Width"			Instrument
Map	Name Element 6		"Lo Cut"			Instrument
Map	Name Element 7		"Hi Cut"			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Predelay		Name	Instrument	Free
Map	Ch Knob 1		Predelay (sync)		Name	Instrument	Sync
Map	Ch Knob 2		Length		Name	Instrument
Map	Ch Knob 3		Shape		Name	Instrument
Map	Ch Knob 4		Dry/Wet		Name	Instrument
Map	Ch Knob 5		Width		Name	Instrument
Map	Ch Knob 6		Low Cut		Name	Instrument
Map	Ch Knob 7		High Cut		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Synapse Audio's Ninety Phaser

Code: Select all

Scope	Synapse Audio Software	com.synapseAudioSoftware.SynapseNinety
Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2
Define Group	Sync_Mode	Free	Sync

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"Ninety"		HOME
Map	Patch Name		Patch Name			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

Map	Bypass		Enabled				Instrument   
Map	Modifier1 0		Sync_Mode=Free			Instrument
Map	Modifier1 1		Sync_Mode=Sync			Instrument

Map	Page Name		""			Instrument

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"Ultra"			Instrument
Map	X3_Labeli		"Sync"			Instrument
Map	X4_Labeli		""			Instrument
Map	X5_Labeli		""			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		Mode		CTRL	Instrument
Map	X3		Sync		MODIFIER1	Instrument
Map	X4		0		CTRL	Instrument
Map	X5		0		CTRL	Instrument

//Display Encoders
Map	Name Element 1		"Mix"			Instrument
Map	Name Element 2		"Rate"			Instrument
Map	Name Element 3		"Width"			Instrument
Map	Name Element 4		"Color"			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		""			Instrument
Map	Name Element 8		""			Instrument
Map	Ch Knob 1		Mix		Name	Instrument
Map	Ch Knob 2		Rate		Name	Instrument	Free
Map	Ch Knob 2		Rate (Sync)		Name	Instrument
Map	Ch Knob 3		Width		Name	Instrument
Map	Ch Knob 4		Color		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		0		Name	Instrument
Map	Ch Knob 8		0		Name	Instrument
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

17 Sep 2015

Two more maps to add. This one attempts using menus. :thumbs_up:

ThatMusicCompany's Distort Chain

Code: Select all

Scope	ThatMusicCompany	com.thatmusiccompany.DistortChain
Define Group	Mode	Instrument	Mixer	Transport	Channel	
Define Group	X_Mode	Default	FX1	FX2	FX3
Define Group	ch_Mode	ch_Default	ch_FX1	ch_FX2	ch_FX3
Define Group	force_patch_Feedback	Patch 1	Patch 2

//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
		
Map	Device Name		"Distort Chain"		HOME
Map	Patch Name		Device Name			Instrument

Map	Patch Name		Patch Name			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

Map	Bypass		Enabled					Instrument	

Map	Fader 9		Volume			Instrument

Map	Display Default		0			Mixer
Map	Display Default		X_Mode=Default			Instrument		
Map	Instrument Mode		ch_Mode=ch_Default			Instrument	

Map	Menu_Label1		"FX1"			Instrument
Map	Menu_Label2		"FX2"		DEFAULT	Instrument
Map	Menu_Label3		"FX3"			Instrument

Map	Menu1		X_Mode=FX1		INST	Instrument	
Map	Menu2		X_Mode=FX2		INST	Instrument
Map	Menu3		X_Mode=FX3		INST	Instrument
Map	Menu4		0		RANDOMIZE	Instrument
Map	Menu1_ch		ch_Mode=ch_FX1			Instrument	
Map	Menu2_ch		ch_Mode=ch_FX2			Instrument
Map	Menu3_ch		ch_Mode=ch_FX3			Instrument

Map	X5_Labeli		"Menu"		MENU	Instrument
Map	X5		0			Instrument

Map	X4_Labeli		" "		MENU_ESC	Instrument
Map	X4		0			Instrument

Map	X1_Labeli		"Bypass"			Instrument
Map	X1		0		BYPASS			Instrument

Map	Page Name		""			Instrument	Default

Map	X4_Labeli		" "		MENU_ESC	Instrument	Default

Map	Name Element 1		"Effect"			Instrument	ch_Default
Map	Name Element 2		"Param 1"			Instrument	ch_Default
Map	Name Element 3		"Param 2"			Instrument	ch_Default
Map	Name Element 4		"Wet/Dry"			Instrument	ch_Default
Map	Ch Knob 1		FX 1: Effect Selector		NAME	Instrument	ch_Default
Map	Ch Knob 2		FX 1: Parameter 1		NAME	Instrument	ch_Default
Map	Ch Knob 3		FX 1: Parameter 2		NAME	Instrument	ch_Default
Map	Ch Knob 4		FX 1: Dry / Wet		NAME	Instrument	ch_Default


Map	Page Name		"FX1"			Instrument	FX1
Map	X1_Labeli		"FX1"			Instrument	FX1
Map	X1		FX 1: On Off			Instrument	FX1
Map	X2_Labeli		"FX2"			Instrument	FX1
Map	X2		FX 2: On Off			Instrument	FX1
Map	X3_Labeli		"FX3"			Instrument	FX1
Map	X3		FX 3: On Off			Instrument	FX1
Map	Name Element 1		"Effect"			Instrument	ch_FX1
Map	Name Element 2		"Param 1"			Instrument	ch_FX1
Map	Name Element 3		"Param 2"			Instrument	ch_FX1
Map	Name Element 4		"Wet/Dry"			Instrument	ch_FX1
Map	Ch Knob 1		FX 1: Effect Selector		NAME	Instrument	ch_FX1
Map	Ch Knob 2		FX 1: Parameter 1		NAME	Instrument	ch_FX1
Map	Ch Knob 3		FX 1: Parameter 2		NAME	Instrument	ch_FX1
Map	Ch Knob 4		FX 1: Dry / Wet		NAME	Instrument	ch_FX1


Map	Page Name		"FX2"			Instrument	FX2
Map	X1_Labeli		"FX1"			Instrument	FX2
Map	X1		FX 1: On Off			Instrument	FX2
Map	X2_Labeli		"FX2"			Instrument	FX2
Map	X2		FX 2: On Off			Instrument	FX2
Map	X3_Labeli		"FX3"			Instrument	FX2
Map	X3		FX 3: On Off			Instrument	FX2
Map	Name Element 1		"Effect"			Instrument	ch_FX2
Map	Name Element 2		"Param 1"			Instrument	ch_FX2
Map	Name Element 3		"Param 2"			Instrument	ch_FX2
Map	Name Element 4		"Wet/Dry"			Instrument	ch_FX2
Map	Ch Knob 1		FX 2: Effect Selector		NAME	Instrument	ch_FX2
Map	Ch Knob 2		FX 2: Parameter 1		NAME	Instrument	ch_FX2
Map	Ch Knob 3		FX 2: Parameter 2		NAME	Instrument	ch_FX2
Map	Ch Knob 4		FX 2: Dry / Wet		NAME	Instrument	ch_FX2


Map	Page Name		"FX3"			Instrument	FX3
Map	X1_Labeli		"FX1"			Instrument	FX3
Map	X1		FX 1: On Off			Instrument	FX3
Map	X2_Labeli		"FX2"			Instrument	FX3
Map	X2		FX 2: On Off			Instrument	FX3
Map	X3_Labeli		"FX3"			Instrument	FX3
Map	X3		FX 3: On Off			Instrument	FX3
Map	Name Element 1		"Effect"			Instrument	ch_FX3
Map	Name Element 2		"Param 1"			Instrument	ch_FX3
Map	Name Element 3		"Param 2"			Instrument	ch_FX3
Map	Name Element 4		"Wet/Dry"			Instrument	ch_FX3
Map	Ch Knob 1		FX 3: Effect Selector		NAME	Instrument	ch_FX3
Map	Ch Knob 2		FX 3: Parameter 1		NAME	Instrument	ch_FX3
Map	Ch Knob 3		FX 3: Parameter 2		NAME	Instrument	ch_FX3
Map	Ch Knob 4		FX 3: Dry / Wet		NAME	Instrument	ch_FX3
Softube's Tube-Tech Classic

Code: Select all

Scope	Softube	com.softube.re.TubeTechCC
Define Group	Mode	Instrument	Mixer	Transport	Channel	
Define Group	X_Mode	Default	PE1C	ME1B	CL1B
Define Group	ch_Mode	ch_Default	ch_PE1C	ch_ME1B	ch_CL1B
Define Group	force_patch_Feedback	Patch 1	Patch 2

//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
		
Map	Device Name		"Tube-Tech"		HOME
Map	Patch Name		Device Name			Instrument

Map	Patch Name		Patch Name			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

Map	Bypass		Enabled					Instrument	

Map	Fader 9		Volume			Instrument

Map	Display Default		0			Mixer
Map	Display Default		X_Mode=Default			Instrument		
Map	Instrument Mode		ch_Mode=ch_Default			Instrument	

Map	Menu_Label1		"PE1C"			Instrument
Map	Menu_Label2		"ME1B"		DEFAULT	Instrument
Map	Menu_Label3		"CL1B"			Instrument

Map	Menu1		X_Mode=PE1C		INST	Instrument	
Map	Menu2		X_Mode=ME1B		INST	Instrument
Map	Menu3		X_Mode=CL1B		INST	Instrument
Map	Menu4		0		RANDOMIZE	Instrument
Map	Menu1_ch		ch_Mode=ch_PE1C			Instrument	
Map	Menu2_ch		ch_Mode=ch_ME1B			Instrument
Map	Menu3_ch		ch_Mode=ch_CL1B			Instrument

Map	X5_Labeli		"Menu"		MENU	Instrument
Map	X5		0			Instrument

Map	X4_Labeli		" "		MENU_ESC	Instrument
Map	X4		0			Instrument

Map	X1_Labeli		"Bypass"			Instrument
Map	X1		0		BYPASS			Instrument

Map	Page Name		""			Instrument	Default

Map	X4_Labeli		" "		MENU_ESC	Instrument	Default


Map	Page Name		"PE1C"			Instrument	PE1C
Map	X1_Labeli		"PE1C In"			Instrument	PE1C
Map	X1		PE1C In			Instrument	PE1C
Map	X2_Labeli		"ME1B In"			Instrument	PE1C
Map	X2		ME1B In			Instrument	PE1C
Map	X3_Labeli		"CL1B In"			Instrument	PE1C
Map	X3		CL1B In			Instrument	PE1C
Map	X4_Labeli		"Order"			Instrument	PE1C
Map	X4		Comp Before Eq			Instrument	PE1C
Map	Name Element 1		"Lo Boost"			Instrument	ch_PE1C
Map	Name Element 2		"Lo Atten"			Instrument	ch_PE1C
Map	Name Element 3		"Hi Boost"			Instrument	ch_PE1C
Map	Name Element 4		"Hi Atten"			Instrument	ch_PE1C
Map	Name Element 5		"Lo Freq"			Instrument	ch_PE1C
Map	Name Element 6		"Band"			Instrument	ch_PE1C
Map	Name Element 7		"Hi Freq"			Instrument	ch_PE1C
Map	Name Element 8		"Atten Sel"			Instrument	ch_PE1C
Map	Ch Knob 1		PE1C Low Boost		NAME	Instrument	ch_PE1C
Map	Ch Knob 2		PE1C Low Atten		NAME	Instrument	ch_PE1C
Map	Ch Knob 3		PE1C High Boost		NAME	Instrument	ch_PE1C
Map	Ch Knob 4		PE1C High Atten		NAME	Instrument	ch_PE1C
Map	Ch Knob 5		PE1C Low Frequency		NAME	Instrument	ch_PE1C
Map	Ch Knob 6		PE1C High Bandwidth		NAME	Instrument	ch_PE1C
Map	Ch Knob 7		PE1C High Frequency		NAME	Instrument	ch_PE1C
Map	Ch Knob 8		PE1C High Atten Sel		NAME	Instrument	ch_PE1C
Map	Fader Name Element 9		"Output Gain"			Instrument	ch_PE1C
Map	Fader 9		PE1C Output Gain		NAME	Instrument	ch_PE1C

Map	Page Name		"ME1B"			Instrument	ME1B
Map	X1_Labeli		"PE1C In"			Instrument	ME1B
Map	X1		PE1C In			Instrument	ME1B
Map	X2_Labeli		"ME1B In"			Instrument	ME1B
Map	X2		ME1B In			Instrument	ME1B
Map	X3_Labeli		"CL1B In"			Instrument	ME1B
Map	X3		CL1B In			Instrument	ME1B
Map	X4_Labeli		"Order"			Instrument	ME1B
Map	X4		Comp Before Eq			Instrument	ME1B
Map	Name Element 1		"Lo Freq"			Instrument	ch_ME1B
Map	Name Element 2		"Lo Peak"			Instrument	ch_ME1B
Map	Name Element 3		"Mid Freq"			Instrument	ch_ME1B
Map	Name Element 4		"Mid Dip"			Instrument	ch_ME1B
Map	Name Element 5		"Hi Freq"			Instrument	ch_ME1B
Map	Name Element 6		"Hi Peak"			Instrument	ch_ME1B
Map	Ch Knob 1		ME1B Low Frequency		NAME	Instrument	ch_ME1B
Map	Ch Knob 2		ME1B Low Peak		NAME	Instrument	ch_ME1B
Map	Ch Knob 3		ME1B Mid Frequency		NAME	Instrument	ch_ME1B
Map	Ch Knob 4		ME1B Mid Dip		NAME	Instrument	ch_ME1B
Map	Ch Knob 5		ME1B High Frequency		NAME	Instrument	ch_ME1B
Map	Ch Knob 6		ME1B High Peak		NAME	Instrument	ch_ME1B
Map	Fader Name Element 9		"Output Gain"			Instrument	ch_ME1B
Map	Fader 9		ME1B Output Gain		NAME	Instrument	ch_ME1B

Map	Page Name		"CL1B"			Instrument	CL1B
Map	X1_Labeli		"PE1C In"			Instrument	CL1B
Map	X1		PE1C In			Instrument	CL1B
Map	X2_Labeli		"ME1B In"			Instrument	CL1B
Map	X2		ME1B In			Instrument	CL1B
Map	X3_Labeli		"CL1B In"			Instrument	CL1B
Map	X3		CL1B In			Instrument	CL1B
Map	X4_Labeli		"Order"			Instrument	CL1B
Map	X4		Comp Before Eq			Instrument	CL1B
Map	Name Element 1		"Gain"			Instrument	ch_CL1B
Map	Name Element 2		"Ratio"			Instrument	ch_CL1B
Map	Name Element 3		"Thresh"			Instrument	ch_CL1B
Map	Name Element 4		"Meter"			Instrument	ch_CL1B
Map	Name Element 5		"Attack"			Instrument	ch_CL1B
Map	Name Element 6		"Release"			Instrument	ch_CL1B
Map	Name Element 7		"Select"			Instrument	ch_CL1B
Map	Name Element 8		"Sidechain"			Instrument	ch_CL1B
Map	Ch Knob 1		CL1B Gain		NAME	Instrument	ch_CL1B
Map	Ch Knob 2		CL1B Ratio		NAME	Instrument	ch_CL1B
Map	Ch Knob 3		CL1B Threshold		NAME	Instrument	ch_CL1B
Map	Ch Knob 4		CL1B Meter		NAME	Instrument	ch_CL1B
Map	Ch Knob 5		CL1B Attack		NAME	Instrument	ch_CL1B
Map	Ch Knob 6		CL1B Release		NAME	Instrument	ch_CL1B
Map	Ch Knob 7		CL1B Select Attack Release		NAME	Instrument	ch_CL1B
Map	Ch Knob 8		CL1B Sidechain		NAME	Instrument	ch_CL1B
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
Goan
Posts: 54
Joined: 17 Jan 2015

17 Sep 2015

Thanks for all these maps! When I have time to dive into this, I'll add some here as well...
Goan doesn't do Goa, he likes samples, weirdness, beats
Tools of choice: Reason, iPad, MicroBrute
Listen: http://adamagon.bandcamp.com/album/the- ... e-remix-ep



User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

17 Sep 2015

Thanks Wook and Goan! I look forward to any maps you want to throw at this thread! Justin with Nektar asked if I it would be alright to add any of these in future updates and as far as I was concerned I said sure. It is for the greater good. :) In the meantime.....

LAB ONE Recordings - Executioner DJ Mixer

Code: Select all

Scope	LAB ONE Recordings	co.uk.labonerecordings.Executioner
Define Group	Mode	Instrument	Mixer	Transport	Channel	
Define Group	X_Mode	Default	Main	Input	FX	Ch1 Ctrl	Ch1 EQ	Ch1 Filter	Ch2 Ctrl	Ch2 EQ	Ch2 Filter
Define Group	ch_Mode	ch_Default	ch_Main	ch_Input	ch_FX	ch_Ch1 Ctrl	ch_Ch1 EQ	ch_Ch1 Filter	ch_Ch2 Ctrl	ch_Ch2 EQ	ch_Ch2 Filter

//	Control Surface Item	Key	Remotable Item	Scale	Mode

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
		
Map	Device Name		"Executioner"		HOME
Map	Patch Name		Device Name			Instrument

Map	Bypass		Enabled					Instrument	

Map	Display Default		0			Mixer
Map	Display Default		X_Mode=Default			Instrument		
Map	Instrument Mode		ch_Mode=ch_Default			Instrument	

Map	Menu_Label1		"Main"			Instrument
Map	Menu_Label2		"Input"		DEFAULT	Instrument
Map	Menu_Label3		"FX"			Instrument
Map	Menu_Label4		"Ch1 Ctrl"			Instrument
Map	Menu_Label5		"Ch1 EQ"			Instrument
Map	Menu_Label6		"Ch1 Filter"			Instrument
Map	Menu_Label7		"Ch2 Ctrl"			Instrument
Map	Menu_Label8		"Ch2 EQ"			Instrument
Map	Menu_Label9		"Ch2 Filter"			Instrument

Map	Menu1		X_Mode=Main		INST	Instrument	
Map	Menu2		X_Mode=Input		INST	Instrument
Map	Menu3		X_Mode=FX		INST	Instrument
Map	Menu4		X_Mode=Ch1 Ctrl		INST	Instrument	
Map	Menu5		X_Mode=Ch1 EQ		INST	Instrument
Map	Menu6		X_Mode=Ch1 Filter		INST	Instrument
Map	Menu7		X_Mode=Ch2 Ctrl		INST	Instrument	
Map	Menu8		X_Mode=Ch2 EQ		INST	Instrument
Map	Menu9		X_Mode=Ch2 Filter		INST	Instrument

Map	Menu1_ch		ch_Mode=ch_Main			Instrument	
Map	Menu2_ch		ch_Mode=ch_Input			Instrument
Map	Menu3_ch		ch_Mode=ch_FX			Instrument
Map	Menu4_ch		ch_Mode=ch_Ch1 Ctrl			Instrument	
Map	Menu5_ch		ch_Mode=ch_Ch1 EQ			Instrument
Map	Menu6_ch		ch_Mode=ch_Ch1 Filter			Instrument
Map	Menu7_ch		ch_Mode=ch_Ch2 Ctrl			Instrument	
Map	Menu8_ch		ch_Mode=ch_Ch2 EQ			Instrument
Map	Menu9_ch		ch_Mode=ch_Ch2 Filter			Instrument

Map	X5_Labeli		"Menu"		MENU	Instrument
Map	X5		0			Instrument

Map	X4_Labeli		" "		MENU_ESC	Instrument
Map	X4		0			Instrument

Map	Page Name		""			Instrument	Default

Map	X4_Labeli		" "		MENU_ESC	Instrument	Default

Map	X1_Labeli		"Ch1 Cue"			Instrument	Default
Map	X1		Channel 1 Cue			Instrument	Default
Map	X2_Labeli		"Ch2 Cue"			Instrument	Default
Map	X2		Channel 2 Cue			Instrument	Default
Map	Name Element 1		"Cue Level"			Instrument	ch_Default
Map	Name Element 2		"Cue In"			Instrument	ch_Default
Map	Name Element 3		"XCurve"			Instrument	ch_Default
Map	Name Element 4		"Volume"			Instrument	ch_Default
Map	Name Element 6		"A/C Bal"			Instrument	ch_Default
Map	Name Element 7		"B/D Bal"			Instrument	ch_Default
Map	Ch Knob 1		Cue Level		NAME	Instrument	ch_Default
Map	Ch Knob 2		Cue Input		NAME	Instrument	ch_Default
Map	Ch Knob 3		Cross Fader Curve		NAME	Instrument	ch_Default
Map	Ch Knob 4		Master Volume		NAME	Instrument	ch_Default
Map	Ch Knob 6		Channel 2 A/C Balance		NAME	Instrument	ch_Default
Map	Ch Knob 7		Channel 2 B/D Balance		NAME	Instrument	ch_Default
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Default
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Default
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Default
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Default
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Default
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Default

Map	Page Name		"Main"			Instrument	Main
Map	X1_Labeli		"Master FX"			Instrument	Main
Map	X1		Master FX			Instrument	Main
Map	Name Element 1		"Cue Level"			Instrument	ch_Main
Map	Name Element 2		"Cue In"			Instrument	ch_Main
Map	Name Element 3		"XCurve"			Instrument	ch_Main
Map	Name Element 4		"Volume"			Instrument	ch_Main
Map	Ch Knob 1		Cue Level		NAME	Instrument	ch_Main
Map	Ch Knob 2		Cue Input		NAME	Instrument	ch_Main
Map	Ch Knob 3		Cross Fader Curve		NAME	Instrument	ch_Main
Map	Ch Knob 4		Master Volume		NAME	Instrument	ch_Main
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Main
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Main
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Main
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Main
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Main
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Main

Map	Page Name		"Input"			Instrument	Input
Map	Name Element 1		"Gain 1"			Instrument	ch_Input
Map	Name Element 2		"Gain 2"			Instrument	ch_Input
Map	Name Element 3		"Gain 3"			Instrument	ch_Input
Map	Name Element 4		"Gain 4"			Instrument	ch_Input
Map	Name Element 5		"Deck A"			Instrument	ch_Input
Map	Name Element 6		"Deck B"			Instrument	ch_Input
Map	Name Element 7		"Deck C"			Instrument	ch_Input
Map	Name Element 8		"Deck D"			Instrument	ch_Input
Map	Ch Knob 1		Input 1 Gain		NAME	Instrument	ch_Input
Map	Ch Knob 2		Input 2 Gain		NAME	Instrument	ch_Input
Map	Ch Knob 3		Input 3 Gain		NAME	Instrument	ch_Input
Map	Ch Knob 4		Input 4 Gain		NAME	Instrument	ch_Input
Map	Ch Knob 5		Input 1 to Deck		NAME	Instrument	ch_Input
Map	Ch Knob 6		Input 2 to Deck		NAME	Instrument	ch_Input
Map	Ch Knob 7		Input 3 to Deck		NAME	Instrument	ch_Input
Map	Ch Knob 8		Input 4 to Deck		NAME	Instrument	ch_Input
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Input
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Input
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Input
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Input
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Input
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Input

Map	Page Name		"FX"			Instrument	FX
Map	Name Element 1		"FX A Mix"			Instrument	ch_FX
Map	Name Element 2		"FX B Mix"			Instrument	ch_FX
Map	Name Element 3		"FX C Mix"			Instrument	ch_FX
Map	Name Element 4		"FX D Mix"			Instrument	ch_FX
Map	Name Element 5		"FX A To"			Instrument	ch_FX
Map	Name Element 6		"FX B To"			Instrument	ch_FX
Map	Name Element 7		"FX C To"			Instrument	ch_FX
Map	Name Element 8		"FX D To"			Instrument	ch_FX
Map	Ch Knob 1		FX A Amount		NAME	Instrument	ch_FX
Map	Ch Knob 2		FX B Amount		NAME	Instrument	ch_FX
Map	Ch Knob 3		FX C Amount		NAME	Instrument	ch_FX
Map	Ch Knob 4		FX D Amount		NAME	Instrument	ch_FX
Map	Ch Knob 5		FX A To		NAME	Instrument	ch_FX
Map	Ch Knob 6		FX B To		NAME	Instrument	ch_FX
Map	Ch Knob 7		FX C To		NAME	Instrument	ch_FX
Map	Ch Knob 8		FX D To		NAME	Instrument	ch_FX
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_FX
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_FX
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_FX
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_FX
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_FX
Map	Fader 9		Cross Fader		NAME	Instrument	ch_FX

Map	Page Name		"Ch1 Ctrl"			Instrument	Ch1 Ctrl
Map	X1_Labeli		"Ch1 Cue"			Instrument	Ch1 Ctrl
Map	X1		Channel 1 Cue			Instrument	Ch1 Ctrl
Map	X2_Labeli		"Ch1 FX"			Instrument	Ch1 Ctrl
Map	X2		Channel 1 FX			Instrument	Ch1 Ctrl
Map	X3_Labeli		"Ch1 Mute"			Instrument	Ch1 Ctrl
Map	X3		Channel 1 Mute			Instrument	Ch1 Ctrl			Instrument	ch_Ch1 Ctrl
Map	Name Element 1		"Ch1 Pan"			Instrument	ch_Ch1 Ctrl
Map	Ch Knob 1		Channel 1 Pan		NAME	Instrument	ch_Ch1 Ctrl
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Ch1 Ctrl
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Ch1 Ctrl
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Ch1 Ctrl
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Ch1 Ctrl
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Ch1 Ctrl
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Ch1 Ctrl



Map	Page Name		"Ch1 EQ"			Instrument	Ch1 EQ
Map	X1_Labeli		"X Bass"			Instrument	Ch1 EQ
Map	X1		Channel 1 Kill Bass			Instrument	Ch1 EQ
Map	X2_Labeli		"X Mid"			Instrument	Ch1 EQ
Map	X2		Channel 1 Kill Mid			Instrument	Ch1 EQ
Map	X3_Labeli		"X High"			Instrument	Ch1 EQ
Map	X3		Channel 1 Kill High			Instrument	Ch1 EQ
Map	Name Element 1		"Bass EQ"			Instrument	ch_Ch1 EQ
Map	Name Element 2		"Mid EQ"			Instrument	ch_Ch1 EQ
Map	Name Element 3		"High EQ"			Instrument	ch_Ch1 EQ
Map	Ch Knob 1		Channel 1 Bass EQ		NAME	Instrument	ch_Ch1 EQ
Map	Ch Knob 2		Channel 1 Mid EQ		NAME	Instrument	ch_Ch1 EQ
Map	Ch Knob 3		Channel 1 High EQ		NAME	Instrument	ch_Ch1 EQ
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Ch1 EQ
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Ch1 EQ
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Ch1 EQ
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Ch1 EQ
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Ch1 EQ
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Ch1 EQ

Map	Page Name		"Ch1 Filter"			Instrument	Ch1 Filter
Map	X1_Labeli		"Filter"			Instrument	Ch1 Filter
Map	X1		Channel 1 Filter On			Instrument	Ch1 Filter
Map	Name Element 1		"Ch1 Mix"			Instrument	ch_Ch1 Filter
Map	Name Element 2		"Ch1 Res"			Instrument	ch_Ch1 Filter
Map	Name Element 3		"Ch1 Freq"			Instrument	ch_Ch1 Filter
Map	Name Element 4		"A/C Bal"			Instrument	ch_Ch1 Filter
Map	Ch Knob 1		Channel 1 Filter Mix		NAME	Instrument	ch_Ch1 Filter
Map	Ch Knob 2		Channel 1 Resonance		NAME	Instrument	ch_Ch1 Filter
Map	Ch Knob 3		Channel 1 Frequency		NAME	Instrument	ch_Ch1 Filter
Map	Ch Knob 4		Channel 1 A/C Balance		NAME	Instrument	ch_Ch1 Filter
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Ch1 Filter
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Ch1 Filter
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Ch1 Filter
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Ch1 Filter
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Ch1 Filter
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Ch1 Filter

Map	Page Name		"Ch2 Ctrl"			Instrument	Ch2 Ctrl
Map	X1_Labeli		"Ch2 Cue"			Instrument	Ch2 Ctrl
Map	X1		Channel 2 Cue			Instrument	Ch2 Ctrl
Map	X2_Labeli		"Ch2 FX"			Instrument	Ch2 Ctrl
Map	X2		Channel 2 FX			Instrument	Ch2 Ctrl
Map	X3_Labeli		"Ch2 Mute"			Instrument	Ch2 Ctrl
Map	X3		Channel 2 Mute			Instrument	Ch2 Ctrl
Map	Name Element 1		"Ch2 Pan"			Instrument	ch_Ch2 Ctrl
Map	Ch Knob 1		Channel 2 Pan		NAME	Instrument	ch_Ch2 Ctrl
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Ch2 Ctrl
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Ch2 Ctrl
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Ch2 Ctrl
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Ch2 Ctrl
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Ch2 Ctrl
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Ch2 Ctrl

Map	Page Name		"Ch2 EQ"			Instrument	Ch2 EQ
Map	X1_Labeli		"X Bass"			Instrument	Ch2 EQ
Map	X1		Channel 2 Kill Bass			Instrument	Ch2 EQ
Map	X2_Labeli		"X Mid"			Instrument	Ch2 EQ
Map	X2		Channel 2 Kill Mid			Instrument	Ch2 EQ
Map	X3_Labeli		"X High"			Instrument	Ch2 EQ
Map	X3		Channel 2 Kill High			Instrument	Ch2 EQ
Map	Name Element 1		"Bass EQ"			Instrument	ch_Ch2 EQ
Map	Name Element 2		"Mid EQ"			Instrument	ch_Ch2 EQ
Map	Name Element 3		"High EQ"			Instrument	ch_Ch2 EQ
Map	Ch Knob 1		Channel 2 Bass EQ		NAME	Instrument	ch_Ch2 EQ
Map	Ch Knob 2		Channel 2 Mid EQ		NAME	Instrument	ch_Ch2 EQ
Map	Ch Knob 3		Channel 2 High EQ		NAME	Instrument	ch_Ch2 EQ
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Ch2 EQ
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Ch2 EQ
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Ch2 EQ
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Ch2 EQ
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Ch2 EQ
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Ch2 EQ

Map	Page Name		"Ch2 Filter"			Instrument	Ch2 Filter
Map	X1_Labeli		"Filter"			Instrument	Ch2 Filter
Map	X1		Channel 2 Filter On			Instrument	Ch2 Filter
Map	Name Element 1		"B/D Bal"			Instrument	ch_Ch2 Filter
Map	Name Element 2		"Ch2 Mix"			Instrument	ch_Ch2 Filter
Map	Name Element 3		"Ch2 Res"			Instrument	ch_Ch2 Filter
Map	Name Element 4		"Ch2 Freq"			Instrument	ch_Ch2 Filter
Map	Ch Knob 1		Channel 2 B/D Balance		NAME	Instrument	ch_Ch2 Filter
Map	Ch Knob 2		Channel 2 Filter Mix		NAME	Instrument	ch_Ch2 Filter
Map	Ch Knob 3		Channel 2 Resonance		NAME	Instrument	ch_Ch2 Filter
Map	Ch Knob 4		Channel 2 Frequency		NAME	Instrument	ch_Ch2 Filter
Map	Fader Name Element 7		"Ch 1 Level"			Instrument	ch_Ch2 Filter
Map	Fader 7		Channel 1 Level		NAME	Instrument	ch_Ch2 Filter
Map	Fader Name Element 8		"Ch 2 Level"			Instrument	ch_Ch2 Filter
Map	Fader 8		Channel 2 Level		NAME	Instrument	ch_Ch2 Filter
Map	Fader Name Element 9		"X-Fader"			Instrument	ch_Ch2 Filter
Map	Fader 9		Cross Fader		NAME	Instrument	ch_Ch2 Filter
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
EnochLight
Moderator
Posts: 8405
Joined: 17 Jan 2015
Location: Imladris

17 Sep 2015

I just tried adding CrapRE, but it doesn't appear to do anything on my P4. I can't browse patches, etc. :oops: When I select Instrument on my P4, it just gives me a weird blank screen that's "dead". If I remove the code in the Remote file, functionality is restored.

I'm using Programmer's Notepad on Windows to edit the file.


*EDIT" D'oh! My fault. I forgot to do this step:
After making a change to the 'Panorama.remotemap' file, you will need to reload the 'Nektar Panorama' control surface. Simply go to the 'Control Surfaces' page in the Preferences menu, uncheck where it says 'Use with Reason' then recheck it. If all went well, you should see a green check mark. If there is an error in the remotemap, you will see a red 'X'. If you see the red 'X' click on it and you should see an error message which indicates which lines have problems. If you are using an IDE, you should be able to locate the line which triggered the error very easily.
Also, the code copy function of this forum seems to break the code when copying/pasting. I had to quote the post, copy the code from there (minus the

Code: Select all

 tag), and paste.  Then it worked.
 
 Anyway, thanks Lizard!!!
Win 10 | Ableton Live 11 Suite |  Reason 12 | i7 3770k @ 3.5 Ghz | 16 GB RAM | RME Babyface Pro | Akai MPC Live 2 & Akai Force | Roland System 8, MX1, TB3 | Dreadbox Typhon | Korg Minilogue XD

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

17 Sep 2015

EnochLight wrote:I just tried adding CrapRE, but it doesn't appear to do anything on my P4. I can't browse patches, etc. :oops: When I select Instrument on my P4, it just gives me a weird blank screen that's "dead". If I remove the code in the Remote file, functionality is restored.

I'm using Programmer's Notepad on Windows to edit the file.


*EDIT" D'oh! My fault. I forgot to do this step:
After making a change to the 'Panorama.remotemap' file, you will need to reload the 'Nektar Panorama' control surface. Simply go to the 'Control Surfaces' page in the Preferences menu, uncheck where it says 'Use with Reason' then recheck it. If all went well, you should see a green check mark. If there is an error in the remotemap, you will see a red 'X'. If you see the red 'X' click on it and you should see an error message which indicates which lines have problems. If you are using an IDE, you should be able to locate the line which triggered the error very easily.
Also, the code copy function of this forum seems to break the code when copying/pasting. I had to quote the post, copy the code from there (minus the

Code: Select all

 tag), and paste.  Then it worked.
 
 Anyway, thanks Lizard!!![/quote]
 
 Thanks for that info Enoch!  Justin was saying similar things with gmail and copying code files.  The "tabbed" spaces ARE very important to the code working so if they are interpreted as just spaces you WILL get an error.  What I may do for the purpose of this thread is maintain an unofficial addendum remote map file with a link to the items collected in this thread and make one file downloadable where all you need to do is open it text editor and copy to end of your own remote map.  As Nektar updates their maps a new file can be created of the ones not included in the official update.  
 
 I may still just leave the maps we create here for learning purposes and discussion.  I hope others will create ones for the devices they have and can add to group.  I have a lot of re but know I don't have them all.  :D  You need the device to get all the parameter names.  So where I don't have some others can fill in the gap.  Or.... I'll still create them if someone wants to send me all the info.  Maybe I can work on making some sort of form for the necessary details.  Who knows?
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
ScuzzyEye
Moderator
Posts: 1402
Joined: 15 Jan 2015
Contact:

18 Sep 2015

Lizard wrote:You need the device to get all the parameter names. So where I don't have some others can fill in the gap. Or.... I'll still create them if someone wants to send me all the info. Maybe I can work on making some sort of form for the necessary details. Who knows?
What information from RE developers would help the effort along?

justin3am
Posts: 9
Joined: 04 Feb 2015

18 Sep 2015

Tim (the brains behind our Reason integration) says that, he was told there is a way to query a device for it's parameter names. I think there is a key-command which will result in a list of parameter names being copied to the clipboard. We haven't gotten that to work.

I do know that the parameter names listed in a patch file are not necessarily the same as the parameter names presented to the Remote system. Same goes for the patch names in the Tool tips and the Combinator's programmer. If an RE dev has some insight as to what parameters names are presented to the Remote system and if there is a way to get lists of parameters from Devs, that would help a lot. It would be even nicer if there was a way Panorama could get parameter names directly from Reason through the Remote system. That would be awesome!

User avatar
ScuzzyEye
Moderator
Posts: 1402
Joined: 15 Jan 2015
Contact:

18 Sep 2015

I'm an RE developer, and also registered for Remote, but haven't done much with the protocol yet except read over the docs.

I can confirm that RE developers have enough control over the naming of the Remote items that they can really screw things up, and make the Remote names completely inconsistent with the control labels. :) (Can't say too much about the RE SDK internals though, because of an NDA.)

Looking over the Remote docs, it does appear that a smart enough controller could build a list of all Remote items and get their names (again specifics are best left between other registered devs and out of public view).

It is also very easy for developers to simply pull this information out of their code, but it isn't in the same format as a remote map, and has to be converted. That's what I was asking. Without having to write a full remote map, is there a list of specifics that a developer can provide that would make it easier for those who are making the maps?

justin3am
Posts: 9
Joined: 04 Feb 2015

18 Sep 2015

Thanks! I sent you a PM.

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

19 Sep 2015

@Scuzzyeye

As a developer thanks for taking interest in this! There is a great thread here that lists several Remote Map Lists for various 3rd party devices. One was originally started by Koshdukai on the Propellerhead forums but one has been adapted here and put in a sticky by Jiggery-Pokery (Matt Black). It is a great thread that lists all the remote maps for all types of controllers. But like any other thing needs updating with the newest and latest devices. Developers and users can make these and upload there if they like as a resource. in this case a Nektar Map Creator can have pretty much everything they need off that Remote Map including the Scope which includes company official name and product ID. It is designing in the blind of course but all the information is there but could pose a challenge in design as it may not be as clear to if a control is better suited as a button, knob or fader. For example a knob or switch could be boolean in reality (like a sync/free knob) and may be better as a button.

It may be also beneficial for a developer as they are developing new products to contact Map creators and include them during testing phase. Justin of course works for Nektar and this would give them the opportunity to see it in advance before it is even released to public. I hope to see more people who are capable of creating these maps join in and hopefully they may be part of existing bet test groups. This could possibly speed up the process in having less of a waiting time from day of product delivery.
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
ScuzzyEye
Moderator
Posts: 1402
Joined: 15 Jan 2015
Contact:

19 Sep 2015

It's great that's there's any resource for map files. I can't help but think a site dedicated to this type of thing would be better suited (no copy and paste problems). Livid Instruments was once keeping a Github repository, but that's fallen out of date. It'd be wonderful if someone could set up a website where developers can paste a list of their Remote names, and then it could be turned into a proper file for download. Even better if it was a two-step process where after the list is provided each control then has options to indicate what type it is.

I wish I could help out to build such a thing, but my time is stretched thin right now. Maybe in a couple months if nothing has taken off by then.

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

19 Sep 2015

Well what I could do here is gather them all into one file and make a link in the first post. This would be for any of the files not in the current map release by Nektar. In this manner one could simply download the file then open up in a text editor of their choice and copy the whole file (with proper formatting) at the end of the current official release. Then they are up to date. Would that be better? I still like having the code so that someone can see how the map works should they be willing to learn. Some folks just want to have the latest. ;) In the meantime I downloaded the trials for SU-27 and MS-34 and...

ScuzzyEye's SU-27 Surround Matrix Decoder

Code: Select all

Scope	ScuzzyEye	com.scuzzyeye.SU27
Define Group	Mode	Instrument	Mixer	Transport	Channel

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"SU-27"		INST

Map	Bypass		Enabled					Instrument	

Map	Page Name		""			Instrument

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"Wrap"			Instrument
Map	X3_Labeli		"Phase L"			Instrument
Map	X4_Labeli		"Phase R"			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		Stereo Wrap		CTRL	Instrument
Map	X3		Left Surround Phase		CTRL	Instrument
Map	X4		Right Surround Phase		CTRL	Instrument
Map	Name Element 1		"Spread"			Instrument
Map	Name Element 2		"Fader"			Instrument
Map	Ch Knob 1		Center Spread		Name	Instrument
Map	Ch Knob 2		Surround/Front Fader		Name	Instrument
ScuzzyEye's MS-34 Digital Complex Sound Generator

Code: Select all

Scope	ScuzzyEye	com.scuzzyeye.MS34
Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	X_Mode	Default	Voice 1	Voice 2	Voice 3	Noise
Define Group	ch_Mode	ch_Default	ch_Voice 1	ch_Voice 2	ch_Voice 3	ch_Noise

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"MS-34"		HOME

Map	Display Default		0			Mixer
Map	Display Default		X_Mode=Default			Instrument		
Map	Instrument Mode		ch_Mode=ch_Default			Instrument	

Map	Menu_Label1		"Voice 1"			Instrument
Map	Menu_Label2		"Voice 2"		DEFAULT	Instrument
Map	Menu_Label3		"Voice 3"			Instrument
Map	Menu_Label4		"Noise"			Instrument
Map	Menu_Label5		"Randomize"			Instrument

Map	Menu1		X_Mode=Voice 1		INST	Instrument	
Map	Menu2		X_Mode=Voice 2		INST	Instrument
Map	Menu3		X_Mode=Voice 3		INST	Instrument
Map	Menu4		X_Mode=Noise		INST	Instrument
Map	Menu5		0		RANDOMIZE	Instrument
Map	Menu1_ch		ch_Mode=ch_Voice 1			Instrument	
Map	Menu2_ch		ch_Mode=ch_Voice 2			Instrument
Map	Menu3_ch		ch_Mode=ch_Voice 3			Instrument
Map	Menu4_ch		ch_Mode=ch_Noise			Instrument

Map	X5_Labeli		"Menu"		MENU	Instrument
Map	X5		0			Instrument

Map	X4_Labeli		" "		MENU_ESC	Instrument
Map	X4		0			Instrument

Map	Page Name		""			Instrument	Default
Map	X4_Labeli		""		MENU_ESC	Instrument	Default
Map	X4		0		CTRL	Instrument	Default
Map	Name Element 1		"Oct"			Instrument	ch_Default
Map	Name Element 2		"Semi"			Instrument	ch_Default
Map	Name Element 3		"Cent"			Instrument	ch_Default
Map	Name Element 4		"Vol"			Instrument	ch_Default
Map	Name Element 8		"Ouput"			Instrument	ch_Default
Map	Ch Knob 1		Voice 1 Octave		Name	Instrument	ch_Default
Map	Ch Knob 2		Voice 1 Semitone		Name	Instrument	ch_Default
Map	Ch Knob 3		Voice 1 Cent		Name	Instrument	ch_Default
Map	Ch Knob 4		Voice 1 Volume		Name	Instrument	ch_Default
Map	Ch Knob 8		Output Volume		Name	Instrument	ch_Default

Map	Page Name		"Voice 1"			Instrument	Voice 1
Map	X4_Labeli		""		MENU_ESC	Instrument	Voice 1
Map	X4		0		CTRL	Instrument	Voice 1
Map	Name Element 1		"Oct"			Instrument	ch_Voice 1
Map	Name Element 2		"Semi"			Instrument	ch_Voice 1
Map	Name Element 3		"Cent"			Instrument	ch_Voice 1
Map	Name Element 4		"Vol"			Instrument	ch_Voice 1
Map	Name Element 8		"Ouput"			Instrument	ch_Voice 1
Map	Ch Knob 1		Voice 1 Octave		Name	Instrument	ch_Voice 1
Map	Ch Knob 2		Voice 1 Semitone		Name	Instrument	ch_Voice 1
Map	Ch Knob 3		Voice 1 Cent		Name	Instrument	ch_Voice 1
Map	Ch Knob 4		Voice 1 Volume		Name	Instrument	ch_Voice 1
Map	Ch Knob 8		Output Volume		Name	Instrument	ch_Voice 1

Map	Page Name		"Voice 2"			Instrument	Voice 2
Map	X4_Labeli		""		MENU_ESC	Instrument	Voice 2
Map	X4		0		CTRL	Instrument	Voice 2
Map	Name Element 1		"Oct"			Instrument	ch_Voice 2
Map	Name Element 2		"Semi"			Instrument	ch_Voice 2
Map	Name Element 3		"Cent"			Instrument	ch_Voice 2
Map	Name Element 4		"Vol"			Instrument	ch_Voice 2
Map	Name Element 8		"Ouput"			Instrument	ch_Voice 2
Map	Ch Knob 1		Voice 2 Octave		Name	Instrument	ch_Voice 2
Map	Ch Knob 2		Voice 2 Semitone		Name	Instrument	ch_Voice 2
Map	Ch Knob 3		Voice 2 Cent		Name	Instrument	ch_Voice 2
Map	Ch Knob 4		Voice 2 Volume		Name	Instrument	ch_Voice 2
Map	Ch Knob 8		Output Volume		Name	Instrument	ch_Voice 2

Map	Page Name		"Voice 3"			Instrument	Voice 3
Map	X4_Labeli		""		MENU_ESC	Instrument	Voice 3
Map	X4		0		CTRL	Instrument	Voice 3
Map	Name Element 1		"Oct"			Instrument	ch_Voice 3
Map	Name Element 2		"Semi"			Instrument	ch_Voice 3
Map	Name Element 3		"Cent"			Instrument	ch_Voice 3
Map	Name Element 4		"Vol"			Instrument	ch_Voice 3
Map	Name Element 8		"Ouput"			Instrument	ch_Voice 3
Map	Ch Knob 1		Voice 3 Octave		Name	Instrument	ch_Voice 3
Map	Ch Knob 2		Voice 3 Semitone		Name	Instrument	ch_Voice 3
Map	Ch Knob 3		Voice 3 Cent		Name	Instrument	ch_Voice 3
Map	Ch Knob 4		Voice 3 Volume		Name	Instrument	ch_Voice 3
Map	Ch Knob 8		Output Volume		Name	Instrument	ch_Voice 3

Map	Page Name		"Noise"			Instrument	Noise
Map	X4_Labeli		""		MENU_ESC	Instrument	Noise
Map	X4		0		CTRL	Instrument	Noise
Map	Name Element 1		"Rate"			Instrument	ch_Noise
Map	Name Element 2		"Vol"			Instrument	ch_Noise
Map	Name Element 8		"Ouput"			Instrument	ch_Noise
Map	Ch Knob 1		Noise Rate		Name	Instrument	ch_Noise
Map	Ch Knob 2		Noise Volume		Name	Instrument	ch_Noise
Map	Ch Knob 8		Output Volume		Name	Instrument	ch_Noise
.... and something to Gain

Selig Gain

Code: Select all

Scope	Selig Audio	com.seligaudio.SeligGain
Define Group	Mode	Instrument	Mixer	Transport	Channel

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel

//Device name that appears on Panorama's dispaly
Map	Device Name		"Selig Gain"		INST

Map	Bypass		Enabled					Instrument	

Map	Page Name		""			Instrument

//Display buttons
Map	X1_Labeli		"Bypass"			Instrument
Map	X2_Labeli		"Mute"			Instrument
Map	X3_Labeli		"Polarity"			Instrument
Map	X4_Labeli		"Mono"			Instrument
Map	X5_Labeli		"Reset"			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		Mute		CTRL	Instrument
Map	X3		Polarity Invert		CTRL	Instrument
Map	X4		Mono		CTRL	Instrument
Map	X5		Peak Hold Reset		CTRL	Instrument

Map	Name Element 1		"Fade"			Instrument
Map	Name Element 2		"Pan L"			Instrument
Map	Name Element 3		"Pan R"			Instrument
Map	Name Element 4		"Pan Law"			Instrument
Map	Name Element 5		"Auto"			Instrument
Map	Name Element 8		"Trim Gain"			Instrument
Map	Ch Knob 1		Fade Time		Name	Instrument
Map	Ch Knob 2		Pan Left		Name	Instrument
Map	Ch Knob 3		Pan Right		Name	Instrument
Map	Ch Knob 4		Pan Law		Name	Instrument
Map	Ch Knob 5		Peak Hold Auto		Name	Instrument
Map	Ch Knob 8		Gain Trim		Name	Instrument

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

22 Sep 2015

Update thread the other day to include a list of Re that are NOT mapped. I am starting to work on Re I don't have so assistance is appreciated. I have been working off the Remote Scopes Thread in the RE Section to put together more maps. I started with the simple ones. :) The Unofficial Remote Map file (in the first post) includes all of the maps to date. If any P-Series owners who update could verify functionality of any of the following it would be greatly appreciated. Many thanks!

Sugar Bytes Vinylizer
Sugar Bytes Delay
Sugar Bytes Spectralizer
Sugar Bytes Vocoder
Sugar Bytes Pattern
Synapse GQ-7
IOx Titan 410x
IOx Onyx 430i
BZR-1 Chaotic Signal Generator
Red Rock Digital Orchestral Hall Reverb
Juassa EVE-AT4
CodeDiggers Filter
GClip Waveshaping Clipper
Red Rock RE200
Red Rock RE202
DLD's Revolution Virtual Sound
SA16-Chorus
Josh Levy Tick Tick
VMG-01 Sample Delay
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
ScuzzyEye
Moderator
Posts: 1402
Joined: 15 Jan 2015
Contact:

22 Sep 2015

Lizard wrote:Well what I could do here is gather them all into one file and make a link in the first post. This would be for any of the files not in the current map release by Nektar. In this manner one could simply download the file then open up in a text editor of their choice and copy the whole file (with proper formatting) at the end of the current official release. Then they are up to date. Would that be better? I still like having the code so that someone can see how the map works should they be willing to learn. Some folks just want to have the latest. ;) In the meantime I downloaded the trials for SU-27 and MS-34 and...
Oops, I missed this post. Hard for me to say what other people would prefer, but if doing both, an occasionally updated archive (you might want to use the ISO-8601 date format, YYYY-MM-DD so if people have multiple copies, they sort nicely), and each individual device, isn't too much extra work, that's probably best.

And a big thanks for adding my devices. :D

User avatar
EnochLight
Moderator
Posts: 8405
Joined: 17 Jan 2015
Location: Imladris

22 Sep 2015

Lizard wrote:If any P-Series owners who update could verify functionality of any of the following it would be greatly appreciated. Many thanks!

Sugar Bytes Vinylizer
Sugar Bytes Delay
Sugar Bytes Spectralizer
Sugar Bytes Vocoder
Sugar Bytes Pattern
Synapse GQ-7

IOx Titan 410x
IOx Onyx 430i
BZR-1 Chaotic Signal Generator
Red Rock Digital Orchestral Hall Reverb
Juassa EVE-AT4
CodeDiggers Filter
GClip Waveshaping Clipper
Red Rock RE200
Red Rock RE202
DLD's Revolution Virtual Sound
SA16-Chorus
Josh Levy Tick Tick
VMG-01 Sample Delay
GQ-7: nothing works at all [NO MAPPING]
All Sugar Bytes: parameters seemed messed up. Some knobs work, some don't. None of the display readouts change at all - at least they don't appear to. Navigating patches works though [names displayed correctly].
GClip Waveshaping Clipper: nothing works at all [NO MAPPING]
Win 10 | Ableton Live 11 Suite |  Reason 12 | i7 3770k @ 3.5 Ghz | 16 GB RAM | RME Babyface Pro | Akai MPC Live 2 & Akai Force | Roland System 8, MX1, TB3 | Dreadbox Typhon | Korg Minilogue XD

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

23 Sep 2015

Thanks for helping test these Enoch! First Subject......

Sugar Bytes. Ok their Re are kinda messed up to begin with. The problem with their stuff is that there is a pull down menu on most of them which is considered to be a value switch property. This meaning that based on it's selection it will change which remotable tiem it is to control. Most common we see are SYNC switches that change a control from free to sync mode. Issue with sugar bytes is that their "switch" is not a remotable item which only allows me to map a knob to each individual property. When drop down is in free mode you won't see the value move if you operate the sync knob. Oddly it is actually still changing value of that but would have no effect on patch. So... this leads me to your opinion. Is it better to remove them altogether to avoid the confusion or leave them as it still does operate most of the control (except dropdown)? I am interested for your opinion.

GQ-7. Are you absolutely sure you created a track for it in the sequencer? It will of course not respond unless done. On my machine I do have control of GQ-7. I would not expect it has no control at all. Verify for me if you can. If still same then I will ask Justin what could be the issue.

GClip Waveshaping. This is most likely on my end and I don't have the proper info. The remotes were taken from the remote thread. Does it recognize GClip at all? Like in the upper right corner does it say "GClip"? If so then I have the Product ID correct. If not then I don't. Also, can you confirm that the remote items are named correctly? If you right click and do a remote override do the remote items match the names listed below? This would help a lot!

Oversample
Gain
Clip
Softness
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

User avatar
JiggeryPokery
RE Developer
Posts: 1174
Joined: 15 Jan 2015

23 Sep 2015

justin3am wrote: I do know that the parameter names listed in a patch file are not necessarily the same as the parameter names presented to the Remote system. Same goes for the patch names in the Tool tips and the Combinator's programmer. If an RE dev has some insight as to what parameters names are presented to the Remote system and if there is a way to get lists of parameters from Devs, that would help a lot.
ScuzzyEye wrote:.

I can confirm that RE developers have enough control over the naming of the Remote items that they can really screw things up, and make the Remote names completely inconsistent with the control labels. :)
It is also very easy for developers to simply pull this information out of their code, but it isn't in the same format as a remote map, and has to be converted.
Without getting into specifics, there are good reasons for being able to dissassociate the internal property name, the one that gets listed in patch files (and that's assuming the device even uses patches that could theoretically be used to call a Remote list), from the name displayed in Remote. During construction, things do get changed, and at some point it tends to be easier to change just the text that gets displayed for Remote properties and GUI text pop-ups, than the "under-the-hood" property name used in the code. Sometimes one needs to change that text to add clarity, or perhaps even the purpose of a control changed completely. That's why PH require Remote uses the GUI "proper text" strings with spaces between words, rather than no spaces between words, or underscores between words etc. So end-user clarity is a big part of it as well. The GUI pop-up text can also be used almost like a help file, offering specific usage info; I've done that a couple of times. In that scenario that info isn't not necessarily beneficial in a Remote label.

Also, with IDT, the script compiling can play merry havoc with Remote values in some situations, especially if there are many properties that have very similar names (for example, Drawbar 1, Drawbar 2, Drawbar 3 - that's a very oversimplistic example, but you get the gist; it required a lot of thought for do 10 presets for 9 drawbars with just 4 short-form characters ;) ).

That's why it is important that devs just provide a dedicated Remote list on release, although I do find it a pain that things like tab spacing, which is essential to be right in order for Remote to work, tends to get stripped out of pdfs and websites.

User avatar
Lizard
Posts: 464
Joined: 16 Jan 2015

23 Sep 2015

JiggeryPokery wrote:That's why it is important that devs just provide a dedicated Remote list on release, although I do find it a pain that things like tab spacing, which is essential to be right in order for Remote to work, tends to get stripped out of pdfs and websites.
This would be awesome if developers would do this. It sure makes creating maps in the blind easier. As far as documenting the maps where PDF and websites rearrange tabs a developer can offer a simple TXT file. this should maintain tabs. Or, in selectable documentation you could do something like the following :

Map -> Knob 1 -> -> Channel 1 Level -> -> -> Channel1

If someone copies the subject text they at least know the can select areas between Knob 1 and Channel 1 Level and hit tab x2. A little work but aft a few times not so back and clearly makes the remote map developer aware of the syntax over time. Yeah?

Also I have added a few more maps for those willing to do so to verify. The download in the first post has been updated. Please anyone if you can let me know what works as well as what what doesn't work it would be appreciated. I want to be able to validate them all so it is also just as important that if you have one test and if you see NO problems with them I can mark them off as validated and good for use. Thanks!

Added this round:

Jiggery Pokery Miranda
Jiggery Pokery Lolth
Numerical Sound ReBassNarrow
Numerical Sound ReBassWide
Numerical Sound RiVerbUpFrontSpaces
Blamsoft's F-16 Filter
Blamsoft's Mark VIII
Korde Sequencer
Last edited by Lizard on 26 Sep 2015, edited 1 time in total.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 6 guests