How to make Thor envelopes faster?
- JoshuaPhilgarlic
- Posts: 389
- Joined: 16 Jan 2015
- Location: Munich/ Germany
I know there are tricks to make Thor's envelopes "snappier" - meaning that envelope characteristics can be scaled in some nonlinear way. I remember that there had been various threads about that at the old PUF, but those are lost now. I know to handle Thor as-is, but I use the mod matrix just for general stuff like PWM or driving through wavetables. So, how do I create more Moog-style envelopes? Exode ????
- Benedict
- Competition Winner
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Hi
You can do it in the Mod Matrix by taking the ENV in Q and using it to Mod itself so it looks like
Amp Env > Amp Env Attack +/- 100
The + or - depending of you want the shape to be Log or Exponential (I never remember which is which).
Just don't for get the DC click with fast Env attack - not likely a problem as you want the extra attack anyway.
You can do it in the Mod Matrix by taking the ENV in Q and using it to Mod itself so it looks like
Amp Env > Amp Env Attack +/- 100
The + or - depending of you want the shape to be Log or Exponential (I never remember which is which).
Just don't for get the DC click with fast Env attack - not likely a problem as you want the extra attack anyway.
Benedict Roff-Marsh
Completely burned and gone
Completely burned and gone
Thor's envelopes are already quite fast - you sure you want them faster? Here's a view of the Amp Envelope set at 0 ms (fastest) - it's pretty much a vertical line even when zoomed in @ max zoom:
Here's the simplest way to get snappier envelops in Thor. I use this all the time on the filter envelope to emulate more how Subtractor and others work (using Scale 1 to match Subtractor pretty closely). Use both Scale 1 & 2 for even "snappier" envelopes!
Here's the simplest way to get snappier envelops in Thor. I use this all the time on the filter envelope to emulate more how Subtractor and others work (using Scale 1 to match Subtractor pretty closely). Use both Scale 1 & 2 for even "snappier" envelopes!
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Selig Audio, LLC
- JoshuaPhilgarlic
- Posts: 389
- Joined: 16 Jan 2015
- Location: Munich/ Germany
Thanks a lot, folks !
@ Selig: It's not about Attack time or so, that's really fast enough. It's more about the Env curve, so your second screenshot nails it!
@ Selig: It's not about Attack time or so, that's really fast enough. It's more about the Env curve, so your second screenshot nails it!
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