(Fantasy) - The Wizard
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Remember to begin your thread subject with a genre, ie.: (Hiphop) New instrumental
Remember to begin your thread subject with a genre, ie.: (Hiphop) New instrumental
- TritoneAddiction
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Another track I originally started writing for a game. It didn't end up in the game for various reasons. The track has gone through some changes since it was decided it wouldn't be feautured in the game.
Sounds neat! I could see this being a music for an ancient-era strategy-game. Even if it didn't get accepted for a game, I think you at least have skills for it.
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Once again great composition and great atmosphere!
- TritoneAddiction
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Thanks. I might have skill to write video game sounding music, the question is if I have the skill to write something that matches the developers vision. That was the main problem here.
- TritoneAddiction
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Thank you
- TritoneAddiction
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Thanks, appreciate that
Excellent sound! Did you use some of those new reason instruments for this?
- TritoneAddiction
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Thanks Bloma.
The list of instruments used isn’t that long. The instrumentation is pretty sparse.
Flutes: Legend
Bass: Scenic
Guitar/pluck thingy: Pangea
Strings: ProjectSam drenched in Kuassas Effektor reverb (Shimmer effect)
Percussion thing that plays notes: Booster Pack World.
You have 2/3 - Fantasy setting, an adventure, but no wizard. It starts of in a lush green fantasy world, a path beneath the trees, an adventure about to begin. Then it becomes a strategic birds-eye view of the world beneath (strategy game), because it's calm, observant, melancholic. But a wizard is never melancholic, never neutral. He doesn't mess around - he is determined. Kind or Evil, he is a character of passion, falling anywhere on the emotional scale, except for the very middle.
It might also just be that the plucky instrument that starts the piece from 0:00 is the classic Age of Empires sound, and so it's tattooed on our brains as "strategy music".
Having said all that, I wouldn't even know where to begin to accomplish your task. 2 out of 3 is very close and you'll definitely get there.
neverstopneverstoppin!
It might also just be that the plucky instrument that starts the piece from 0:00 is the classic Age of Empires sound, and so it's tattooed on our brains as "strategy music".
Having said all that, I wouldn't even know where to begin to accomplish your task. 2 out of 3 is very close and you'll definitely get there.
neverstopneverstoppin!
- TheGodOfRainbows
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Well stated. I agree. This track for me does invoke more of a bird's eye view "strategy" type of game. However it's still yet another great piece of music from Tritone. Maybe not "wizardy", but really nice stuff nonetheless. i love your choices of instrumentation, mix sounds great, and the composition is on point.EdwardKiy wrote: ↑28 Feb 2020You have 2/3 - Fantasy setting, an adventure, but no wizard. It starts of in a lush green fantasy world, a path beneath the trees, an adventure about to begin. Then it becomes a strategic birds-eye view of the world beneath (strategy game), because it's calm, observant, melancholic. But a wizard is never melancholic, never neutral. He doesn't mess around - he is determined. Kind or Evil, he is a character of passion, falling anywhere on the emotional scale, except for the very middle.
It might also just be that the plucky instrument that starts the piece from 0:00 is the classic Age of Empires sound, and so it's tattooed on our brains as "strategy music".
neverstopneverstoppin!
- TritoneAddiction
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Well it was written for a "strategic birds-eye view" "strategy game" and also for a neutral setting, when there was a break from completing different quests/fights. So maybe I wasn't too far off then. You could also pick from a bunch of characters, where one of them was a wizard with spells and stuff.EdwardKiy wrote: ↑28 Feb 2020You have 2/3 - Fantasy setting, an adventure, but no wizard. It starts of in a lush green fantasy world, a path beneath the trees, an adventure about to begin. Then it becomes a strategic birds-eye view of the world beneath (strategy game), because it's calm, observant, melancholic. But a wizard is never melancholic, never neutral. He doesn't mess around - he is determined. Kind or Evil, he is a character of passion, falling anywhere on the emotional scale, except for the very middle.
It might also just be that the plucky instrument that starts the piece from 0:00 is the classic Age of Empires sound, and so it's tattooed on our brains as "strategy music".
Having said all that, I wouldn't even know where to begin to accomplish your task. 2 out of 3 is very close and you'll definitely get there.
neverstopneverstoppin!
Having said all that, I agree the song name could be better. I just haven't come up with anything better yet. But I'll gladly listen to title suggestions if you have any. I might change it. It doesn't need to be tied to the game at all. I've changed the music a bit after I knew it wouldn't be included in the game anyway.
While we're talking about song names. Feel free to help me out with this one also. The song came about from just brainstorming musical ideas for the game, but I knew while I wrote it it wouldn't fit the game. This track could for sure benefit from a better name. At the moment it's more of temporary "save file name" if you know what I mean.
Last edited by TritoneAddiction on 29 Feb 2020, edited 1 time in total.
- TritoneAddiction
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- Joined: 29 Aug 2015
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Thanks man. Like I said in the comment above, I'll gladly take song name suggestions if you have any. I only went for this one because I couldn't think of anything better at the moment. And rather than letting the song sit there on my computer incomplete without a name, I decided to name it and release it while it was fresh.TheGodOfRainbows wrote: ↑28 Feb 2020Well stated. I agree. This track for me does invoke more of a bird's eye view "strategy" type of game. However it's still yet another great piece of music from Tritone. Maybe not "wizardy", but really nice stuff nonetheless. i love your choices of instrumentation, mix sounds great, and the composition is on point.EdwardKiy wrote: ↑28 Feb 2020You have 2/3 - Fantasy setting, an adventure, but no wizard. It starts of in a lush green fantasy world, a path beneath the trees, an adventure about to begin. Then it becomes a strategic birds-eye view of the world beneath (strategy game), because it's calm, observant, melancholic. But a wizard is never melancholic, never neutral. He doesn't mess around - he is determined. Kind or Evil, he is a character of passion, falling anywhere on the emotional scale, except for the very middle.
It might also just be that the plucky instrument that starts the piece from 0:00 is the classic Age of Empires sound, and so it's tattooed on our brains as "strategy music".
neverstopneverstoppin!
Off the top of my head, I'd rename The Wizard to "First Encounter (Strategy)" and the second one "The Distant lights of Tristram (Adventure)", because it has that Level 2 vibe, where the environment is becoming a little hostile, but not too hostile just yet. Labeling the genre would show the client that you can achieve a very precise, niche vibe.
- TritoneAddiction
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Thanks for the song names. I'll consider them. I especially like "The Distant lights of Tristram" name, since it brings great memories of playing Diablo.EdwardKiy wrote: ↑29 Feb 2020Off the top of my head, I'd rename The Wizard to "First Encounter (Strategy)" and the second one "The Distant lights of Tristram (Adventure)", because it has that Level 2 vibe, where the environment is becoming a little hostile, but not too hostile just yet. Labeling the genre would show the client that you can achieve a very precise, niche vibe.
I like the track, reminded me of act 2 in diablo 2TritoneAddiction wrote: ↑03 Mar 2020Thanks for the song names. I'll consider them. I especially like "The Distant lights of Tristram" name, since it brings great memories of playing Diablo.EdwardKiy wrote: ↑29 Feb 2020Off the top of my head, I'd rename The Wizard to "First Encounter (Strategy)" and the second one "The Distant lights of Tristram (Adventure)", because it has that Level 2 vibe, where the environment is becoming a little hostile, but not too hostile just yet. Labeling the genre would show the client that you can achieve a very precise, niche vibe.
Never played the first, but I have fond memories of D2!
Enjoyed it. Nice atmosphere and mood for a game.
Reason 10 - Nektar Impact LX61 - Event TR5 Monitors - IK UNO Synth
https://soundcloud.com/ph4g3th3r4py | https://soundcloud.com/fvmp
https://soundcloud.com/ph4g3th3r4py | https://soundcloud.com/fvmp
Hey Tritone, what does your master bus typically look like? You put many things on there?
- TritoneAddiction
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It's usually not too much stuff. But it depends on the song of course. Since it's my thread anyway I'll give a couple of concrete music examples for context.
Reasons SSL Master Bus Comp. Ozone Maximizer (RE). And then a Stereo Splitter (for volume automation) to control the fade out at the end.
Reasons SSL Master Bus Comp. Ozone 8 Dynamics (multiband compressor). Stereo Splitter (for volume automation during the song). Ozone Maximizer (RE).
Reasons SSL Master Bus Comp. Stereo Splitter (for some extra stereo side width). 2 instances of DQ Band Dynamics Processor. Stereo Splitter (for volume automation during the song). Ozone 8 Exciter. Ozone 8 Imager. Ozone Maximizer (RE). Stereo Splitter (for volume automation) to control the fade in-/outs of the song.
Brilliant, thanks for the info.
If I may gently press upon you with this again..."The Wizard" is already a perfectly awesome song, recorded by Black Sabbath in 1969.TritoneAddiction wrote: ↑28 Feb 2020Having said all that, I agree the song name could be better. I just haven't come up with anything better yet. But I'll gladly listen to title suggestions if you have any. I might change it.
You should def. consider a name change.
Great work man, such a strong atmosphere you created!TritoneAddiction wrote: ↑09 Feb 2020Another track I originally started writing for a game. It didn't end up in the game for various reasons. The track has gone through some changes since it was decided it wouldn't be feautured in the game.
“What's in a name? That which we call a rose,
by any other name would smell as sweet.”
― William Shakespeare, Romeo and Juliet
^^ I think he is saying a good track is a good track, regardless of the name, so don't stress too much about it.
The following album 'Paranoid' is really something too! I really like to get down with that one
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