(Metal/Industrial) Deliverance

This forum is for sharing your Reason creations with the rest of the community. If you post a song expecting feedback please take time to leave some for others.
Forum rules
Remember to begin your thread subject with a genre, ie.: (Hiphop) New instrumental
strangers
Competition Winner
Posts: 794
Joined: 06 Mar 2017
Location: NJ

23 Sep 2021

Coming in hot with something heavy, dark and all kinds of grime-y. I put way more into this song than I'd like to admit so I hope there's anyone out there that even remotely likes this. Everything was done in Reason 11 Suite. If a small, hidden group of people are into this, that may give me a little nudge to continue with a similar EP.

As always, I'm totally open to any likes, dislikes, criticism, etc.

Enjoy.


Harpuia
Posts: 23
Joined: 10 Mar 2021

23 Sep 2021

Yeah, that's a banger.

I love super hardcore instrumental stuff, so this is right up my alley. I enjoyed it a lot.

User avatar
TritoneAddiction
Competition Winner
Posts: 4243
Joined: 29 Aug 2015
Location: Sweden

24 Sep 2021

Sounds awesome. :thumbup: Totally understandable that a production like this took some time and effort.
Would fit perfectly in some action movie or game. But it works good on its own too.

User avatar
dan_g
Posts: 368
Joined: 28 Sep 2015
Location: Germany
Contact:

24 Sep 2021

love this. the vibe and feel is so nice!
:reason: :record: :re: :refill: :ignition: - 12 - Hobbyist
minimal techno - deep minimal dubstep - drum 'n' bass/neurofunk - brostep/deathstep - band recording

New Release: https://open.spotify.com/track/5mQ1XEQtZcVeFVfZvcS5kw

Popey
Competition Winner
Posts: 2120
Joined: 04 Jul 2018

24 Sep 2021

This is not the normal stuff I listen too but loved this. Reminded me of when I used to listen to metal type skater music like fugazi as a teenager (such a long time ago now)

strangers
Competition Winner
Posts: 794
Joined: 06 Mar 2017
Location: NJ

27 Sep 2021

Wow, I'm surprised that there's some people into this.
Harpuia wrote:
23 Sep 2021
Yeah, that's a banger.

I love super hardcore instrumental stuff, so this is right up my alley. I enjoyed it a lot.
Thanks and glad you liked it. I may post some other early demos of the stuff I'm working on to get a feel for which direction you guys would prefer.
TritoneAddiction wrote:
24 Sep 2021
Sounds awesome. :thumbup: Totally understandable that a production like this took some time and effort.
Would fit perfectly in some action movie or game. But it works good on its own too.
You've released some cinematic-type stuff in the past that I really liked so I'm glad to hear you were into this, too. It's nice to pick up a guitar again and incorporate that into the electronic world. I've struggled to mix guitars and electronic in a way that I didn't find cheesy. Hearing others are into this makes me think I'm finally onto something without the cheese.
dan_g wrote:
24 Sep 2021
love this. the vibe and feel is so nice!
Thanks! Hopefully more to come soon as long as I don't take too long finishing the other songs. Time can really push things into a black hole to never be heard.
Popey wrote:
24 Sep 2021
This is not the normal stuff I listen too but loved this. Reminded me of when I used to listen to metal type skater music like fugazi as a teenager (such a long time ago now)
I appreciate that, especially since this is something outside of your norm. Gives me extra fuel to keep at it.

Thanks everyone. Looking forward to posting some more in this style.

User avatar
Benedict
Competition Winner
Posts: 2747
Joined: 16 Jan 2015
Location: Gold Coast, Australia
Contact:

27 Sep 2021

I will be the painful one - fully intended as constructive - and raise that there is something about the mix that bothers me. The levels as such seem fine so it is not in the too much or too little of a particular sound area. My feeling is that the overall space or atmosphere of the piece is not built how it needs to achieve the outcomes you want.

I ended up pulling up Ministry "Psalm 69" album seeing it was the first thing to mind as similar and despite the overall volume difference, "69" has a more menacing feel overall. That can translate as "warmer" but it is not just that the sound is less "toppy". There is a strong reverb space too that helps create the pull into menace the tracks manage so well.

Your sounds seem starker, or more clear individually, but the whole sense of what the track could be as a whole has been missed. This is very common as (especially) if you watch endless Mix Tuts, they go on about detail and clarity of every part but very few (myself and Kush mostly it seems) talk about the overall Scene of the track. See if you can put in some time making a Reverb Space (that may require more than just an RV-7000) that sets the scene.

As an example (that sadly I can't share yet): I just mixed a client track that is an old-fashioned Socialist Unionista Strike Song. It appears to happen in a Pub or a wooden hall ("69" appears to happen in a dark, rusting junkyard). The track supplied 4 vocal parts across three sections (12 in all + 4 crowd noise) - i) leaders on stage, ii) mass of men, iii) some who call for strikes. I made a reverb that was fairly short but incredibly thick and full in the belly (as I am sure many of these fine sweaty fellows were). The reverb was sparse yet very highly modulated. This gives the feel that we want of that room full of bodies jostling each other as well as taking our 4 voices and en-massing them. I also used some of my usual Echoes & careful Panning to help move each of those three sections (who were actually the same singer) around the room to bring up the sense of being in that crowd. With a few spins on Alt Radio that could become a bit of a regular singalong - maybe even get snagged by Union or International Socialists show as a tag.

Why not start with articulating what the scene is that this piece takes place in?
:-)
Benedict Roff-Marsh
Completely burned and gone

User avatar
jjpscott01
Posts: 105
Joined: 16 Jan 2015
Location: USA

28 Sep 2021

I love Industrial. Big fan of the NIN, Stabbing Westward, Filter, Gravity kills stuff and still listen to Celldweller and Blue Stahli these days. This track is really really cool. I would keep working on that EP!
| REASON 12 | BITWIG 5 | CUBASE 13 | SSL2+ | AUDIENT ID4 | ERIS E5 MONITORS | ESP LTD TE-212 | MXL MICS | LES PAUL TRADITIONAL PRO II | NEKTAR T4 |[/color] :reason: :re: :PUF_balance: :refill:

User avatar
gullum
Posts: 1279
Joined: 15 Jan 2015
Location: Faroe Islands
Contact:

28 Sep 2021

I like it I been a metal head and also did some industrial over the years I only wish it was longer

User avatar
Rising Night Wave
Posts: 1226
Joined: 03 Sep 2019
Location: Vransko, Slovenia
Contact:

28 Sep 2021

TritoneAddiction wrote:
24 Sep 2021
Sounds awesome. :thumbup: Totally understandable that a production like this took some time and effort.
Would fit perfectly in some action movie or game. But it works good on its own too.
+1

:thumbup:
Rising Night Wave & Extus at SoundCloud
HW: Asus ROG Strix G513QM | Focusrite Scarlett 2i2 3rd Gen | M-Audio M3-8 | M-Audio Uber Mic | Shure SRH1840 | Shure SE215 | LG 49UK6400
SW: Windows 11 Pro | Reason 10 | Reason+

User avatar
Rising Night Wave
Posts: 1226
Joined: 03 Sep 2019
Location: Vransko, Slovenia
Contact:

28 Sep 2021

strangers wrote:
23 Sep 2021
Coming in hot with something heavy, dark and all kinds of grime-y. I put way more into this song than I'd like to admit so I hope there's anyone out there that even remotely likes this. Everything was done in Reason 11 Suite. If a small, hidden group of people are into this, that may give me a little nudge to continue with a similar EP.

As always, I'm totally open to any likes, dislikes, criticism, etc.

Enjoy.

i like this song. i will be short: gave you one like and one repost on SC. good work. thumbs up. drums sound really realistic. nicely done. ;)
Rising Night Wave & Extus at SoundCloud
HW: Asus ROG Strix G513QM | Focusrite Scarlett 2i2 3rd Gen | M-Audio M3-8 | M-Audio Uber Mic | Shure SRH1840 | Shure SE215 | LG 49UK6400
SW: Windows 11 Pro | Reason 10 | Reason+

Julicho
Posts: 10
Joined: 24 Sep 2021

28 Sep 2021

I would particularly work on the low end a little more, so that the song has more force and people become stunned. I recommend you BassRoom (masteringthemix) and Infected Mushroom Pusher (waves). Good Job!!!

FHtH
Posts: 138
Joined: 21 Jul 2016

29 Sep 2021

I really liked it. The creative side is beyond praise. I have some production questions, like the sound and volume of the snare drums or the relatively low level of compression of the mix, but this is more a matter of taste than real problems. Wonderful.

strangers
Competition Winner
Posts: 794
Joined: 06 Mar 2017
Location: NJ

29 Sep 2021

Benedict wrote:
27 Sep 2021
I will be the painful one - fully intended as constructive - and raise that there is something about the mix that bothers me. The levels as such seem fine so it is not in the too much or too little of a particular sound area. My feeling is that the overall space or atmosphere of the piece is not built how it needs to achieve the outcomes you want.

I ended up pulling up Ministry "Psalm 69" album seeing it was the first thing to mind as similar and despite the overall volume difference, "69" has a more menacing feel overall. That can translate as "warmer" but it is not just that the sound is less "toppy". There is a strong reverb space too that helps create the pull into menace the tracks manage so well.

Your sounds seem starker, or more clear individually, but the whole sense of what the track could be as a whole has been missed. This is very common as (especially) if you watch endless Mix Tuts, they go on about detail and clarity of every part but very few (myself and Kush mostly it seems) talk about the overall Scene of the track. See if you can put in some time making a Reverb Space (that may require more than just an RV-7000) that sets the scene.

As an example (that sadly I can't share yet): I just mixed a client track that is an old-fashioned Socialist Unionista Strike Song. It appears to happen in a Pub or a wooden hall ("69" appears to happen in a dark, rusting junkyard). The track supplied 4 vocal parts across three sections (12 in all + 4 crowd noise) - i) leaders on stage, ii) mass of men, iii) some who call for strikes. I made a reverb that was fairly short but incredibly thick and full in the belly (as I am sure many of these fine sweaty fellows were). The reverb was sparse yet very highly modulated. This gives the feel that we want of that room full of bodies jostling each other as well as taking our 4 voices and en-massing them. I also used some of my usual Echoes & careful Panning to help move each of those three sections (who were actually the same singer) around the room to bring up the sense of being in that crowd. With a few spins on Alt Radio that could become a bit of a regular singalong - maybe even get snagged by Union or International Socialists show as a tag.

Why not start with articulating what the scene is that this piece takes place in?
:-)
I really appreciate the feedback and suggestions. I did check out Ministry Psalm 69 since I wasn't familiar with the band or song. That's a bit of a different style than what I was aiming for but totally get the elements you're referring to. I've never been all that fond of that style of metal where guitars are more shrill/thin and the reverb is very prominent and cold. It does create a certain rawness and feel that many like. I always enjoy reading about recording and mix techniques even for styles I'm not the biggest fan of. I had a lot of influence from movie and game soundtracks.

I do like where you're going with building a reverb space. That's something I need to dive into and get a better grasp of. I'm usually pretty minimalistic when it comes to reverb. Pushing those boundaries will be a fun adventure. I may bounce some ideas of you in the future, if you don't mind.
jjpscott01 wrote:
28 Sep 2021
I love Industrial. Big fan of the NIN, Stabbing Westward, Filter, Gravity kills stuff and still listen to Celldweller and Blue Stahli these days. This track is really really cool. I would keep working on that EP!
Thanks for the inspiration! The feedback I've gotten on this is pretty surprising and definitely giving me that drive to put an EP together.
gullum wrote:
28 Sep 2021
I like it I been a metal head and also did some industrial over the years I only wish it was longer
I had a feeling time would come up. I've got to work on a good balance between too short vs too long. That's a tough one to get just right.
Rising Night Wave wrote:
28 Sep 2021
TritoneAddiction wrote:
24 Sep 2021
Sounds awesome. :thumbup: Totally understandable that a production like this took some time and effort.
Would fit perfectly in some action movie or game. But it works good on its own too.
+1

:thumbup:
Thanks for the support! Everyone here surely knows how to keep the music going.
Julicho wrote:
28 Sep 2021
I would particularly work on the low end a little more, so that the song has more force and people become stunned. I recommend you BassRoom (masteringthemix) and Infected Mushroom Pusher (waves). Good Job!!!
Thanks for the recommendation. I'll have to check into BassRoom. It looks like a useful tool similar to something Izotope offers. I'm always looking for ways to improve so this is appreciated.
FHtH wrote:
29 Sep 2021
I really liked it. The creative side is beyond praise. I have some production questions, like the sound and volume of the snare drums or the relatively low level of compression of the mix, but this is more a matter of taste than real problems. Wonderful.
I appreciate this and glad so many people are surprisingly into this. I did go pretty light on compression and instead opted for saturation. Even that was fairly light. I can definitely keep it in mind for the next round of songs.

User avatar
aeox
Competition Winner
Posts: 3222
Joined: 23 Feb 2017
Location: Oregon

29 Sep 2021

strangers wrote:
23 Sep 2021
Coming in hot with something heavy, dark and all kinds of grime-y. I put way more into this song than I'd like to admit so I hope there's anyone out there that even remotely likes this. Everything was done in Reason 11 Suite. If a small, hidden group of people are into this, that may give me a little nudge to continue with a similar EP.

As always, I'm totally open to any likes, dislikes, criticism, etc.

Enjoy.

That's good music right there.

User avatar
mimidancer
Posts: 700
Joined: 30 Sep 2021

03 Oct 2021

strangers wrote:
23 Sep 2021
Coming in hot with something heavy, dark and all kinds of grime-y. I put way more into this song than I'd like to admit so I hope there's anyone out there that even remotely likes this. Everything was done in Reason 11 Suite. If a small, hidden group of people are into this, that may give me a little nudge to continue with a similar EP.

As always, I'm totally open to any likes, dislikes, criticism, etc.

Enjoy.


Love this. I would not call it metal, but what is in a name? Very expletive cool.

User avatar
mimidancer
Posts: 700
Joined: 30 Sep 2021

03 Oct 2021

Harpuia wrote:
23 Sep 2021
Yeah, that's a banger.

I love super hardcore instrumental stuff, so this is right up my alley. I enjoyed it a lot.
I like where it cools off at 1:42 THEN Coming back with the breakbeat is like old-school KMFDM. Nice. I would not call this one metal either. Maybe I do not know what metal is.

User avatar
TheGodOfRainbows
Posts: 640
Joined: 31 Mar 2015

04 Oct 2021

Kick ass! Sounds great. I'm curious to know more about what amp sims you used for guitar, and other devices or mix techniques you used that were prominent. I think you should definitely continue with a similarly themed EP. I'm not super smart on critiquing the mix aspect, but it sounds pretty nice to me.

SymphonicDischord
Posts: 61
Joined: 01 Feb 2016
Location: Cold Ass North
Contact:

05 Oct 2021

Overall I’m digging the vibe you’ve got. Reminds me of Mick Gordon’s work on the DOOM soundtracks.

strangers
Competition Winner
Posts: 794
Joined: 06 Mar 2017
Location: NJ

05 Oct 2021

mimidancer wrote:
03 Oct 2021
I like where it cools off at 1:42 THEN Coming back with the breakbeat is like old-school KMFDM. Nice. I would not call this one metal either. Maybe I do not know what metal is.
Metal is a pretty broad, vague term. I'm not really sure what to classify this as, hence the vague genre :lol: . Would you mind sharing what KMFDM stands for?
TheGodOfRainbows wrote:
04 Oct 2021
Kick ass! Sounds great. I'm curious to know more about what amp sims you used for guitar, and other devices or mix techniques you used that were prominent. I think you should definitely continue with a similarly themed EP. I'm not super smart on critiquing the mix aspect, but it sounds pretty nice to me.
Thanks for the feedback and glad you liked it. My original plan was to re-record guitars using both of my Mesa amps (Rectifier and Mark V) but didn't end up doing so. Instead, I recorded a clean DI of all guitar tracks and then ran them through a Peavey 6505 amp sim and Mesa Recitifer amp sim for the sake of convenience. I'll run with the actual amps for the EP project.

Rhythm guitars were recorded three times: One panned left, one panned right and one up the center. I didn't hard part the L & R tracks. They were probably somewhere around 85-90%. The lead guitar was single tracked and centered. There's minimal EQ and compression on the guitar tracks. The bulk of the EQ was for cleanup and carving room for other elements. I also layered Red Rock's Ivoks synth for the rhythm and lead parts to enhance the crust. Both were ran through the same 6505 amp sim. There's also some Blamsoft Zero scattered throughout the song.

I tried to keep the mix clean but simple to avoid cluttering things up.
SymphonicDischord wrote:
05 Oct 2021
Overall I’m digging the vibe you’ve got. Reminds me of Mick Gordon’s work on the DOOM soundtracks.
Good ear. I recently bought one of the newer Doom games and was amazed by the soundtrack. A quick Google search lead me to Mick Gordon. I've been listening to a lot of his stuff since then which played a part in inspiring this song.

User avatar
Quarmat
Competition Winner
Posts: 468
Joined: 11 Feb 2021
Location: Europe

05 Oct 2021

strangers wrote:
05 Oct 2021
Would you mind sharing what KMFDM stands for?
KMFDM stand for Kein Mehrheit für die Mitleid, german for "no mercy for the middle-class". It's the name of a german industrial band founded in 1984 who got its peak moment in the late nineties because of one of their songs being used in the 1995 Mortal Kombat movie. beside of that it was mainly a central European thing, I doubt it had more than a niche audience in the US.


User avatar
mimidancer
Posts: 700
Joined: 30 Sep 2021

05 Oct 2021

strangers wrote:
05 Oct 2021
mimidancer wrote:
03 Oct 2021
I like where it cools off at 1:42 THEN Coming back with the breakbeat is like old-school KMFDM. Nice. I would not call this one metal either. Maybe I do not know what metal is.
Metal is a pretty broad, vague term. I'm not really sure what to classify this as, hence the vague genre :lol: . Would you mind sharing what KMFDM stands for?

KMFDM is an old-school industrial band. You will have to google the band name meaning because I don't think the rules of this forum would allow me to post it. https://www.youtube.com/watch?v=XG8k4IYIgvo

User avatar
Quarmat
Competition Winner
Posts: 468
Joined: 11 Feb 2021
Location: Europe

06 Oct 2021

mimidancer wrote:
05 Oct 2021

KMFDM is an old-school industrial band. You will have to google the band name meaning because I don't think the rules of this forum would allow me to post it. https://www.youtube.com/watch?v=XG8k4IYIgvo
Hahahah I think you are referring to the alternate version "Kill M***erF***ing Depeche Mode"

User avatar
mimidancer
Posts: 700
Joined: 30 Sep 2021

06 Oct 2021

Quarmat wrote:
06 Oct 2021
mimidancer wrote:
05 Oct 2021

KMFDM is an old-school industrial band. You will have to google the band name meaning because I don't think the rules of this forum would allow me to post it. https://www.youtube.com/watch?v=XG8k4IYIgvo
Hahahah I think you are referring to the alternate version "Kill M***erF***ing Depeche Mode"
That one is more fun. Though I enjoy Depeche Mode. But my goto band in that genre is VNV Nation.

User avatar
TheGodOfRainbows
Posts: 640
Joined: 31 Mar 2015

14 Oct 2021

strangers wrote:
05 Oct 2021
Thanks for the feedback and glad you liked it. My original plan was to re-record guitars using both of my Mesa amps (Rectifier and Mark V) but didn't end up doing so. Instead, I recorded a clean DI of all guitar tracks and then ran them through a Peavey 6505 amp sim and Mesa Recitifer amp sim for the sake of convenience. I'll run with the actual amps for the EP project.

Rhythm guitars were recorded three times: One panned left, one panned right and one up the center. I didn't hard part the L & R tracks. They were probably somewhere around 85-90%. The lead guitar was single tracked and centered. There's minimal EQ and compression on the guitar tracks. The bulk of the EQ was for cleanup and carving room for other elements. I also layered Red Rock's Ivoks synth for the rhythm and lead parts to enhance the crust. Both were ran through the same 6505 amp sim. There's also some Blamsoft Zero scattered throughout the song.

I tried to keep the mix clean but simple to avoid cluttering things up.
I'm curious why you didn't hard pan the L and R guitars. If you're at 90%, why not just go 100? I ask because since there are 3 guitar tracks, I would think you'd want them as far apart and wide as possible. OFC this is a matter of preference.

How's work coming on the EP? Are you still going to do it? If you are going to record real guitars, I'm very curious to hear them compared to the sims.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 2 guests