Any Bass Ghost Note Patches?

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Creativemind
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Post 09 Feb 2021

Hi All!

Was wondering if anyone knew of any decent bass ghost note options / patches in Reason or how it could be achieved?

Thanks!
:reason:

Propellerhead Reason 11.3 / Cockos Reaper 6.24 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

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MannequinRaces
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Post 09 Feb 2021

If you have Reason Electric Bass there are some ghost notes in there.

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Creativemind
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Post 10 Feb 2021

MannequinRaces wrote:
09 Feb 2021
If you have Reason Electric Bass there are some ghost notes in there.
Can you elaborate a bit more? lol!

Thanks!
:reason:

Propellerhead Reason 11.3 / Cockos Reaper 6.24 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

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Billy+
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Post 10 Feb 2021

It's in the RE manual, can't remember off the top of my head but there is a way to produce what is referred to as ghost notes.
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MannequinRaces
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Post 10 Feb 2021

Creativemind wrote:
10 Feb 2021
MannequinRaces wrote:
09 Feb 2021
If you have Reason Electric Bass there are some ghost notes in there.
Can you elaborate a bit more? lol!

Thanks!
I think there’s maybe only four... one for each string and maybe different velocities. I haven’t used it in ages but I remember them being in there. The manual has more info.

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Billy+
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Post 10 Feb 2021

My understanding of the term "ghost notes" for anything is ultimately about the velocity / volume.

I think the general idea being that your able to notice when they missing but they have no focus / prominence.

It's actually a bit of a pain to explain now I'm thinking about it.

If you're programming a drum beat you might for instance use a low velocity snare hat or some other prec to add "something" extra to the beat that is not prominent but when removed leaves the beat missing something.

I'm guessing it's a similar principle with anything else.
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Creativemind
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Joined: 17 Jan 2015
Location: Stoke-On-Trent, England, UK

Post 10 Feb 2021

Billy+ wrote:
10 Feb 2021
My understanding of the term "ghost notes" for anything is ultimately about the velocity / volume.

I think the general idea being that your able to notice when they missing but they have no focus / prominence.

It's actually a bit of a pain to explain now I'm thinking about it.

If you're programming a drum beat you might for instance use a low velocity snare hat or some other prec to add "something" extra to the beat that is not prominent but when removed leaves the beat missing something.

I'm guessing it's a similar principle with anything else.
It can be that with drums (possibly with bass too) but in this case it's like palm muting on the guitar but with a bass. You kind of mute the string and half play the non strum / pick hand.

:reason:

Propellerhead Reason 11.3 / Cockos Reaper 6.24 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

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Billy+
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Post 10 Feb 2021

Yeah context really helps in these situations
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Billy+
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Post 11 Feb 2021

Yeah so check out the bass guitar manual assuming you have the device

https://www.reasonstudios.com/shop/medi ... Manual.pdf
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