You could then look at the spectrum of the noise you're producing, and make a eq curve to match it, and a second eq with the inverse of that curve. Apply the first eq to your audio, and apply a little saturation, then mix in the tape noise. Then apply the inverted eq to the output of that mix, as an attempt to remove the noise, and restore the original audio. Now you've implemented the earliest version of noise reduction.selig wrote:But fwiw, it's mostly high frequency noise, so as a quick solution just use Thor's noise and a high pass filter and put it down at -50 dBFS or so in the mix and that should do it. For added realism, modulate the amplitude by a "slow random" waveform to simulate tape dropout, adjusting the rate and depth to get some random variations in the level and/or brightness.
Selig ART Tape: Ampex
- Marco Raaphorst
- Posts: 2504
- Joined: 22 Jan 2015
- Location: The Hague, The Netherlands
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Static noise OSC of Thor is great for Vinyl effects as well.
Thanks again, Giles
- Marco Raaphorst
- Posts: 2504
- Joined: 22 Jan 2015
- Location: The Hague, The Netherlands
- Contact:
This one is also uber cool for vinyl noises: http://mynoise.net/NoiseMachines/dustyS ... erator.php
I had a go last night making a combinator, using lectric panda shape to draw in the scrapes in the vinyl, which controls the distortion on a scream which is fed in with some brown noise from thor. Its just thrown together, its not complete.. and effect is very subtle as i usually lift the high frequencies on my master bus.
http://www.repatcher.com/patches/000156 ... 4/download
http://www.repatcher.com/patches/000156 ... 4/download
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