Space Ambient Refill (work in progress)

Need some fresh sounds? Want to show off your sound design skills? Here's the place!
hydlide

Post 08 Apr 2015



Currently I am working hard to create a Refill that is entitled "space ambient". This will be a free refill for Reason 7 and above, and currently I am aiming to release a refill that kind of fits in the Realm of Ambient sounds, with a touch of "Hydlide" if you will.

On my "blog" I am publishing some "background" articles on how this whole thing is developed right about now.
As I am setting the release date for 20 May 2015, don't expect this thing to be as large as Thors Hammer (since that took almost a year to complete. So set your expectations accordingly).

You can find the package here (approx 66Mb)

This package includes:
- 31 insert effects
- 28 NN-XT patches
- 24 wav files
- 2 Thor utility patches (which are often used inside the combinators)
- 126 combinator patches for leads and stabs
- 126 playable sound effect using the 28 NN-XT patches
- 610 pads all combinator patches based on the 31 insert effect

For further reading, I will present you the main engines. I will update these as the refill progresses / posts are updated:
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... Delay.html
http://www.reasonexperts.com/tutorial/s ... coder.html
http://www.reasonexperts.com/tutorial/s ... everb.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
http://www.reasonexperts.com/tutorial/s ... ngine.html
 

MDTerps2015
Posts: 413
Joined: 25 Jan 2015

Post 08 Apr 2015

So Hydlide are both engines containing the same sounds or are they totally different from one another???????
150 paid RExtensions and still no Grammy

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JoshuaPhilgarlic
Posts: 389
Joined: 16 Jan 2015
Location: Munich/ Germany

Post 08 Apr 2015

Sorry, "free refill" is too cheap for that! You should consider "pay what you want" or "beerware" at minimum ;) !

hydlide

Post 09 Apr 2015

MDTerps2015 wrote:So Hydlide are both engines containing the same sounds or are they totally different from one another???????
Its a bit mixed. Most of the pads I am working on the wave forms are hand picked for every single device I start with. Since I am focussing on the Subtractor atm, most of the sounds are 32 different wave forms (since the sub doesn't have more). I have been starting with a couple of malstrom set ups as well. Where the malstrom set ups have more flexible modwheel controls on to reshape the wave form on every malstrom (Motion = -64 , Modwheel > Index for instance).
For a fair comparison I am mostly using Saw waves on my blog so my readers might hear the differences between the different set ups.
There is a segment I am working on which is called "soundfx" which contain 22 different NN-XT patches. These 22 patches will be re-used but layered in different context and so on so the sound effect itself will be different in every single patch.

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EnochLight
Posts: 6114
Joined: 17 Jan 2015
Location: your mom

Post 09 Apr 2015

This sounds pretty bad ass.  Will definitely keep and ear and an eye out for it!  Also, you're back on Reason 8 I see?  Congrats!   :D
Win 10 | Reason 11 |  Studio One 4.5 | i7 3770k @ 3.5 Ghz | 16 GB RAM | Reactor 1TB SSD | RME Babyface Pro | Nektar Panorama P-4 | Akai MPC Live | Roland System 8 and System 1 | Roland TR-8 with 7x7 Expansion | Roland TB-3 | Roland VT-4 | Roland MX-1

hydlide

Post 10 Apr 2015

EnochLight wrote:This sounds pretty bad ass.  Will definitely keep and ear and an eye out for it!  Also, you're back on Reason 8 I see?  Congrats!   :D
Awesome to hear EnochLight! :)
Even while I recorded this vid in R8, I am still bunny hopping from R5 > R6.5 > R7.1 > R8.2

hydlide

Post 14 Apr 2015

just letting you guys know that I have added 3 more engines to the initial post.

Only question I have right about now, should I really bother using buttons on insert effects? I am quite not used using them in my own productions. Just let me know what your take on this.

Thanx in advance.

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craven
Posts: 643
Joined: 15 Jan 2015

Post 15 Apr 2015

hydlide wrote:just letting you guys know that I have added 3 more engines to the initial post.

Only question I have right about now, should I really bother using buttons on insert effects? I am quite not used using them in my own productions. Just let me know what your take on this.

Thanx in advance.
hey hydlide, read your blog posts and like the space ambient refill already!

I'm always happy when combinators offer some control, whether used as insert or send-fx, since they often inspire me to manipulate the sounds and record the automation.
:ugeek:

hydlide

Post 18 Apr 2015

craven wrote:
hey hydlide, read your blog posts and like the space ambient refill already!

I'm always happy when combinators offer some control, whether used as insert or send-fx, since they often inspire me to manipulate the sounds and record the automation.
Awesome! Feedback like this inspires me to tweak things. I'll see how I can keep things interesting on the rotaries / buttons / modwheel and so on.

While this is mostly "effect driven" stuff that I am doing, some parts might be a bit subtle (like, there is a change, but you might not really hear that its changing... but its there). Ambience is a nit picking this, and ambience people often think this way. Lets say you want space with 20ms of delay vs space in 10ms delay. For normal people it is just a delay, but in the realm it is a difference of 20ms and 10 ms. If you catch my drift on this one.

I might add, that not every patch I am creating will be about the "ms" parts. but some do ;)

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GRIFTY
Posts: 641
Joined: 16 Jan 2015

Post 20 Apr 2015

The examples sound great!

hydlide

Post 03 May 2015


Promo #2
Release date is set for 20 may 2015


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submonsterz
Posts: 990
Joined: 07 Feb 2015

Post 03 May 2015

hydlide wrote: Promo #2
Release date is set for 20 may 2015
looking and sounding really nice !! :s0826:
I just had to ask are you shure there is enough pad sounds :s0225: .
good work m8 a credit to reason sound and patch design :s0801:

hydlide

Post 03 May 2015

submonsterz wrote: I just had to ask are you shure there is enough pad sounds :s0225: .
I had one comment (on facebook) saying I had to make 12.000 of these :P

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craven
Posts: 643
Joined: 15 Jan 2015

Post 04 May 2015

thanks for the update! 20th of May, yay!
:ugeek:

psychasm
Posts: 139
Joined: 16 Jan 2015

Post 07 May 2015

hydlide wrote:just letting you guys know that I have added 3 more engines to the initial post.

Only question I have right about now, should I really bother using buttons on insert effects? I am quite not used using them in my own productions. Just let me know what your take on this.

Thanx in advance.
I hardly used the buttons on my combi's ... so doesnt bother me. if i wish to turn something on and off...that is easily automatable.

hydlide

Post 09 May 2015

psychasm wrote: I hardly used the buttons on my combi's ... so doesnt bother me. if i wish to turn something on and off...that is easily automatable.
It didn't really bother me either, however I did manage to program some of these buttons. Since most of the effects are meant as "to open / to close" with a motion. Ambience (in the realm I often go for) is done with subtle changes while a sound progresses over time (there for I focussed mostly on the rotaries / modulation wheels).
Most of the buttons are just switches that just turn on / off an effect (eg: chorus / delay / reverb / or something really crazy). While I will admit that not every combinator will have these buttons programmed due to the fact that I ran out of ideas what to program under a button (with actually having an additional value for that specific combinator set up).

But then again, it is all rack based. So if someone really misses a specific effect they can always plug this stuff in there by themselves. That is the nice thing about modular :)

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ahs
Posts: 382
Joined: 22 Jan 2015

Post 11 May 2015

@hydlide
plse look at this thread
http://www.reasontalk.com/post/looking- ... 1287136685

because your home is the land of orchestrions you may know where to find some samples !?

hydlide

Post 20 May 2015


Space Ambient has been released today. Updated the initial post.
Your welcome ;)


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tiker01
Posts: 1239
Joined: 16 Jan 2015

Post 20 May 2015

THANK YOU!!!!
    
Budapest, Hungary
Reason 10
Lenovo ThinkPad e520 Win10x64 8GB RAM Intel i5-2520M 2,5-3,2 GHz and AMD 6630M with 1GB of memory.
:rt: :reason: :essentials: :re: :refill: :PUF_balance: :ignition: :PUF_figure:

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At Vero Eos
Posts: 77
Joined: 16 Jan 2015

Post 20 May 2015

Fantastic news, thanks a lot !!

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craven
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Joined: 15 Jan 2015

Post 20 May 2015

hell yeah, thanks for sharing!
:ugeek:

dhruan
Posts: 237
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Location: Helsinki, Finland

Post 20 May 2015

Thanks! :)
soundcloud.com/armsgrade

pLansford

Post 20 May 2015

Awesome!  Thank you!  

Ostermilk
Posts: 1517
Joined: 15 Jan 2015

Post 20 May 2015

hydlide wrote: Space Ambient has been released today. Updated the initial post.
Your welcome ;)
I'll tell you the truth I've been looking foward to this far more than the Studio One V3 announcement.

I can't wait to crack this open tonight.

Thank you very much Edwin (Hydlide) your contributions to the community are always awesome and always welcome here!!!

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