Idea: Player for Modulation
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Wouldn't it make sense to have a player device that contains several modulation sources like LFO's, amplitudes and maybe even a simple sequencer?
You could attach that player to any instrument so that the modulation source would automatically get triggered when you play the instrument?
What do you think?
You could attach that player to any instrument so that the modulation source would automatically get triggered when you play the instrument?
What do you think?
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Can make sense to have the modulations synced.
Sadly, there is no auto-connect for the modulations, which is a bit weird in a Player...
Sadly, there is no auto-connect for the modulations, which is a bit weird in a Player...
Reason12, Win10
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Maybe something like this one?: https://www.reasonstudios.com/shop/rack ... on/map-64/
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Partly, yes. As far as I remember Map64 can map certain notes to certain keys and add modulation. It's a great player in my opinion even though I always considered it to be a bit complicated to use and you are not able to remap all keys on your keyboard.rmtcvolte wrote: ↑06 Sep 2023Maybe something like this one?: https://www.reasonstudios.com/shop/rack ... on/map-64/
I'd rather like to have something like ShapeLFO that is triggered whenever I play a note. ShapeLFO is really powerful. It can be used as LFO, amplitude or sequencer and is super easy to work with.
I heard that Lectric Panda is now in the VST business but maybe he can make an exception? He could recycle most of the code from ShapeLFO.
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As far as I can see the only advantage is a few less clicks setting things up, and maybe that’s enough of a difference?
Otherwise this would not offer anything new, right?
Otherwise this would not offer anything new, right?
Selig Audio, LLC
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The internal design of a Player was only ever meant to transmit note and gate data. The signal path that travels 'invisibly' thru the Player stack can't carry CV, pitch bend, etc. Players such as Sequences can generate independent CV data, but they'll always have CV outputs on the back for that data.
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Sequences has a 1-Shot playback mode, so you can trigger it at will to play one time thru. It can function as a note/gate sequencer and/or two independent CV sequencers.
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That's some useful advice. The method that I usually used requires a Combinator.huggermugger wrote: ↑06 Sep 2023Sequences has a 1-Shot playback mode, so you can trigger it at will to play one time thru. It can function as a note/gate sequencer and/or two independent CV sequencers.
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I'm aware of that. A player device how I described it would of course need CV outputs.huggermugger wrote: ↑06 Sep 2023The internal design of a Player was only ever meant to transmit note and gate data. The signal path that travels 'invisibly' thru the Player stack can't carry CV, pitch bend, etc. Players such as Sequences can generate independent CV data, but they'll always have CV outputs on the back for that data.
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Then what would be the point of making a Player?ambi wrote: ↑06 Sep 2023I'm aware of that. A player device how I described it would of course need CV outputs.huggermugger wrote: ↑06 Sep 2023The internal design of a Player was only ever meant to transmit note and gate data. The signal path that travels 'invisibly' thru the Player stack can't carry CV, pitch bend, etc. Players such as Sequences can generate independent CV data, but they'll always have CV outputs on the back for that data.
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I actually think modulation sources built into the Combinator would be great. Similar to working in something like Snap Heap / Multipass. Then you could just throw a device into the Combinator and be able to assign modulation without adding additional devices or routing CV.
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The only difference I can think of is if it's an RE you'd need to put it in a Combinator with the instrument to allow the same functionality as a Player device. I wouldn't find that to be all that different workflow wise, and in most cases I'd probably already be using a Combinator for a project that's going to use CV modulation.
Because, if you just want key synced modulation on a single instrument, they all already got you pretty much covered. The primary advantage of a separate device would be for more complex setups. The type you'd likely be building inside a Combinator in the first place!

Selig Audio, LLC
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Hi ambi
Maybe Delta MIDI Computer is what you need. Is a player device with 4 CV inputs...
https://www.reasonstudios.com/shop/rack ... -computer/
Maybe Delta MIDI Computer is what you need. Is a player device with 4 CV inputs...
https://www.reasonstudios.com/shop/rack ... -computer/
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I totally agree. Perhaps Combi v3 ? I mean, never we’ll see it !joeyluck wrote: ↑06 Sep 2023I actually think modulation sources built into the Combinator would be great. Similar to working in something like Snap Heap / Multipass. Then you could just throw a device into the Combinator and be able to assign modulation without adding additional devices or routing CV.
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After thinking more about it I came to the conclusion that you guys are right and a modulator in form of a player is not really needed.
Hi Dionisio. I was more looking for a RE that has many forms of modulation integrated and a lot of CV outs.Dionisio wrote: ↑06 Sep 2023Hi ambi
Maybe Delta MIDI Computer is what you need. Is a player device with 4 CV inputs...
https://www.reasonstudios.com/shop/rack ... -computer/
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It doesn't have to be a Player per se, but some version of new Pulsar would be great! Basically separate the modulation section out of Grain/Europa/Algo + add audio env. follower from that filtering FX that was added in 11 (I always forget the name
).
I really find it wasteful to load full synth to just use LFO or the MSEG.

I really find it wasteful to load full synth to just use LFO or the MSEG.
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I want patterns for fancy envelopes and all the sync options and envelope follower or cv in as an option. AND I want it to visually monitor incoming cv
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