Life Generative Sequencer by Retouch Control

This forum is for discussing Rack Extensions. Devs are all welcome to show off their goods.
Yonatan
Posts: 1527
Joined: 18 Jan 2015

Post 02 Nov 2022

moalla wrote:
27 Oct 2022
Yonatan wrote:
27 Oct 2022
It is in the zone of ”no idea what I am doing”. And while not knowing, combining with other players one does not master, it can feel like being in a lab. It is not always useful, but now and then you stumble into interesting patterns that could set you in a certain mood. I am sometimes in that uninspired lab-mood, and it serves a purpose. Also if one wants to make up moods that may be more like soudscaping. But for songwriting, I am not finding the generative road as lucrative, although it could be used for that too.
I´m torn, one side this player gives some real special randomness, at the other side some klicks and a drumpattern is made. Otherweise yeah it´s much cooler than pattermutator which is seven times overpriced, so this player is something beetween PSQ-1684 and Evolution, with lower functions but more intuitive an uncomplicated.

Do i need a conways life sequencer, or is it like Yonatan wrote about, it´s amazing to create soundcapes but for songwriting it´s in most terms useless. The way it works is as "probability" sequencer when i understand it in the right way, closer to modular hardware than the rest of the players, but i can hear only noticeable differences when i change dots for drums, but for melodic stuff it´s not the big dealbraker.

For people who want more information about the logic behind
https://people.ece.cornell.edu/land/cou ... index.html
Actually, for melodically quality, I seldom buy a player, but what often times makes me buy it, is when experimenting with percussion. So yeah, even Quad player sold me when it gave me some interesting results with percussion/drums.
The players often seem to be more intuitive to use when it comes to percussion. I am sure one can experiment to come up with some magic melodies or harmonies, not saying it is not possible, but it is less probable, and thus I tend to rather use other ways to come up with melodies.

User avatar
Re8et
Posts: 1339
Joined: 14 Nov 2016

Post 02 Nov 2022

Bes wrote:
30 Oct 2022
be sure to share a patch if you find an example.
in all of my explorations trying to create the slowest death whilst retaining atleast a 2-fold symmetry produced the most interesting musical results especially since the pitch map can be tuned to retain or undermine that symmetry
Sure. This is what I am referring to. I don't exactly remember if I did get other patterns for it (some patterns are included in the zip file with the disk image). Most certainly yes but unfortunately I don't have history implemented in my brain yet :-)

https://www.macintoshrepository.org/381 ... me-of-life

User avatar
dvdrtldg
Posts: 2013
Joined: 17 Jan 2015

Post 02 Nov 2022

Yonatan wrote:
02 Nov 2022
The players often seem to be more intuitive to use when it comes to percussion. I am sure one can experiment to come up with some magic melodies or harmonies, not saying it is not possible, but it is less probable, and thus I tend to rather use other ways to come up with melodies.
Agreed - melodies are not players' strong suit. Evolution thru Inspiral gives kind-of-OK melodic results, but the whole process of modifying/automating to make it sound vaguely human is very time consuming. And even then, you're really only at the beginning - the magic happens when you send notes to track and start editing/removing notes/adding your own. Whereas with percussion it can all happen very fast

User avatar
moalla
Posts: 265
Joined: 20 Oct 2017

Post 04 Nov 2022

dvdrtldg wrote:
02 Nov 2022
Yonatan wrote:
02 Nov 2022
The players often seem to be more intuitive to use when it comes to percussion. I am sure one can experiment to come up with some magic melodies or harmonies, not saying it is not possible, but it is less probable, and thus I tend to rather use other ways to come up with melodies.
Agreed - melodies are not players' strong suit. Evolution thru Inspiral gives kind-of-OK melodic results, but the whole process of modifying/automating to make it sound vaguely human is very time consuming. And even then, you're really only at the beginning - the magic happens when you send notes to track and start editing/removing notes/adding your own. Whereas with percussion it can all happen very fast
So dvdrtlg when i understand you right, most players are more or less time thieves!?
For me after i trialed several players i would say Life Sequencer is the most melodic one, with the best usefullness, i can´t get warm with Evolution the sequences that came out of it sounded terrrible for me, i would say Patternmutator gets fast boring, Ispiral is also okay and something like a updated scales and chords + apreggator.....

At the end i think if have bought Chord Sequencer and i´m also interested in ChordSQ, but this selfgenerating Noteplayer are not so interesting.
So how much stars of 5 you would give this new player by retouch?
https://soundcloud.com/user-594407128
R12, R3900x, firefaceUC, T440p, Babyface, Nocturn49, LaunchpadMK2, TMP1
Mackie Pro10fx, Mindprint DI-Port, Se2a, Nt2a, SP C1, GAP D2 MK2, Dt880pro, Eve SC205
SR305Bass, Western, Strat, Miniak+RhythmWolf, Ipad+SparkLE

User avatar
riemac
Posts: 571
Joined: 21 Jan 2015
Location: Germany

Post 06 Nov 2022

This Player is fantastic for generating melodic techno melodies. Instant buy!

The UI could be a little bit improved in an update:

1.) The Offset knob in the Sequencer Controll is not in line with the knobs below, it is a little bit to much left.
Sequencer.jpg

2.) The Output knobs are all greyed out. This looks, if they are deactivated. Please change the knobs in something which is not greyed out.
Output.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
Faastwalker
Posts: 2153
Joined: 15 Jan 2015

Post 06 Nov 2022

riemac wrote:
06 Nov 2022

1.) The Offset knob in the Sequencer Controll is not in line with the knobs below, it is a little bit to much left.
Sequencer.jpg
Oh, christ! Now I cannot unsee this! :shock:

User avatar
joeyluck
Moderator
Posts: 10096
Joined: 15 Jan 2015

Post 07 Nov 2022

Faastwalker wrote:
06 Nov 2022
riemac wrote:
06 Nov 2022

1.) The Offset knob in the Sequencer Controll is not in line with the knobs below, it is a little bit to much left.
Sequencer.jpg
Oh, christ! Now I cannot unsee this! :shock:
The placement seems to be a little...offset 😎

The Density knob as well.

User avatar
dvdrtldg
Posts: 2013
Joined: 17 Jan 2015

Post 08 Nov 2022

moalla wrote:
04 Nov 2022
dvdrtldg wrote:
02 Nov 2022


Agreed - melodies are not players' strong suit. Evolution thru Inspiral gives kind-of-OK melodic results, but the whole process of modifying/automating to make it sound vaguely human is very time consuming. And even then, you're really only at the beginning - the magic happens when you send notes to track and start editing/removing notes/adding your own. Whereas with percussion it can all happen very fast
So dvdrtlg when i understand you right, most players are more or less time thieves!?
For me after i trialed several players i would say Life Sequencer is the most melodic one, with the best usefullness, i can´t get warm with Evolution the sequences that came out of it sounded terrrible for me, i would say Patternmutator gets fast boring, Ispiral is also okay and something like a updated scales and chords + apreggator.....

At the end i think if have bought Chord Sequencer and i´m also interested in ChordSQ, but this selfgenerating Noteplayer are not so interesting.
So how much stars of 5 you would give this new player by retouch?
I think that whether or not players are just time thieves depends on what you want to get out of them. A lot of people talk about their usefulness in creating generative music, but my experience of generative music is that it's a lot more fun to create than to listen to. It's a bit like farting: your own is always rich and rewarding, but other people's output stinks

When it comes to focused composition, I find the generative plink plonk doink boink stuff pretty useless, unless I can speed it up and use it as rhythmic background ornamentation. But even then, it can easily sound stiff and robotic, the kind of thing that people who hate computer-generated music talk about when they talk about "computer-generated music"

I do like using Evolution and also Pattern Mutator, but they take a lot of work if you want to put them out in front of a mix, driving a main instrument. And a lot of that work happens in the sequencer, after you've printed notes to track. Evolution is pretty good as a bass line generator, especially if you keep the number of steps alternating between 16 and something odd like 15 or 13. And for melodies or solo breaks, running it through Inspiral (choose a cool scale, and set ratchet/strum/repeat to 0) really opens things up

But overall, I find the fuss-to-result ratio very high. I'd feel differently if there were endless YouTube videos of people making incredible music using players, but those are suspiciously rare

  • Information
  • Who is online

    Users browsing this forum: CommonCrawl [Bot] and 3 guests