Re: Delta MIDI Computer (Introductory Sale!)
Posted: 17 Jul 2019
oh but yeah, a click to type keyboard would be fine - not really any harder than using a cellphone.
Yes color coding is planned in addition to labelling, thanks for the suggestion. I would also like to show the color of the label on the mini map as well for quick navigation of large patches.
Yes originally I wanted to show the values of a node in its art, unfortunately this proved to be difficult to present nicely so I went with the general route. I don't expect to change this, I think it's just too much information to show for a lot of the Nodes and don't want to lock myself into having to support that moving forward.rorystorm wrote: ↑17 Jul 2019right, that's a shame. Another option might be - again I don't know how possible it would be? - is maybe if the node displayed the main value of what it's affecting? so like the transpose note shows the transposition amount or the CV output shows which channel it's connecting with?
Send to Track definitely works every time I've used it, in fact I had to use it recently to test the quick fix I put out in 1.0.1. Not to be patronizing, but are you sure you're using the feature properly? Loop markers set and that sort of thing?MannequinRaces wrote: ↑19 Jul 2019Does send to track not work on this player? I'm trying to send the chaos drums combi patch to track and nothing is happening. Great patch btw.
Works for me. Make sure the track isn't playing when you try!MannequinRaces wrote: ↑19 Jul 2019Does send to track not work on this player? I'm trying to send the chaos drums combi patch to track and nothing is happening. Great patch btw.
Yeah, nothing. send to tracks work when I try other combinators or even non-combinators like the Drum sequencer from Propellerhead, QNG works fine, Kompulsion works fine. I can't get send to track out of Delta at all. I'm attaching a basic file that does not work...Socram wrote: ↑19 Jul 2019Send to Track definitely works every time I've used it, in fact I had to use it recently to test the quick fix I put out in 1.0.1. Not to be patronizing, but are you sure you're using the feature properly? Loop markers set and that sort of thing?MannequinRaces wrote: ↑19 Jul 2019Does send to track not work on this player? I'm trying to send the chaos drums combi patch to track and nothing is happening. Great patch btw.
chrome_I4ZXT2Hikc.png
If you continue to have issues feel free to PM me or post here a Reason project and I can look into it this evening.
There's not a single note to be found on the sequencer though..MannequinRaces wrote: ↑19 Jul 2019Yeah, nothing. send to tracks work when I try other combinators or even non-combinators like the Drum sequencer from Propellerhead, QNG works fine, Kompulsion works fine. I can't get send to track out of Delta at all. I'm attaching a basic file that does not work...Socram wrote: ↑19 Jul 2019
Send to Track definitely works every time I've used it, in fact I had to use it recently to test the quick fix I put out in 1.0.1. Not to be patronizing, but are you sure you're using the feature properly? Loop markers set and that sort of thing?
chrome_I4ZXT2Hikc.png
If you continue to have issues feel free to PM me or post here a Reason project and I can look into it this evening.
MannequinRaces wrote: ↑19 Jul 2019Ah Jesus, yeah... lol my bad. I feel like an idiot. Don’t mind me... nothing to see here folks! Wow.
Exactly. Lol.mjxl wrote: ↑19 Jul 2019MannequinRaces wrote: ↑19 Jul 2019Ah Jesus, yeah... lol my bad. I feel like an idiot. Don’t mind me... nothing to see here folks! Wow.
Figuring out a good way to achieve this is currently a long term goal of mine. Due to how things work under the hood, I don't think it will be easy, but if I can figure out a way to do it that doesn't have a terrible user experience then it will happen.
oh hey thanks a lot for the response Marcos. The device is already great i hope you are pleased with it.
Thanks for the kind words! I'm very happy with how it turned out, and even happier that so many people seem to be liking it! Enjoy, more meaningful updates are coming soon
you might actually be able to do this currently by directing the original and delayed note to one of the CV outs. depends on what you want to have happen i guessMannequinRaces wrote: ↑22 Jul 2019Feature request... this might not even be possible but it doesn't hurt to ask, right?! For example if I play a C1 note that gets delayed by a delay node for a Count of 15 and a Time of 1/16th I want to be able to tell that that event is happening and not let any more C1 notes through until that event is done. So something like if C1 delay event is true can play another C1 equals false sort of logic.
What you're describing exactly isn't currently possible, but I can try to think of an intuitive way to implement it.MannequinRaces wrote: ↑22 Jul 2019Feature request... this might not even be possible but it doesn't hurt to ask, right?! For example if I play a C1 note that gets delayed by a delay node for a Count of 15 and a Time of 1/16th I want to be able to tell that that event is happening and not let any more C1 notes through until that event is done. So something like if C1 delay event is true can play another C1 equals false sort of logic.
Unfortunately the dynamic nature of Delta's UI makes it difficult to use Pop-up menus or keyboard input fields with the current RE SDK. I will perpetually be striving to improve the usability of Delta, so if I discover a way to make them work with Delta's workflow I will definitely implement them where appropriate.
I identify with every single thing you just said there. Same here.antic604 wrote: ↑22 Jul 2019I'm super torn about this RE
On one hand, it IS groundbreaking and awesome, likely replacing 80% of Players out there - for that alone, the developer deserves the appreciation* and money! On the other however, I KNOW I won't do anything complex with it, because I lack time and... imagination / knowledge. It's like getting Reaktor or Softube Modular to just play the factory presets... Do I really need it?
* BTW, there should be a RE-of-the-year award ideally sponsored by Propellerhead
Socram wrote: ↑22 Jul 2019What you're describing exactly isn't currently possible, but I can try to think of an intuitive way to implement it.MannequinRaces wrote: ↑22 Jul 2019Feature request... this might not even be possible but it doesn't hurt to ask, right?! For example if I play a C1 note that gets delayed by a delay node for a Count of 15 and a Time of 1/16th I want to be able to tell that that event is happening and not let any more C1 notes through until that event is done. So something like if C1 delay event is true can play another C1 equals false sort of logic.
Same here. Since I already have RND, QNG, Kompulsion, and others it’s hard to justify buying this when getting similar results are faster with those. However Delta opens up some really interesting possibilities. Delta is a RE that rewards experimentation. I love it though and think it deserves a place in my rack!MrFigg wrote: ↑22 Jul 2019I identify with every single thing you just said there. Same here.antic604 wrote: ↑22 Jul 2019I'm super torn about this RE
On one hand, it IS groundbreaking and awesome, likely replacing 80% of Players out there - for that alone, the developer deserves the appreciation* and money! On the other however, I KNOW I won't do anything complex with it, because I lack time and... imagination / knowledge. It's like getting Reaktor or Softube Modular to just play the factory presets... Do I really need it?
* BTW, there should be a RE-of-the-year award ideally sponsored by Propellerhead