Re: Propellerheads PolyStep Sequencer
Posted: 06 Jun 2019
I don't have any opinions on the player itself but the after thought of PHeads releasing these features as a player.
Why even make a player to begin with? A lot of people, myself included, have been asking for a sequencer updates with similar features that have been incorporated into this player.
It makes me think that either A. the core foundation of Reason' code is so jank that no one wants to fuck with it (VST improvement update shouldn't have taken as long as it did to tweak buffer size) so for them it's easier to build a module like this off of newer code built for player devices or B. they really are desperate in maximizing profits. At $70 dollars this player is all little over half of a reason upgrade. The player devices must be selling better then reason upgrades so why not.
That is my 2¢.
Optimistically waiting on V11 before I dive into the player game.
Why even make a player to begin with? A lot of people, myself included, have been asking for a sequencer updates with similar features that have been incorporated into this player.
It makes me think that either A. the core foundation of Reason' code is so jank that no one wants to fuck with it (VST improvement update shouldn't have taken as long as it did to tweak buffer size) so for them it's easier to build a module like this off of newer code built for player devices or B. they really are desperate in maximizing profits. At $70 dollars this player is all little over half of a reason upgrade. The player devices must be selling better then reason upgrades so why not.
That is my 2¢.
Optimistically waiting on V11 before I dive into the player game.