Sequences from Robotic Bean - 1.2 is out!

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Gardinski
Posts: 142
Joined: 04 Feb 2015

Post 27 May 2019

Superb work as always from Robotic Bean. This is by far my favourite of the Player plugins. I've used it in practically every project I boot up over the past week or two, and it has become my go-to device for laying down drum loops (far more so than Props own Drum Sequencer, because it's so much more fun to 'finger-drum' everything in, safe in the knowledge that 'Sequences' will straighten out any of my quantization errors on-the-fly.)

I would, however, like to echo what several other people have said: I'd absolutely LOVE IT if we had the option of 64 step patterns, rather than the current 32.

Also, the ability to overdub additional notes onto an existing pattern would be massively useful. (I appreciate that you can pencil in the extra notes, but I much prefer 'playing' the notes rather than using the mouse.)

But, yes - even without any further tweaking, it's a fantastic product. I'm truly impressed, and I can't express how much of a difference it has made to my workflow in the past few days. It really encourages experimentation.

Pingafuego
Posts: 13
Joined: 08 May 2018

Post 27 May 2019

Gardinski wrote:
27 May 2019
Superb work as always from Robotic Bean. This is by far my favourite of the Player plugins. I've used it in practically every project I boot up over the past week or two, and it has become my go-to device for laying down drum loops (far more so than Props own Drum Sequencer, because it's so much more fun to 'finger-drum' everything in, safe in the knowledge that 'Sequences' will straighten out any of my quantization errors on-the-fly.)

I would, however, like to echo what several other people have said: I'd absolutely LOVE IT if we had the option of 64 step patterns, rather than the current 32.

Also, the ability to overdub additional notes onto an existing pattern would be massively useful. (I appreciate that you can pencil in the extra notes, but I much prefer 'playing' the notes rather than using the mouse.)

But, yes - even without any further tweaking, it's a fantastic product. I'm truly impressed, and I can't express how much of a difference it has made to my workflow in the past few days. It really encourages experimentation.
Hi, is it better than using Reason main sequencer quantize option?

I am a terrible drum finger player...

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ljekio
Posts: 697
Joined: 21 Jan 2015

Post 28 May 2019

Gardinski wrote:
27 May 2019
Also, the ability to overdub additional notes onto an existing pattern would be massively useful. (I appreciate that you can pencil in the extra notes, but I much prefer 'playing' the notes rather than using the mouse.)
Yep, its good for live playing for fast record some layers for one stack. And we have this mode in Reason sequencer for many years. But there was no overwrite mode of notes either. It would be convenient to record midi on the fly from other players like QNG. And save favorite take. Like retrospective recording in other DAW.

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reddust
Posts: 514
Joined: 07 May 2018

Post 28 May 2019

I'm still thinking about getting this RE or not before the sale ends, but still can't see what it can do that I can't do already in the main sequencer, so now I have these questions that could help me decide, maybe this has been asked before but I couldn't find it:

- Can I use key switches to trigger the player at a desired point using my keyboard or notes in the main sequencer? And if I can, can I also assign different patterns to different keys to use these in real time while writing songs?

future-bit
Posts: 158
Joined: 07 May 2017

Post 28 May 2019

It has become the main device instead sequencer Reason. But in the future I would like to get a probability function.

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ljekio
Posts: 697
Joined: 21 Jan 2015

Post 28 May 2019

reddust wrote:
28 May 2019
- Can I use key switches to trigger the player at a desired point using my keyboard or notes in the main sequencer?
Playback mode: Gated

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reddust
Posts: 514
Joined: 07 May 2018

Post 28 May 2019

ljekio wrote:
28 May 2019
reddust wrote:
28 May 2019
- Can I use key switches to trigger the player at a desired point using my keyboard or notes in the main sequencer?
Playback mode: Gated
Thanks, I guess this is a yes but just for my first question, right?

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ljekio
Posts: 697
Joined: 21 Jan 2015

Post 28 May 2019

Yes, if I understood the question correctly.
Play after press any key note. From start of sequence (retrig mode) or from run position (retrig off)

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buddard
Posts: 687
Joined: 17 Jan 2015

Post 28 May 2019

kraftf wrote:
22 May 2019
I am also joining the crowd and support the feature request for ability to save and load patches from this player. Would make life easier for a lot of people!
Due to overwhelming demand, a patch browser is 100% likely to happen in the next feature update. :)

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ljekio
Posts: 697
Joined: 21 Jan 2015

Post 28 May 2019

reddust wrote:
28 May 2019

Thanks, I guess this is a yes but just for my first question, right?
And for your second question answer there:
viewtopic.php?p=444970#p444970

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reddust
Posts: 514
Joined: 07 May 2018

Post 28 May 2019

ljekio wrote:
28 May 2019
And for your second question answer there:
viewtopic.php?p=444970#p444970
Thanks a lot for both answers, that helped me take a decision :)

WongoTheSane
Moderator
Posts: 1773
Joined: 14 Sep 2015
Location: Paris, France

Post 28 May 2019

buddard wrote:
28 May 2019
Due to overwhelming demand, a patch browser is 100% likely to happen in the next feature update. :)
Those are good odds...

:lol:

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ljekio
Posts: 697
Joined: 21 Jan 2015

Post 28 May 2019

reddust wrote:
28 May 2019
ljekio wrote:
28 May 2019
And for your second question answer there:
viewtopic.php?p=444970#p444970
Thanks a lot for both answers, that helped me take a decision :)
Anyway, the best way is to try it yourself. :)

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mon
Posts: 164
Joined: 07 May 2018
Location: Sofia, Bulgaria

Post 28 May 2019

buddard wrote:
28 May 2019
kraftf wrote:
22 May 2019
I am also joining the crowd and support the feature request for ability to save and load patches from this player. Would make life easier for a lot of people!
Due to overwhelming demand, a patch browser is 100% likely to happen in the next feature update. :)
You just made my day even better :)
:reason: 10+
:recycle: :re: :refillpacker:

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reddust
Posts: 514
Joined: 07 May 2018

Post 28 May 2019

ljekio wrote:
28 May 2019
Anyway, the best way is to try it yourself. :)
Actually I have the demo since days but haven't had time to test it as much as I would have liked, and as the sale is ending in three days I decided to ask for these features to take my final decision :)

PhillipOrdonez
Posts: 645
Joined: 20 Oct 2017
Location: Norway

Post 28 May 2019

Probability and the possibility to reduce the length of individual notes would be my requests!

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Loque
Posts: 6327
Joined: 28 Dec 2015

Post 28 May 2019

PhillipOrdonez wrote:
28 May 2019
Probability and the possibility to reduce the length of individual notes would be my requests!
Probability is realized by other Players by filtering or am i wrong?
:reason: 11, Win10 64Bit.

antic604

Post 28 May 2019

PhillipOrdonez wrote:
28 May 2019
Probability and the possibility to reduce the length of individual notes would be my requests!
This. Or at least 2+ CV/curve sequences per pattern (like in Step II) that we could wire up to Length CV on the back :)

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buddard
Posts: 687
Joined: 17 Jan 2015

Post 28 May 2019

PhillipOrdonez wrote:
28 May 2019
Probability and the possibility to reduce the length of individual notes would be my requests!
One of those two is already being worked upon. 😀

PhillipOrdonez
Posts: 645
Joined: 20 Oct 2017
Location: Norway

Post 28 May 2019

buddard wrote:
28 May 2019
PhillipOrdonez wrote:
28 May 2019
Probability and the possibility to reduce the length of individual notes would be my requests!
One of those two is already being worked upon. 😀
Brilliant! 😀

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Loque
Posts: 6327
Joined: 28 Dec 2015

Post 28 May 2019

Looks like i get more and more close to the point, where i can "modulate" a melodie to introduce slight variations in Velocity, Length and hopefully playstart. Add some filtering, repeating and probability and stuff... Now i add some modulation to pitch and stuff and i have a endless way to introduce slight variations of a static melody. I like dat...👍
:reason: 11, Win10 64Bit.

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ksniod
Posts: 15
Joined: 05 Jan 2019

Post 28 May 2019

Bought it too, a great device for a different workflow and new ideas !

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mjxl
Posts: 360
Joined: 23 Nov 2018

Post 28 May 2019

Yep, bought it too. Awesome player.
Maybe i'll pick up Euclidian still during the next 2 days.. Hmmz :P
:reason: 10+ :re:

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bxbrkrz
Posts: 1295
Joined: 17 Jan 2015

Post 28 May 2019

buddard wrote:
28 May 2019
PhillipOrdonez wrote:
28 May 2019
Probability and the possibility to reduce the length of individual notes would be my requests!
One of those two is already being worked upon. 😀
I suggested the idea of probability for Quad Note Generator, but using your own musical ideas as a seed. It would be nice to keep this in mind if you could, with % of variation. Nothing too much in depth. You could make another separate Player dedicated just for this task with way more options.
The prospect of this development helped me purchase Sequences. Great tool. Thank you.

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artotaku
Posts: 479
Joined: 09 May 2015
Location: Munich, Germany

Post 28 May 2019

mjxl wrote:
28 May 2019
Yep, bought it too. Awesome player.
Maybe i'll pick up Euclidian still during the next 2 days.. Hmmz :P
I can recommend it. These days I digged a little bit deeper into this device and found that you can also use it - beside its main purpose for euclidean rhythms - as a normal step sequencer by setting "forced" steps which are unaffected by the euclidean algorithm. That´s pretty cool. Compared to PSQ-1684 it´s not that sophisticated and flexible but easier to access because of its graphical representation. And then stack it easily together with "Sequences" player as a note generator and there you go :-)

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