Wobbleburger wrote: ↑
07 Nov 2018
This looks great. Are there more examples of conditional triggers? I'm curious how that works. You can just draw in the notes rather than recording, correct? I've added this to my RE subscription! Will probably buy if I like it. Also, could you potentially use this to control Umpf or a Kong? Like a Drum Sequencer on steroids?
I will make some followup videos soon that go into more details. In the meantime, I recommend that you check out the chapter about conditional triggers on page 9 in the User Guide
. And I'm of course willing to answer any specific questions you have about them!
While you could certainly trigger Kong or Umpf with Step, the main limitation of Step is that it's monophonic, so that might not be the best tool to program full drum beats -- But individual sounds, absolutely! You could have one instance of Step for each sound, and wire their gate outputs to the corresponding gate/pad inputs on Umpf/Kong. Or do parts of the beat with Drum Sequencer, and parts of it with Step.