The device seems to be daunting at first since it is not your normal bread and butter step sequencer. But once you have grasped the Euclidean algorithms and how to sequence drums with the pulses and let the playhead run berserk in the sequencer section you are in the game. It´s a real power house.
It took me a while to get something musical pleasing (at least to my ears) but this is what I have come up with in the last days.
All of the MIDI sequencing is done by PSQ except the vocals and the glitch loop. Monophonic notes are feed into a Sales & Chords player to generate chords which is the base for all other stuff. Voices are switched on/off with a Newtrol which is automated from Reason main sequencer.
Notice how the lead at the end is sequenced (S4) by overlapping regions of other sequencers which leads to some unexpected melodies.