Nostromo update to 2.1

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Loque
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27 Jun 2018

Muuahhhaa... copy/paste is back! Updates in randomization and tools-menus. AND: ITS FREE !

https://shop.propellerheads.se/rack-ext ... nthesizer/

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rcbuse
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27 Jun 2018

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And the coolest bit, the last used/selected Rand function will then be the function of the random/die button. For example you can randomize just Osc 2 buy selecting "Rand Osc > 2" and from that point forward clicking the die will only randomize that section.

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Loque
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27 Jun 2018

rcbuse wrote:
27 Jun 2018
New Menu


And the coolest bit, the last used/selected Rand function will then be the function of the random/die button. For example you can randomize just Osc 2 buy selecting "Rand Osc > 2" and from that point forward clicking the die will only randomize that section.
You make me...
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BRIGGS
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27 Jun 2018

This synth oozes :shock: character. Categorized/selective randomization :geek: is what keeps this synth interesting.

Thanks!!! :puf_bigsmile:
r11s

mataya

27 Jun 2018

Insane. Great stuff. Thank you.

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theshoemaker
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27 Jun 2018

I wish the menu actions where remotable :)
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rcbuse
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27 Jun 2018

theshoemaker wrote:
27 Jun 2018
I wish the menu actions where remotable :)
I wish they were a well as the randomize button.

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Bumbum
Posts: 183
Joined: 14 Jan 2017

27 Jun 2018

wow, these randomization options are really useful, now if you go "too far", you can really easily random just the section that is causing the "too far".
really nice update!

hate to be that guy but noticed two strange features:
when randomizing LFOs, key sync is always on (edit. naahn its not always on.... but most of the time it is)
when randomizing fxs, it would be nice that they would be enabled by default after the randomization.

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anko
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27 Jun 2018

i'll join in that happy panda dance. really nice upgrade. :)

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decoder
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Joined: 04 Nov 2016

27 Jun 2018

Thank you Mr. Panda for this very nice update!

With all the things you're doing I have to wonder... Do you sleep much? My guess is NO :lol:

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rcbuse
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27 Jun 2018

decoder wrote:
27 Jun 2018
Thank you Mr. Panda for this very nice update!

With all the things you're doing I have to wonder... Do you sleep much? My guess is NO :lol:
I get a quality 4-5 hours a night.

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challism
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27 Jun 2018

rcbuse wrote:
27 Jun 2018
decoder wrote:
27 Jun 2018
Thank you Mr. Panda for this very nice update!

With all the things you're doing I have to wonder... Do you sleep much? My guess is NO :lol:
I get a quality 4-5 hours a night.
I'll just throw this out there: Many geniuses have been known to sleep for very short periods of time. I, myself, just woke up from a nice 8 hour nap.

Thanks for the great update to an already amazing device, Rob! You do fantastic work, my brotha!
Players are to MIDI what synthesizers are to waveforms.

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PinkSlime
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Joined: 24 Feb 2015

28 Jun 2018

Beautiful update to the most "engineering" synth in the rack. Glad to have intelligent copy/paste/randomize functions

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Micha1973
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28 Jun 2018

:essentials: Great Update. I Hope some filterupdates comming soon
Music Is My Life
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Reason 12 sounds better :essentials:

https://www.youtube.com/channel/UCsW3Wr ... gA05XklBng

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rcbuse
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28 Jun 2018

Micha1973 wrote:
28 Jun 2018
:essentials: Great Update. I Hope some filterupdates comming soon
What kind of filters are you looking for?

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Micha1973
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28 Jun 2018

A filter like Pulveriser. Crunchy and warm.
Music Is My Life
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Reason 12 sounds better :essentials:

https://www.youtube.com/channel/UCsW3Wr ... gA05XklBng

scratchnsnifff
Posts: 1423
Joined: 21 Sep 2016

17 Jul 2018

just found a bug *i think**

i loaded up a bunch of spectrum waveforms of all sorts into the 3 table oscillators.
had no attack or release on the amp env.
set the first filter to a SVF LP12
increased the filter env to full.
went to adjust the attack on the filter env *env 2*
the filter envelope was triggering waaaay faster than what it was set to.
setting the attack to 8 seconds, and when i played it back there is no way that the quick filter sweep i heard was 8 seconds, it sounded like 1 or two.

i tried adjusting the level knob, maybe it is like a scale knob or something? but all it did was make the filter louder.

can someone please confirm if the filter 2 *the filter env* is working properly? it seems like every now and again it works but i don't know exactly what i am doing to make it malfunction.
i tried the settings i provided a few times and got it to bug out so i think someone should be able to see what i mean :-p i hope i wasn't too confusing about all of this thanks in advanced to anyone who helps the cause
Mayor of plucktown :evil:

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rcbuse
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17 Jul 2018

scratchnsnifff wrote:
17 Jul 2018
just found a bug *i think**

i loaded up a bunch of spectrum waveforms of all sorts into the 3 table oscillators.
had no attack or release on the amp env.
set the first filter to a SVF LP12
increased the filter env to full.
went to adjust the attack on the filter env *env 2*
the filter envelope was triggering waaaay faster than what it was set to.
setting the attack to 8 seconds, and when i played it back there is no way that the quick filter sweep i heard was 8 seconds, it sounded like 1 or two.

i tried adjusting the level knob, maybe it is like a scale knob or something? but all it did was make the filter louder.

can someone please confirm if the filter 2 *the filter env* is working properly? it seems like every now and again it works but i don't know exactly what i am doing to make it malfunction.
i tried the settings i provided a few times and got it to bug out so i think someone should be able to see what i mean :-p i hope i wasn't too confusing about all of this thanks in advanced to anyone who helps the cause
Would love to take a look, do you have a patch file you could share?

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buddard
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18 Jul 2018

challism wrote:
27 Jun 2018
rcbuse wrote:
27 Jun 2018


I get a quality 4-5 hours a night.
I'll just throw this out there: Many geniuses have been known to sleep for very short periods of time. I, myself, just woke up from a nice 8 hour nap.
If that's true then I'm a complete dumbass, hahaha! :lol:

This is a killer update btw, great work!

scratchnsnifff
Posts: 1423
Joined: 21 Sep 2016

18 Jul 2018

rcbuse wrote:
17 Jul 2018
scratchnsnifff wrote:
17 Jul 2018
just found a bug *i think**

i loaded up a bunch of spectrum waveforms of all sorts into the 3 table oscillators.
had no attack or release on the amp env.
set the first filter to a SVF LP12
increased the filter env to full.
went to adjust the attack on the filter env *env 2*
the filter envelope was triggering waaaay faster than what it was set to.
setting the attack to 8 seconds, and when i played it back there is no way that the quick filter sweep i heard was 8 seconds, it sounded like 1 or two.

i tried adjusting the level knob, maybe it is like a scale knob or something? but all it did was make the filter louder.

can someone please confirm if the filter 2 *the filter env* is working properly? it seems like every now and again it works but i don't know exactly what i am doing to make it malfunction.
i tried the settings i provided a few times and got it to bug out so i think someone should be able to see what i mean :-p i hope i wasn't too confusing about all of this thanks in advanced to anyone who helps the cause
Would love to take a look, do you have a patch file you could share?
I’ll have to make one when I get home. But if you just try to make a basic pad sound using filter env (env 2) you’ll see what I mean. The attack time that’s displayed numerically, does not seem to correlate with what is played back

Try setting up filter one and a full env ammount with a long attack value
Mayor of plucktown :evil:

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rcbuse
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18 Jul 2018

scratchnsnifff wrote:
18 Jul 2018
rcbuse wrote:
17 Jul 2018


Would love to take a look, do you have a patch file you could share?
I’ll have to make one when I get home. But if you just try to make a basic pad sound using filter env (env 2) you’ll see what I mean. The attack time that’s displayed numerically, does not seem to correlate with what is played back

Try setting up filter one and a full env ammount with a long attack value
I think I see what you are talking about. You might want to adjust the curve of filter 2 down to zero to make it linear since the default curve shape has a quick rise.

scratchnsnifff
Posts: 1423
Joined: 21 Sep 2016

18 Jul 2018

rcbuse wrote:
18 Jul 2018
scratchnsnifff wrote:
18 Jul 2018


I’ll have to make one when I get home. But if you just try to make a basic pad sound using filter env (env 2) you’ll see what I mean. The attack time that’s displayed numerically, does not seem to correlate with what is played back

Try setting up filter one and a full env ammount with a long attack value
I think I see what you are talking about. You might want to adjust the curve of filter 2 down to zero to make it linear since the default curve shape has a quick rise.
Didn’t even think of that! Thanks haha sorry for the bug scare, I’ll try it out when I get home. That has to be what I was encountering
Mayor of plucktown :evil:

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