Jiggery Pokery Reverb?
- Faastwalker
- Posts: 2282
- Joined: 15 Jan 2015
- Location: NSW, Australia
JP is teasing what Reasonistas on Facebook are saying is a new reverb effect RE. Very interesting.
I am always interested in reverbs. They actually should provide something i need or something special or impressive quality that sits in a mix or smears a sound nicely, nevertheless it should be something special...Never thought about a envelope foloower in a reverb, maybe for gating or predelay adjustment...interesting idea...
Looking forward to what JP is pushing out, i like JPs devices.
Looking forward to what JP is pushing out, i like JPs devices.
Reason12, Win10
- JiggeryPokery
- RE Developer
- Posts: 1174
- Joined: 15 Jan 2015
Heh, it's not a reverb specifically, although it's definitely a major component part of it.
But funnily enough (i.e., not at all funny), that exact image I posted last week turned out—a little embarassingly, I confess—to be not entirely possible. I can't explain in detail as I'm not ready to reveal all while I lock down the final issues I'm grappling with. But short version just to temper expectations: what I didn't really know when I posted that was that we can't easily modulate the decay time of a convolution reverb. Even with the "genius of Pelle", PH do some big DSP gymnastics with the convolution mode on RV7K just to get the decay knob not to glitch when moved normally during audio activity. But try it now: even that's not really automatable in that scenario without noticeable audio issues. So for us I figure it's best to leave it off. The follower will be available for an algorithmic reverb instead, and it's jolly useful (and more flexible than the gate mode on RV7K even), but sadly it's not viable on convolution modes at this time.
I hope that explains everything and nothing.
But funnily enough (i.e., not at all funny), that exact image I posted last week turned out—a little embarassingly, I confess—to be not entirely possible. I can't explain in detail as I'm not ready to reveal all while I lock down the final issues I'm grappling with. But short version just to temper expectations: what I didn't really know when I posted that was that we can't easily modulate the decay time of a convolution reverb. Even with the "genius of Pelle", PH do some big DSP gymnastics with the convolution mode on RV7K just to get the decay knob not to glitch when moved normally during audio activity. But try it now: even that's not really automatable in that scenario without noticeable audio issues. So for us I figure it's best to leave it off. The follower will be available for an algorithmic reverb instead, and it's jolly useful (and more flexible than the gate mode on RV7K even), but sadly it's not viable on convolution modes at this time.
I hope that explains everything and nothing.
Facts:
* Convolution reverb
* Algorithm reverb (at least a echo algorithm)
* Predelay and decay time adjustable
* Master predelay and decay
* Envelope follower
* At least 4 reverbs at the same time
* Master dry/wet control
Speculation:
* Envelope follower for a gate, maybe more modulations
* The left/right knob right beside the displays looks like individual left/right panning knobs, or maybe the predelay and decay (would make more sense there, but who would use a display AND knobs?)
* Considering the "panned" blue knobs differently, they seem to be the pan knobs, but could also be the mix knobs (would make sense on the right side)
* knobs at center (green and gray) may be the envelope modulation
* brown and yellow might be the gate
Since i now know the difference between individual dry wet knobs, i would prefer them. But lived quite well till now without individual controls.
* Convolution reverb
* Algorithm reverb (at least a echo algorithm)
* Predelay and decay time adjustable
* Master predelay and decay
* Envelope follower
* At least 4 reverbs at the same time
* Master dry/wet control
Speculation:
* Envelope follower for a gate, maybe more modulations
* The left/right knob right beside the displays looks like individual left/right panning knobs, or maybe the predelay and decay (would make more sense there, but who would use a display AND knobs?)
* Considering the "panned" blue knobs differently, they seem to be the pan knobs, but could also be the mix knobs (would make sense on the right side)
* knobs at center (green and gray) may be the envelope modulation
* brown and yellow might be the gate
Since i now know the difference between individual dry wet knobs, i would prefer them. But lived quite well till now without individual controls.
Reason12, Win10
- Faastwalker
- Posts: 2282
- Joined: 15 Jan 2015
- Location: NSW, Australia
Any news on an ETA? Is it nearly ready?
Could be a room simulator, with extensive early reflections controls. That would be very useful.
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- Posts: 212
- Joined: 14 Jul 2015
- Location: Sweden
Sounds like it can do a nice shimmer reverb!
- JiggeryPokery
- RE Developer
- Posts: 1174
- Joined: 15 Jan 2015
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- Posts: 212
- Joined: 14 Jul 2015
- Location: Sweden
Ah! How about that. Love me some shimmer verb.
Hmm count me interested.
Reason needs to DAW.viewtopic.php?f=6&t=7504985
dangit. when???
I’ve been eyeing Valhalla’s Shimmer VST for the past couple of weeks, and was about to pull the trigger. I always prefer if I can go with an RE over a VST.
I’ve been eyeing Valhalla’s Shimmer VST for the past couple of weeks, and was about to pull the trigger. I always prefer if I can go with an RE over a VST.
- Faastwalker
- Posts: 2282
- Joined: 15 Jan 2015
- Location: NSW, Australia
Very excited for this one. Just seen the little teaser video on Facebook. That was cool
- Faastwalker
- Posts: 2282
- Joined: 15 Jan 2015
- Location: NSW, Australia
That's a big ask. The Strymon BigSky is possibly the lushest thing on Earth!! If the Animus comes close to that it will be amazinus!!
True .. actually at least for shimmer, the BigSky is my #2, it's almost too smooth and pristine. The Eterna on the other hand really sings. Although it's only mono, the Eterna has a really great character to it, even as a straight reverb.Faastwalker wrote: ↑22 Apr 2018That's a big ask. The Strymon BigSky is possibly the lushest thing on Earth!! If the Animus comes close to that it will be amazinus!!
- Faastwalker
- Posts: 2282
- Joined: 15 Jan 2015
- Location: NSW, Australia
I'm guessing this should be too far off if JP has fully unveiled the GUI. Any news on ETA?
- JiggeryPokery
- RE Developer
- Posts: 1174
- Joined: 15 Jan 2015
I did make a last update and added an extra function after I published that full image, and it's a really cool change.Faastwalker wrote: ↑25 Apr 2018I'm guessing this should be too far off if JP has fully unveiled the GUI. Any news on ETA?
But yes, v1 has been submitted, so ETA is Soon™. I'm really enjoying just doing improv with it. Anyone doing ambient especially will want this in their arsenal. ( <morecombe>"Arsenal!" </morecombe> ) .
- JiggeryPokery
- RE Developer
- Posts: 1174
- Joined: 15 Jan 2015
I've not examined or used any other shimmer plugin, as I just wanted to do my own interpretation and not be influenced by what other people have done. It's got a lot of granularity, so it can be a clean reverb (although few would want Animus just as a reverb, it certainly can be used for this), or multi-pitched and filter-modded shimmer, or it can be a weird lo-fi glitch machine, or a mix of all, because there are six channels, plus the unshimmered or modulated reverb, all separately mixable with the original dry.Steedus wrote: ↑23 Apr 2018True .. actually at least for shimmer, the BigSky is my #2, it's almost too smooth and pristine. The Eterna on the other hand really sings. Although it's only mono, the Eterna has a really great character to it, even as a straight reverb.Faastwalker wrote: ↑22 Apr 2018
That's a big ask. The Strymon BigSky is possibly the lushest thing on Earth!! If the Animus comes close to that it will be amazinus!!
There are 100 convolution reverbs (straight, reversed, forward then reverse, combos) plus the envelope-follower controlled algorithmic reverb which is really useful. (Tried hard to get a follower on the convo verbs, but at this time we can't get that going).
Will look forward to drowning in this when it hits the shop!JiggeryPokery wrote:I did make a last update and added an extra function after I published that full image, and it's a really cool change.Faastwalker wrote: ↑25 Apr 2018I'm guessing this should be too far off if JP has fully unveiled the GUI. Any news on ETA?
But yes, v1 has been submitted, so ETA is Soon[emoji769]. I'm really enjoying just doing improv with it. Anyone doing ambient especially will want this in their arsenal. ( <morecombe>"Arsenal!" </morecombe> ) .
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