Pipeline Pressure Control FX

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Goodbye
Posts: 220
Joined: 21 May 2017

16 Apr 2018

turn2on wrote:
15 Apr 2018
Hi. Thank for you comments and ratings. I like if its interesting device for work.
Its a 1st April device. But as I see users have suggestions.
At first time we have idea publish it to few day-one week as limited 1st April joke device..
Dont think that we can rethink totally design, with current name we cant go out form Pipe theme..))
But we can change GUI if its needed. What you really need in part of GUI?
In feature we can rework it in few aspects. And save it free.
I think the name and the sound are great. I'd just get rid of all the pipework and have a simple, clean UI similar to Softube's Saturation Knob. You could carry the idea of the valve-handle into the design of the knob, but it really needs something to show you (visually) what value it's set to - a notch or mark on the rotator.

dhruan
Posts: 311
Joined: 16 Jan 2015
Location: Helsinki, Finland
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16 Apr 2018

I love this one! GUI is somewhat quirky yes (which can get old after a bit) but this is super fun and useful for all kinds of industrial/noise/dark ambient stuff and noisescapes. Was actually thinking on the UI, how that would work... actually also thought about the same thing as Goodbye above (have the valve-handle embossed in the knob).
soundcloud.com/armsgrade

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Adabler
Competition Winner
Posts: 496
Joined: 05 Oct 2017
Location: Oslo

16 Apr 2018

dhruan wrote:
16 Apr 2018
Was actually thinking on the UI, how that would work... actually also thought about the same thing as Goodbye above (have the valve-handle embossed in the knob).
Yes, this is all that needs to be done so that one can tell, at least approximately, it's value.
:reason: 12, Win10

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turn2on
RE Developer
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Joined: 13 Mar 2015
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30 Apr 2018

Pipeline updated.

Image

v. 1.0.1:
- add up/down buttons for Pipe Type
- and icons for Pipe Type
- change valve graphic with position point
- add display for Pressure (Dry/Wet)

https://shop.propellerheads.se/rack-ext ... e-control/

madmacman
Posts: 786
Joined: 18 Jan 2015

10 May 2018

@turn2on: Thanks for listening to the suggestions. Great usability enhancements - highly appreciated! :thumbs_up: :)

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Re8et
Competition Winner
Posts: 1511
Joined: 14 Nov 2016

18 May 2018

Can we tap on the pipe or something?

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Loque
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Joined: 28 Dec 2015

19 May 2018

Re8et wrote:
18 May 2018
Can we tap on the pipe or something?
Lol. Funny idea. Just like in a spring reverb hitting a string. Since it is a reverb it could make sense. Modulate it with an LFO and you have some nice modulation going on or drastic fx.
Reason12, Win10

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turn2on
RE Developer
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Joined: 13 Mar 2015
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20 May 2018

Hi. Sorry for question, but now I lost in translation. What you meant in "tap on pipe" ? :puf_bigsmile:
Please write more and may be I can understand it in right way. Its a kick sound to pipe (internal sound, edition reverb, how its must work and what is it?) or its tap-delay analogy..?)))

To Loque - I don't think fully understood too =) sorry..
But if you can write more about this idea I can think about it deeper =)
Thank You!
Mike

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Loque
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Posts: 11170
Joined: 28 Dec 2015

20 May 2018

turn2on wrote:
20 May 2018
Hi. Sorry for question, but now I lost in translation. What you meant in "tap on pipe" ? :puf_bigsmile:
Please write more and may be I can understand it in right way. Its a kick sound to pipe (internal sound, edition reverb, how its must work and what is it?) or its tap-delay analogy..?)))

To Loque - I don't think fully understood too =) sorry..
But if you can write more about this idea I can think about it deeper =)
Thank You!
Mike
Guess he meant something like this:
ezgif.com-gif-maker.gif
ezgif.com-gif-maker.gif (750.5 KiB) Viewed 1264 times
This could sound like that:
ezgif.com-gif-maker(1).gif
ezgif.com-gif-maker(1).gif (662.1 KiB) Viewed 1264 times
Here is an example of a spring reverb:
Reason12, Win10

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turn2on
RE Developer
Posts: 781
Joined: 13 Mar 2015
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20 May 2018

Ok, thank, now understand that we talk about kick/touch/tap to pipe.. its can be builtin soundest. And it possible.
About spring reverb not have questions. But need to try time ago soon as possible to try manipulate sounds in this way and may be use this idea! Thank You! :thumbs_up:

jimmyklane
Posts: 740
Joined: 16 Apr 2018

20 May 2018

bsp wrote:
02 Apr 2018
thanks for the freebie !

I just tried it out and recorded some ambient music with it:

Uses 6 layered instances of Turn2On's Pipeline Pressure Control RE freebie.
Blending weights are being generated by miditracker.org's CtlMorph node (which itself is controlled by a fader on my MPK49), then sent to Reason via remote override mappings.
Some additional modulation via modwheel and pitchbend modmatrix mappings.
Audio source is Propellerhead's Europa.
Only two minutes in, but so far really nice sound. Very relaxing stuff!
DAW: Reason 12

SAMPLERS: Akai MPC 2000, E-mu SP1200, E-Mu e5000Ultra, Ensoniq EPS 16+, Akai S950, Maschine

SYNTHS: Mostly classic Polysynths and more modern Monosynths. All are mostly food for my samplers!

www.soundcloud.com/jimmyklane

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BRIGGS
Posts: 2132
Joined: 25 Sep 2015
Location: Orange County California

22 Jun 2018

Thanks for this!
r11s

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Re8et
Competition Winner
Posts: 1511
Joined: 14 Nov 2016

27 Jun 2018

Loque wrote:
20 May 2018
turn2on wrote:
20 May 2018
Hi. Sorry for question, but now I lost in translation. What you meant in "tap on pipe" ? :puf_bigsmile:
Please write more and may be I can understand it in right way. Its a kick sound to pipe (internal sound, edition reverb, how its must work and what is it?) or its tap-delay analogy..?)))

To Loque - I don't think fully understood too =) sorry..
But if you can write more about this idea I can think about it deeper =)
Thank You!
Mike
Guess he meant something like this:

ezgif.com-gif-maker.gif
Maybe add a cv to change the tube lenght/complexity, or root,
then we could definitely go madtapping!
200.gif
200.gif (566.21 KiB) Viewed 1012 times


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BRIGGS
Posts: 2132
Joined: 25 Sep 2015
Location: Orange County California

03 Sep 2021

turn2on wrote:
03 Sep 2021
Pipline pressure control Update 1.0.2:
Fix of loud noises when switching between pipe types.

Image
https://www.reasonstudios.com/shop/rack ... e-control/
Thanks! :thumbup:
r11s

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