Nostromo's own random vs. Nostromo Generation ReFills
The Refills where generated for Nostromo v1 with a bunch of python scripts. Later, for Nostromo v2, most of that logic was moved over to exist inside the rack extension with a ton more control of whats generated.
my wallet said buy... money bye bye... question are all random generated refills different? or updates on existing refills? like wow... 6 refills... makes the price of admission worth it if all different
https://soundcloud.com/moneykube-qube/s ... d-playlist
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yes kind of... but perhaps direct patches for those not wanting to generate untill a good one comes along... could save some time in some cases
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Proud Member Of The Awesome League Of Perpetuals
Proud Member Of The Awesome League Of Perpetuals
The patch generator built into Nostromo 2 is a little more advanced than the one used to generate the Refills. Also, the Refills were based on Nostromo 1, so they do not use all the extra stuff (filters 3&4, lfo 4-6, etc..).
ok... thanks... just bought the re up refill too... looking forward to this... love your stuff ...the Panda rules
still thinking the generated patches could be good starting points in some cases... love all your generated stuff... but as you say... perhaps better to generate my own... have a great break
still thinking the generated patches could be good starting points in some cases... love all your generated stuff... but as you say... perhaps better to generate my own... have a great break
https://soundcloud.com/moneykube-qube/s ... d-playlist
Proud Member Of The Awesome League Of Perpetuals
Proud Member Of The Awesome League Of Perpetuals
I still think generated patches for fritz could be a good thing even though it has the engine... I found it difficult to tone down the craziness in the patches provided
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Proud Member Of The Awesome League Of Perpetuals
Proud Member Of The Awesome League Of Perpetuals
would be nice to integrate randomness generator from N2 to fritz,it would make it little bit "less crazy"
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