Request: Drum Sequencer - advanced features + remotable
Posted: 21 Oct 2017
I think there is still a lack of a cool Drum Sequencer RE in the Shop.
The most advanced one is Propulsion but it is sadly not remotable (probably because it implements different patterns which leads to SDK restrictions or an insane remote item count)
I would propose a simple one with some nifty per step features. Now, most people would want to have 64 steps which makes remotability in combination with some extra per step features an issue. If that can be circumvented then 64 steps would be even better.
But with the emergence of Trig Conditions like in the elektron digitakt even 16 step patterns can be turned into very long and varying patterns in a cool way and working intensively on 16 steps only has its advantages too.
Trig Conditions are a per step feature which set if a trig (a trig is an active step) is allowed to play or not. There is probability so a trig which has the Trig Condition of 25% will only play with a chance of 25% each loop cycle. Then there are counters like 1:2 or 2:2 which say that every 2 loop cycles a step plays either on the first or the second iteration. There are more variations of this up to 8:8. It goes on with PRE which makes a trig only play if the previous trig played. Together with NOT PRE complex stuff can be made. NEI is also a nice one, which looks if the same step on the next track plays or not.
There are a couple more Trig Conditions. They are all accessable via one knob that scans through all options. And usage of these leads to long not at all repetetive patterns. I would love to see that in a sequencer.
Also people would argue that banks of patterns need to be in but if you have different banks of patterns your number count of remote items explodes and a drumsequencer with lots of per step feature lives from being tweaked with a controller (eg a Launch Control). And with the new Players there should also be ways to get a pattern to track.
This is Trig Conditions, one part that makes 16 step patterns flexible.
Then there is different length and resolutions per Track which can introduce polymetric stuff to a pattern.
Another cool thing is ratcheting and retrigger as being found in the StepNote Recorder.
And apart from the obvious per step parameters like Velocity and Gate i would like to see two CV outs to connect to different parameters of Drum Modules or FX, so you can setup eg Reverb send per step or Filter per Step kindof limited Parameter Locks.
Each track should also not only have a gate out but also a Note CV out so you can connect it to an NN19 with a Drum Kit loaded. That way every step can not only have a different sample but with a per track Note offset you can also easily scan through different drumsounds without using the browser.
I have attached sketchup maybe a RE developer finds it interesting enough.
The most advanced one is Propulsion but it is sadly not remotable (probably because it implements different patterns which leads to SDK restrictions or an insane remote item count)
I would propose a simple one with some nifty per step features. Now, most people would want to have 64 steps which makes remotability in combination with some extra per step features an issue. If that can be circumvented then 64 steps would be even better.
But with the emergence of Trig Conditions like in the elektron digitakt even 16 step patterns can be turned into very long and varying patterns in a cool way and working intensively on 16 steps only has its advantages too.
Trig Conditions are a per step feature which set if a trig (a trig is an active step) is allowed to play or not. There is probability so a trig which has the Trig Condition of 25% will only play with a chance of 25% each loop cycle. Then there are counters like 1:2 or 2:2 which say that every 2 loop cycles a step plays either on the first or the second iteration. There are more variations of this up to 8:8. It goes on with PRE which makes a trig only play if the previous trig played. Together with NOT PRE complex stuff can be made. NEI is also a nice one, which looks if the same step on the next track plays or not.
There are a couple more Trig Conditions. They are all accessable via one knob that scans through all options. And usage of these leads to long not at all repetetive patterns. I would love to see that in a sequencer.
Also people would argue that banks of patterns need to be in but if you have different banks of patterns your number count of remote items explodes and a drumsequencer with lots of per step feature lives from being tweaked with a controller (eg a Launch Control). And with the new Players there should also be ways to get a pattern to track.
This is Trig Conditions, one part that makes 16 step patterns flexible.
Then there is different length and resolutions per Track which can introduce polymetric stuff to a pattern.
Another cool thing is ratcheting and retrigger as being found in the StepNote Recorder.
And apart from the obvious per step parameters like Velocity and Gate i would like to see two CV outs to connect to different parameters of Drum Modules or FX, so you can setup eg Reverb send per step or Filter per Step kindof limited Parameter Locks.
Each track should also not only have a gate out but also a Note CV out so you can connect it to an NN19 with a Drum Kit loaded. That way every step can not only have a different sample but with a per track Note offset you can also easily scan through different drumsounds without using the browser.
I have attached sketchup maybe a RE developer finds it interesting enough.