You can do a workaround through the modmatrix and an external CV-generating knob that can be automated if I remember correctly.
Nostromo 2
Filter 3 and 4 have cv input?Exowildebeest wrote: ↑29 Sep 2017You can do a workaround through the modmatrix and an external CV-generating knob that can be automated if I remember correctly.
Reason12, Win10
- Exowildebeest
- Posts: 1553
- Joined: 16 Jan 2015
Loque wrote: ↑29 Sep 2017Filter 3 and 4 have cv input?Exowildebeest wrote: ↑29 Sep 2017
You can do a workaround through the modmatrix and an external CV-generating knob that can be automated if I remember correctly.
Through the modmatrix, yes.
Released 2.0.2 With a few minor bug fixes. Still working on 2.1 features.
- Exowildebeest
- Posts: 1553
- Joined: 16 Jan 2015
I think I've found a bug/mistake/oddity in the random algorithm (in any mode it seems, Pad, Bass etc.): when generating random sound, it tends to set the "Cents" oscillator parameter to -99 very often. It's either -99 or 0. And -99 sucks in most cases, as it just sounds out of tune with other stuff in the rack. It rarely serves a sounddesign purpose.
It's both in the latest update and in the previous version. (I just updated to check if it was fixed)
It's both in the latest update and in the previous version. (I just updated to check if it was fixed)
- Exowildebeest
- Posts: 1553
- Joined: 16 Jan 2015
Funny how I only noticed this after creating so many patches. I was just so focused on Nostromo on its own Now I have to fix all those patches though
Oh man, thats embarrassing. You are right, almost all generated patches are off by a semitone. Will fix and update.Exowildebeest wrote: ↑06 Oct 2017I think I've found a bug/mistake/oddity in the random algorithm (in any mode it seems, Pad, Bass etc.): when generating random sound, it tends to set the "Cents" oscillator parameter to -99 very often. It's either -99 or 0. And -99 sucks in most cases, as it just sounds out of tune with other stuff in the rack. It rarely serves a sounddesign purpose.
It's both in the latest update and in the previous version. (I just updated to check if it was fixed)
-
- Posts: 1423
- Joined: 21 Sep 2016
Haha tell that to kv331 (synthmaster one) on my Mac it does that when making FM patches.rcbuse wrote: ↑06 Oct 2017Oh man, thats embarrassing. You are right, almost all generated patches are off by a semitone. Will fix and update.Exowildebeest wrote: ↑06 Oct 2017I think I've found a bug/mistake/oddity in the random algorithm (in any mode it seems, Pad, Bass etc.): when generating random sound, it tends to set the "Cents" oscillator parameter to -99 very often. It's either -99 or 0. And -99 sucks in most cases, as it just sounds out of tune with other stuff in the rack. It rarely serves a sounddesign purpose.
It's both in the latest update and in the previous version. (I just updated to check if it was fixed)
Mayor of plucktown
Update is in the shop to fix the generators -1 semitone issue.
- NicolaAlexandraHajdu
- Posts: 34
- Joined: 18 Oct 2016
- Location: Vienna - Austria
- Contact:
Yes, indeed! And i take the chance to answer a previously asked question that Fritz got this random patch generator as well, didn't notice immediately though this tiny sweet icon next to the save patch icon. Well, ...with the most-recently blessing with subscribing REs we are got to go, aren't we ?
Much Love
Nicola
EDIT: @Panda, apparently you will never fall in winter sleep and that is an impressive thing which deserves recognition and appreciation.
- theshoemaker
- Posts: 595
- Joined: 21 Nov 2015
- Location: Germany
- Contact:
Been setting up an ambient generator with PSQ 3 and Nostromo 2 yesterday and was wondering about the randomly generated LFO waveforms. In Nostromo V1 they where marked with a (O).
Is this feature still there? And if so, how to detect them?
I've just been looking for a random function, and didn't want to add in another device.
Is this feature still there? And if so, how to detect them?
I've just been looking for a random function, and didn't want to add in another device.
latest V12 on MacOS Ventura
- MannequinRaces
- Posts: 1543
- Joined: 18 Jan 2015
According to the manual, page 56 looks like they'e still there. I don't own this synth (really want to) so can't double check.theshoemaker wrote: ↑02 Nov 2017Been setting up an ambient generator with PSQ 3 and Nostromo 2 yesterday and was wondering about the randomly generated LFO waveforms. In Nostromo V1 they where marked with a (O).
Is this feature still there? And if so, how to detect them?
I've just been looking for a random function, and didn't want to add in another device.
- theshoemaker
- Posts: 595
- Joined: 21 Nov 2015
- Location: Germany
- Contact:
I already checked the manual. That's a screenshot from V1. That's why I askedMannequinRaces wrote: ↑04 Nov 2017According to the manual, page 56 looks like they'e still there. I don't own this synth (really want to) so can't double check.theshoemaker wrote: ↑02 Nov 2017Been setting up an ambient generator with PSQ 3 and Nostromo 2 yesterday and was wondering about the randomly generated LFO waveforms. In Nostromo V1 they where marked with a (O).
Is this feature still there? And if so, how to detect them?
I've just been looking for a random function, and didn't want to add in another device.
maybe
can jump in here?rcubse wrote:
latest V12 on MacOS Ventura
That was something that was forgotten in the V2 update. I'll put it on the list to get them back in there. They are certainly are in there, but its hard to come up with a list right now. Each nostromo LFO is actually made up of a tree of many hidden LFOs. Some of them have the random LFO as the root and some of them don't. If they don't repeat after 32 cycles, you know there is some random in there.theshoemaker wrote: ↑02 Nov 2017Been setting up an ambient generator with PSQ 3 and Nostromo 2 yesterday and was wondering about the randomly generated LFO waveforms. In Nostromo V1 they where marked with a (O).
Is this feature still there? And if so, how to detect them?
I've just been looking for a random function, and didn't want to add in another device.
- theshoemaker
- Posts: 595
- Joined: 21 Nov 2015
- Location: Germany
- Contact:
rcbuse wrote: ↑05 Nov 2017That was something that was forgotten in the V2 update. I'll put it on the list to get them back in there. They are certainly are in there, but its hard to come up with a list right now. Each nostromo LFO is actually made up of a tree of many hidden LFOs. Some of them have the random LFO as the root and some of them don't. If they don't repeat after 32 cycles, you know there is some random in there.theshoemaker wrote: ↑02 Nov 2017Been setting up an ambient generator with PSQ 3 and Nostromo 2 yesterday and was wondering about the randomly generated LFO waveforms. In Nostromo V1 they where marked with a (O).
Is this feature still there? And if so, how to detect them?
I've just been looking for a random function, and didn't want to add in another device.
Thanks for the update, that's enough info for the moment I know number 4 has been random. And that was what I was looking for. Meanwhile there is still Pulsar I figure I need a random function from an LFO
latest V12 on MacOS Ventura
Huh, there is something not totally right there. Thanks for reporting.
any update about this bugfix? Really annoying
-
- Information
-
Who is online
Users browsing this forum: No registered users and 32 guests